What does this suggestion change/add/remove:
Changing a number of features of SCP 457:
Not that I know of
Possible Positives of the suggestion (At least 2):
Fresh gameplay for 457
More players will get on 457
Makes an SCP that newer players usually get on more enjoyable
More people will breach 457
Possible Negatives of the suggestion:
457 becomes OP
457 could still be too easily countered
Site Staff + MTF will probably have a harder time dealing with 457 breaches
Dev time porting abilities from other SCPs and [reworking how he takes damage]**
More people will breach 457
**only if we do the foam application part
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like a 457 rework should be happening (either this, or they remove him for a new SCP) since pretty much noone plays him, and i genuinely have never seen anyone go out of their way to breach 457 in the time i've been playing on this server. 457 breaches almost never happen anyway because everyone knows he's such an ass SCP to play and there are other, better SCPs that are also free to play as
Changing a number of features of SCP 457:
- Remove the feature stopping 457 from walking and sprinting as he pleases
- Increasing his sprint speed to be slightly faster than a normal human
- Changing his "Dash" ability to temporarily increase his speed to that of a Class-D Scout
- Allowing him to walk through doors like SCP 106 (he is a man made of pure fire, he'd just melt through most doors) EXCEPT for blast doors (which are definitely fireproof)
- Disabling ERT Turret targeting on him (he is a man made of pure fire, bullets don't work)
- Foam Applicators become the only way to damage SCP 457: ERT has an infinite supply of foam making it easy for them to RC him, and quite a few jobs spawn with them (we can always just not implement this since people don't seem to like it)
- Anybody using wearable hazmat suits has a 50% chance of being ignited when attacked by 457
- Anybody with spawned hazmat suits has a 20% chance of being ignited when attacked by 457
Not that I know of
Possible Positives of the suggestion (At least 2):
Fresh gameplay for 457
More players will get on 457
Makes an SCP that newer players usually get on more enjoyable
More people will breach 457
Possible Negatives of the suggestion:
457 becomes OP
457 could still be too easily countered
Site Staff + MTF will probably have a harder time dealing with 457 breaches
Dev time porting abilities from other SCPs and [reworking how he takes damage]**
More people will breach 457
**only if we do the foam application part
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like a 457 rework should be happening (either this, or they remove him for a new SCP) since pretty much noone plays him, and i genuinely have never seen anyone go out of their way to breach 457 in the time i've been playing on this server. 457 breaches almost never happen anyway because everyone knows he's such an ass SCP to play and there are other, better SCPs that are also free to play as
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