Content Suggestion 008 recovery suggestion

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Sule Goodman

Well-known Member
Mar 6, 2025
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What does this suggestion change/add/remove:
Fews things
1. More biohazard doors in key locations. Would block 008-2 instances from getting across the site, mainly LCZ - EZ, in record time.
2. E-11 biohazard unit getting override to said biohazard doors.
3. E-11 "Containment Specialist" getting the "infection scanner tool" - to check for 008 spores.


Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen.

Possible Positives of the suggestion (At least 2):
1. Starting with the first one, the biohazard doors are CRUICAL in stopping 008 infections from getting everywhere, but seeing how the outbreaks usually start somewhere in medbay / D block, and not Delta. The doors aren't the MOST efficient. With only 6 bio door blasts on site (1 in EZ secondary route to lobby, 1 by 173, 2 in delta blocking off secondary, 1 right outside of 008 CC. And one in ECW.) I believe adding additional ones ,specifically in hotspots, can be crucial.(not stating the current ones don't work, they are amazing at what they can do, I just think another one or two being added in a crucial spot can easily make things more manageable)
2. For a team with a maximum of 2 people. Who specializes in biohazards. I would argue it makes sense for them to be able to open biohazard doors - they can determine if a sector is cleared and / or clear the sector out themselves with decent back up, it would be very helpful in assisting the flow of recontainment and resecure sectors during an 008 breach. Keep in mind they cant close them, only open them.

3. Seeing that E-11 containment specialists, literally have all the tools to be a biohazard (quarantine placer, and foam) I see no reason why they cannot posses a tool needed to detect spores prior to them developing. They are also , as the name would imply, specialists in containment, i don't see why they couldn't have a tool to help prevent an outbreak of a containment breach. This wouldn't make it unbalanced as the units would still be missing a hazmat on spawn , and an infection testing kit for individuals. Allowing some level of balance.

Possible Negatives of the suggestion:
Negative wise, All I could see, is other GOIs complaining that 008 breaches, could easily become containable and manageable within a short span of time.

Based on the Positives & Negatives, why should this suggestion be accepted:
While someone might complain that this makes 008 breaches not as much of a threat, i would argue its fair. For the GOI that breached it, they technically got the victory by being able to pull it off to begin with, and these changes are in hopes to turn a breach from lasting an average range from 30+ minutes up to a couple hours - (resulting in a possible warhead and an RP reset) - to becoming manageable & containable within a fair amount of time. Allowing RP to continune without a constant instance popping up. I would also hope that if other GOIs see that 008 breaches go from unmanageable lasting a long time, to fairly manageable, that other GOIs will focus on more Roleplay than a silly SCP that can delay and halt roleplay entirely.
 
Aug 11, 2023
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+support please give containment specialist infection scanner, idrc about the rest of the suggestion (sorry sule)

Edit: Now that I think about it, E-11 biohazard specialists being able to open biohazard doors would be helpful, so +support to that one too.
 
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Sule Goodman

Well-known Member
Mar 6, 2025
28
7
41
I figured the additonal bio doors would be the most frowned upon suggestion of the 3, but I do understand where you guys are going. Thank you for all that have written responses!
 
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Sule Goodman

Well-known Member
Mar 6, 2025
28
7
41
Just buff the biohazard doors honestly. Make them closable by normal standards but against server rules to close when there isnt an 008 breach.
The issue isn't that they need a buff, they are just non-existant in some key points across the site in which an 008 breach could easily get slowed. I wouldn't know the best spots to put one, but in all honestly one in the D block airlock area would actually be nice as it separates D class from constantly getting infected. The doors themselves are strong, they take several minutes to break (unless regular scps breach), and its the only "bulk door" in a way that 008-2s can break.