NATO HIGH COMMAND APPLICATION
GENERAL INFORMATION
Steam ID: STEAM_0:1:125660037
-
Discord name: Anti-tankspy#1632
-
For how long have you played on MRP: I've started playing about a year and a couple of months ago. However, I've been actively playing for about three months.
-
Age: 18
-
In what country are you located?: Egypt
-
Time zone: GMT +2:00
-
NATO name (regiment and rank): SAS CPT 30K | M-L1 [VC]
-
USSR name (regiment and rank): AG PVT Dabrowski
-
Civilian name: 30K [PC]
-
Do you have a mic?: I do.
-
Is this the first application you made? If no, link all previous applications: This is my first application.
-
Have you received any kicks/bans/warning? and why?:
COMBAT JUMPING: Got warned for being involved in combat then jumping around a corner in order to kill an AG I was engaged in combat with.
RACISM: A warning given to me as a result of a joke going too far. I understand that this specific warning could be quite severe. However, It's been a relatively long time since I got that warning and I've learned to respect my limits since then.
BASE CAMPING: Given to me due to sniping a USSR that was behind the sign in front of the USSR base. I do admit that I didn't pay attention to the sign and I was instead focused on killing whoever it was that my scope was on. I've learned to pay attention to my surroundings in order not to repeat the same mistake again.
I do not recall being kicked/banned from the server as of the date of this application's submission.
NHC INFORMATION
Do you have any experience as a high rank on MilitaryRP?:
Former Lieutenant Colonel of a semi-elite regiment on a big MilitaryRP community that currently ceases to exist.
Several high-ranking positions on plenty of SeriousRP communities that ran on the custom Clockwork/Helix schema. Think of it as hardcore text-only serious roleplay, voice chat was only used in combat. Highest rank I got on one of these servers was Colonel. (higher ranks were event characters/sever owners!#!@$#!$!!!)
And finally, I'm currently a Captain in the SAS on MRP.
-
What makes you the best candidate for High Command?:
The way I've seen it on video games and real life, The best trait for a leader to have is to be inspiring. As a person of actions myself, I'm one of the few who'd prefer to use their actions rather than their words to inspire others. A good leader should almost always know the way to move on. They should go down the way that they are fully sure is the correct one, while showing and guiding their followers through that way. With that being said, good leaders always look forward to gaining experience and learning new things. A good leader should not be followed because they force their followers to do what they say; rather, a good leader should /ALWAYS/ be followed because their followers see sense and inspiration in their actions, which is an impeccable trait for anyone in a leadership position to have.
With that being said, through my eighteen years of life experience, I believe I fully have what it takes to undertake leadership roles that belong to my field of work. I might sound like an old man rambling despite my young age, but this is the truth. I've taken inspiration myself from my own role-models, some of them are real and the others are fictional characters, to always inspire myself and the others around me to give their best shot and full effort towards something that we think is best for all of us, while showing them the correct way to do it, so long as we are all convinced that whatever it is we're working on achieving, it'll be worth it in the end and it'll do good for everyone involved.
Forgive me for how direct I sound while explaining myself. I won't lie, I'm not the best when it comes to words, mainly because I like my actions to demonstrate my willpower and skills rather than words. At the end of the day, I'm one of those who like to lead through action, rather than force and threats. This could be way more effective than simply imposing your will upon other people. However, this doesn't mean that force shouldn't always be used. As a matter of fact, from my personal point of view, it should only be used as the last resort before punishment if someone in the pack fails to listen, and therefore causes everyone involved in achieving their goal to fall down on their butts. Other than that, inspiring action, good example and rewarding kindness are all traits that I have, which I'm very confident will assist me in my task as an NHC member. The experience I had throughout the years, the obstacles I've tackled, and the situations I've been through have made me fully confident that I will be one of the best additions to the NATO High Command team at this point of time.
This point is irrelevant, but I'll state it here either way. I have not physically lead any wars, moreso because I haven't really had the chance to do so as NHC/someone higher ranked than I am is almost always on. However, I did lead SAS through plenty of wars and we almost always completed our assigned objectives under my leadership, despite all odds being against us, which further solidifies my point of the aforementioned traits above being part of my personality. I also would like state that I can come up with very good and creative ideas that I'm sure will always end up being a fun experience for anyone involved.
-
List your in-game ranks on MRP:
SAS CPT | AG PVT
-
List your strengths and weaknesses:
Strengths:
-PERFECTIONISM: When I set my eyes on something, I will always perform research on the best way possible to achieve a goal that I'm looking forward towards achieving. If you work on something with both optimism and perfectionism combined, you can find yourself accomplishing astonishing feats. However, using traditional ways might not work sometimes, in which case, I resort to:
-CREATIVITY: When the traditional ways fail, I tend to come up with never used before-solutions in order to tackle an obstacle that might be sitting in the way of my work. This could lead to some controversial opinions from an outside party, but the effort will be surely worth it in the long run, despite how weird nor non-logical the creative solution might sound. However, creative solutions require time. And obviously, time will not always be on my side. Which, sadly, forces me to:
-QUICK THINKING: I've been taught from a young age that when time is against you, make use of whatever it is you have at your current disposal. Being a quick thinker has its perks and quirks. However, if such a trait is used at the right time, you could find yourself quite literally accomplishing miracles that are against all odds.
-TEAMWORK: When doing things with others that set eyes on the same goal as you are, and organize yourselves into a functioning team, you will be much, MUCH more likely to achieve whatever goal it is that you desire to achieve. Therefore, I always see teamwork as an essential element to completing an objective, rather than lone-wolfing. Teamworkers will almost always be successful if they set their priorities straight and call the right shots. Therefore, in the long term, establishing positive relationships with those around you will greatly help everyone involved with accomplishing their objectives.
-STRATEGIST: Throughout my fifteen years of video gaming, I've grown mostly attached to strategy-based games such as Rise of Nations, Hearts of Iron, Command & Conquer, etc. followed by FPS games. I know which objective to set my upon, what is more important than the other, and the necessary decision-making needed in order to accomplish said objective, and to use the proper tactics and strategy in order to make sure that objective is achieved to the fullest extent. I've also learnt to always respect my adversary, no matter who they might be, for underestimating their abilities could lead to catastrophic follow-ups.
-RESOURCEFULNESS: Like I said before, I've been taught to work with whatever it is I have to work with, even in the most dire of times. I always tend to find any major use for whatever it is that I have at my disposal in order for said resource to provide any sort of major benefit to anyone who is involved in the situation.
-RESPECT: I'll sound like a philosophist explaining this. However, I'll explain it in the CGMRP mindset. At the end of the day, despite the out-of-character and in-character beef between both NATO and USSR players, we are all here to have fun and make the experience enjoyable for one another. Respecting your playmates should always be an essential trait to have, as once again, we are all here to have fun, and nothing is worth taking a crap over the other for.
-PATIENCE: I'm always patient with my decisions and I never tend to make any sudden decisions. Unless the situation requires it, I will always wait for the perfect opportunity to make a move on something specific and take the shot exactly at the right time that it needs to be taken.
-CALM: I taught myself to be as calm as possible in the most dire of situations, no matter how bad it is, as I realized that for myself and other normal human beings, being calm is the best state for someone to think and work in. Therefore, I save my frustration and anger for later, and focus instead on completing the objective that is currently assigned to myself.
-STRICTNESS: Despite being somewhat of a lenient individual, I will not hesitate to use force and assertive punishments on someone who I think is underperforming, or someone that is not bothering to throw in any effort to complete the objective that was assigned to them. In which case, I will simply assert and impose harsh punishments towards said individuals, as this is basically the only way to get someone who acts this way off of their ass, at least this is what I think.
Weaknesses:
-PERFECTIONISM: As well as being a strength of my own, it is also a weakness. If I fail to achieve my goal to the fullest of my extent, I could get fairly demotivated and beaten back. I've been trying to get through this as of recently, and I'm happy to say that I'm doing a good job with it as I learn from my mistakes, and learn to improve and not to repeat them again.
-OVERTHINKING: I tend to overthink things, a LOT, unfortunately. This can cause me to get nervous at times and get in conflict with myself. However, this is also another quirk that I've been steadily trying to work myself around.
-COCKY: Sometimes, when I think I'm throwing in exceptional performance at something, I will get cocky and full of myself. Something like this gets me to underperform, usually, as one should keep their guard up at times of need and lower it only when the situation they're involved in has ended and fully de-escalated.
-DISRESPECT: When I'm involved in a situation where I think my superior is underperforming, I tend to be very vocal about it and call them out on their poor performance, within the group that we're in, if not in public at times. This only happens, however, when disciplinary actions by someone in charge fail to be undertaken. So unless someone takes action about it, I do call out my superiors when I think the group is going down on the correct way, and this individual is insistent on going down the other.
-REGCOM/NHC INEXPERIENCE: Like I've stated before, I've never really had the chance to lead war due to not having the opportunity to do so. Most of the time I'm on, there is always someone who's higher ranked than I am. However, I've been closely monitoring NHC and others who've been leading wars, and from what I've seen, I think I could muster up enough effort to perform exceptionally as a member of NHC.
I really don't want to sound full of myself, but I cannot think of anything else to say regarding my weaknesses.
"Animus in consulendo liber"
(I edited this on my phone, I'm sorry in advance for any typos)
edit #1: fixed a typo + added a weakness
edit #2: promoted to captain!!!!
Last edited: