Denied 457 Rework

This suggestion has been denied and will not receive development.
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Bill Nye The Guy

Active member
May 28, 2022
1,012
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What does this suggestion change/add/remove:
Changing a number of features of SCP 457:
  • Remove the feature stopping 457 from walking and sprinting as he pleases
  • Increasing his sprint speed to be slightly faster than a normal human
  • Changing his "Dash" ability to temporarily increase his speed to that of a Class-D Scout
  • Allowing him to walk through doors like SCP 106 (he is a man made of pure fire, he'd just melt through most doors) EXCEPT for blast doors (which are definitely fireproof)
  • Disabling ERT Turret targeting on him (he is a man made of pure fire, bullets don't work)
  • Foam Applicators become the only way to damage SCP 457: ERT has an infinite supply of foam making it easy for them to RC him, and quite a few jobs spawn with them (we can always just not implement this since people don't seem to like it)
  • Anybody using wearable hazmat suits has a 50% chance of being ignited when attacked by 457
  • Anybody with spawned hazmat suits has a 20% chance of being ignited when attacked by 457
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know of

Possible Positives of the suggestion (At least 2):
Fresh gameplay for 457
More players will get on 457
Makes an SCP that newer players usually get on more enjoyable
More people will breach 457


Possible Negatives of the suggestion:
457 becomes OP
457 could still be too easily countered
Site Staff + MTF will probably have a harder time dealing with 457 breaches
Dev time porting abilities from other SCPs and [reworking how he takes damage]**
More people will breach 457

**only if we do the foam application part

Based on the Positives & Negatives, why should this suggestion be accepted:

I feel like a 457 rework should be happening (either this, or they remove him for a new SCP) since pretty much noone plays him, and i genuinely have never seen anyone go out of their way to breach 457 in the time i've been playing on this server. 457 breaches almost never happen anyway because everyone knows he's such an ass SCP to play and there are other, better SCPs that are also free to play as
 
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"Recker"

Game Master
Game Master
Donator
Nov 26, 2022
229
48
41
What does this suggestion change/add/remove:
Changing a number of features of SCP 457:
  • Remove the feature stopping 457 from walking and sprinting as he pleases
  • Increasing his sprint speed to be slightly faster than a normal human
  • Changing his "Dash" ability to temporarily increase his speed to that of a Class-D Scout
  • Allowing him to walk through doors like SCP 106 (he is a man made of pure fire, he'd just melt through most doors) EXCEPT for blast doors (which are definitely fireproof)
  • Disabling ERT Turret targeting on him (he is a man made of pure fire, bullets don't work)
  • Foam Applicators become the only way to damage SCP 457: ERT has an infinite supply of foam making it easy for them to RC him, and quite a few jobs spawn with them (we can always just not implement this since people don't seem to like it)
  • Anybody using wearable hazmat suits has a 50% chance of being ignited when attacked by 457
  • Anybody with spawned hazmat suits has a 20% chance of being ignited when attacked by 457
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know of

Possible Positives of the suggestion (At least 2):
Fresh gameplay for 457
More players will get on 457
Makes an SCP that newer players usually get on more enjoyable
More people will breach 457


Possible Negatives of the suggestion:
457 becomes OP
457 could still be too easily countered
Site Staff + MTF will probably have a harder time dealing with 457 breaches
Dev time porting abilities from other SCPs and [reworking how he takes damage]**
More people will breach 457

**only if we do the foam application part

Based on the Positives & Negatives, why should this suggestion be accepted:

I feel like a 457 rework should be happening (either this, or they remove him for a new SCP) since pretty much noone plays him, and i genuinely have never seen anyone go out of their way to breach 457 in the time i've been playing on this server. 457 breaches almost never happen anyway because everyone knows he's such an ass SCP to play and there are other, better SCPs that are also free to play as

+SUPPORT!

 

Caesar Kuznetsov

Well-known Member
Oct 24, 2022
356
55
41
  • Allowing him to walk through doors like SCP 106 (he is a man made of pure fire, he'd just melt through most doors) EXCEPT for blast doors (which are definitely fireproof)
SCP-457 is about 1000 degrees based on his CC's monitor. I don't even think there is a material that resists 1000 degrees, besides

Titanium, and bulkheads are not made of titanium based on the fact that SCPs don't bend bulkheads, but break them. So this is just non-necessary coding.


A better idea would be to make 457 have 3x door break speed, like 096 but 1 point better. So he can break regular doors in one tap & traverse faster. You could also make him able to destroy bulkheads so he's not locked in LCZ. As is, your suggestion would make 457 a buffed 966 with 26k HP.

The SCP clearly has bullets work on them. For balance, we don't need one more SCP that only has 1 counter that other SCPs can cover for (TGs, 106, 079, 049, 096).

457 is balanced around dash. Changing it is not necessary, 457s just need to play around the cooldown. If they can't, or don't want to, they can't whine about 457 being mid.


  • Disabling ERT Turret targeting on him (he is a man made of pure fire, bullets don't work)
457 can already be an ERT killer if you play him right surprisingly. Just not necessary

  • Anybody using wearable hazmat suits has a 50% chance of being ignited when attacked by 457
  • Anybody with spawned hazmat suits has a 20% chance of being ignited when attacked by 457
This just straight up doesn't make sense. Class-A fire retardant hazmat suits are extremely rare IRL and are incredibly impractical, a fire retardant hazmat suit would probably fail at protecting you from hazardous waste if it was built to be immune to 1000 degree heat. Considering the way his SWEP works, he could just spam it 5 times in one second to ignite them anyway, but still. Tell me, if you saw the following points on a suggestion, would you agree?

  • Anybody with wearable hazmat suits has a 9% chance of surviving TG's head pop
  • Anybody with space suit is entirely resistant to seeing 096's face
  • Anybody with spawned hazmat suits are 66% resistant to 035's possession

With the new buffs 457 is actually decent, just try him. Recent buffs are:

- Increased SCP-457 run speed multiplier from 1.1x to 1.25x
- Increased SCP-457's HP from 20k to 26k
 

Bill Nye The Guy

Active member
May 28, 2022
1,012
182
21
A better idea would be to make 457 have 3x door break speed, like 096 but 1 point better. So he can break regular doors in one tap & traverse faster. You could also make him able to destroy bulkheads so he's not locked in LCZ. As is, your suggestion would make 457 a buffed 966 with 26k HP.
faster door break speed makes sense i think that'd be fun and it'd give SCPs a new reason to breach him since he can break doors down the fastest out of any SCP
i don't think you can realistically say that my suggestion makes 457 a buffed version of 966 - their entire gameplay loop is different
The SCP clearly has bullets work on them. For balance, we don't need one more SCP that only has 1 counter that other SCPs can cover for (TGs, 106, 079, 049, 096).
  • Disabling ERT Turret targeting on him (he is a man made of pure fire, bullets don't work)
i just think that a man made of pure fire wouldn't be affected by bits of metal coasting right through him, you said yourself pretty much no metal can withstand the heat generated by it
I personally think every SCPs should have a unique way of being defeated so that every breach isn't the same to contain, i.e. most breaches devolve into keeping your distance and shooting until you can beam/term it.
it'd also be pretty cool :)
  • Anybody using wearable hazmat suits has a 50% chance of being ignited when attacked by 457
  • Anybody with spawned hazmat suits has a 20% chance of being ignited when attacked by 457
This just straight up doesn't make sense. Class-A fire retardant hazmat suits are extremely rare IRL and are incredibly impractical, a fire retardant hazmat suit would probably fail at protecting you from hazardous waste if it was built to be immune to 1000 degree heat. Considering the way his SWEP works, he could just spam it 5 times in one second to ignite them anyway, but still. Tell me, if you saw the following points on a suggestion, would you agree?

  • Anybody with wearable hazmat suits has a 9% chance of surviving TG's head pop
  • Anybody with space suit is entirely resistant to seeing 096's face
  • Anybody with spawned hazmat suits are 66% resistant to 035's possession
i just think changing up the way the SCP works would be fun, maybe this doesn't make sense just as much as a fire taking damage from bullets does (lol).

If we're going through the route of "realism in the SCP universe" to say this doesn't make sense, most firefighting gear can withstand up to 900 degrees celsius and considering the gear that E11 hazmat specialists are given:
  • Are futuristic (so we can suspend disbelief a little)
  • Feature SCBA (just like any full body protective gear)
  • Completely airtight so no fire can spread inside (full body protection)
I think we can suspend disbelief a little and say that E11 invested in fire retardant gear because there's an anomaly made entirely of fire in the facility they are guarding, and when a biohazard specialist survives being hit by 457, it's because he didn't heat their suit above that temperature or something.

TL;DR it's not absurd that someone wearing a full body protective suit made by the Foundation, in a facility where a being made of pure fire is housed might be able to survive one or two hits from 457
 
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TripTrap

Active member
Oct 16, 2022
132
14
21
United Kingdom
Suggestion Denied

Hi @Bill Nye The Guy,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

After discussing this suggestion, we concluded that although the points you mentioned were prominent, we're not fond on acting upon them. What I can tell you is however, SCP-457 will be discussed further and we will look into possibly buffing it in the near future.

Your suggestion will now be locked and marked as denied.​
 
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