Denied 912 vs D-Class

This suggestion has been denied and will not receive development.
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Kevin Ki

Well-known Member
Dec 7, 2022
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What does this suggestion change/add/remove:
[This would remove 912's ability to enter D-Block unless breached (Much like scps unable to exit containment or add more rules to balance D-Class vs this SCP (No killing D-Class unless they're actively harming foundation personnel/harmed foundation personnel as 912) (No killing D-Class with non-lethal contraband as 912)]

Has something similar been suggested before? If so, why is your suggestion different?:
[Not that I'm aware of at this time]

Possible Positives of the suggestion (At least 2):
[As of right now 912 can basically just enter D-Block (during code 2 which can be called whenever basically) and begin killing any D-Class with resources used in their attempt to escape, because of this if you simply have a 912 who knows this in D-Block any attempt to escape or weaken defenses as D-Class can be completely destroyed by this unkillable person. D-Class cannot realistically contain any SCP for any reasonable period of time unless the SCP basically allows them to, so why is one allowed to kill them, add this onto the SCP working with the foundation and it makes it near impossible. This would remove the absolute buzz kill it is to make it past guards just to have a SCP weaponized against you, something you cannot counter, at least in D-Block. Or this could see a rule modification that specifies that 912 cannot enter D-Block unless breached, or he must attempt to arrest those with contraband that doesn't pose harm to foundation or itself (feild kits, keycards, etc).]

Possible Negatives of the suggestion:
[912 gameplay will be less GSD like and not allow it to actively kill unless breached.]

Based on the Positives & Negatives, why should this suggestion be accepted:
[Right now D-Class have alot going against them, especially with the GSD upgrade. They're now facing GSD with LMGs, amazing SMGs, deployable shields they use to block hallways/peeking points, and 912. (Yes some of those are against the rules but admins aren't quick and commonly GSD are the new players who don't read/care about the rules or ethics[mostly because ethics is hardly enforced in D-Block, even by ethics committee].) By making this change we will see at least SOME of those unbalances eased up to where D-Class have a chance again.]
 

Kevin Ki

Well-known Member
Dec 7, 2022
239
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why (cope suggestion)
Because right now he's a unstoppable force to a area that's already hard enough and, there's already a job to do what he's doing that's fair for both parties being GSD.
no one would play 912 and what else would he do
Breach like every other SCP that can breach and still be able to be around/outside of D-Block, make arrest on non-combatives when ordered to, escape to surface, RP as a living swat armor, 912 is one of the SCPs with the most it can do. I mean, right now I'd even suggest to buff his breach because he's only got a pistol, whereas I'd suggest giving him a rifle like the AR15, or shotgun like the Nova, as his current breach is really easy to contain compared to other SCPs.

912 already prohibited from entering dblock unless code 2 anyways
Honestly only problem is some people call code 2 over anything. I've seen one called over a cadet getting stabbed before. There's no rules on calling codes except IC which no one is gonna enforce honestly.
 

SamPaval

Active member
May 26, 2022
1,172
160
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-support

U can very easily capture him.

This is literally a cope. And hes only allowed to hurt Those with contraband out so literally dont pull put your gun mate

Is it that hard to resist the urge to just have your knife out?
 

Kevin Ki

Well-known Member
Dec 7, 2022
239
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U can very easily capture him.
As D-Class? To capture him you have to cut through 85% of his HP with a pistol and knives, get a LvL3 keycard if you didn't already have one, get a anomaly containment beam and cuffs, beam and cuff him, and... wait for foundation to come in and uncuff him? Because what are you gonna put him in? You're in D-Block, if you capture a SCP that's justification for the entire foundation to assist inna sweep so you ain't fighting them back. You can't toss him in the void as to do so requires you to body stack which can get you warned. You can't kill him. Soooo, congrats, you wasted all those resources that could've gone to escaping to temporarily disabling one of the things stopping you.

This is literally a cope. And hes only allowed to hurt Those with contraband out so literally dont pull put your gun mate

Is it that hard to resist the urge to just have your knife out?
He's allowed to kill anyone in D-Block with any contraband during a code 2 which can be called for anything for any amont of time. It also unfairly impedes one of 2 things D-Class can do. Testing, and escaping.

It’s his entire job

It's really not.
 

Archangel

Civil Gamers Expert
Sep 21, 2021
609
103
91
-Support

SCP 912's whole design, gimmick and purpose is Centralized around the Containment and Control of Rowdy, Rebellious and Escaping D Class, If you have a gun or any sort of contraband he will have his eyes and stunstick on you within minutes especially in a Code 2, for you to prohibit him more like this it nullifies his entire purpose.

Simply coordinate with your fellow D Class to shoot him, stab him or whatever and then beam him to contain him.
 

SamPaval

Active member
May 26, 2022
1,172
160
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As D-Class? To capture him you have to cut through 85% of his HP with a pistol and knives, get a LvL3 keycard if you didn't already have one, get a anomaly containment beam and cuffs, beam and cuff him, and... wait for foundation to come in and uncuff him? Because what are you gonna put him in? You're in D-Block, if you capture a SCP that's justification for the entire foundation to assist inna sweep so you ain't fighting them back. You can't toss him in the void as to do so requires you to body stack which can get you warned. You can't kill him. Soooo, congrats, you wasted all those resources that could've gone to escaping to temporarily disabling one of the things stopping you.


He's allowed to kill anyone in D-Block with any contraband during a code 2 which can be called for anything for any amont of time. It also unfairly impedes one of 2 things D-Class can do. Testing, and escaping.



It's really not.
A code 2 cant be on For very long as it impedes Other things so if a shake down is needed it can and will be authorized by a captain SA or COS

This is literally a Boo hoo suggestion. D class are supposed to have the odds heavily stacked against them that's why u have a TB to compensate
 

"Onion"

Well-known Member
Nov 20, 2022
214
33
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in your walls
I think a better idea would be to lower the max health while not breached to something more manageable for D-Class since it's hard for them to go through all its health with pistols and knifes
 

Kevin Ki

Well-known Member
Dec 7, 2022
239
48
41
I think a better idea would be to lower the max health while not breached to something more manageable for D-Class since it's hard for them to go through all its health with pistols and knifes
True. Would keep 912 able to enter D-Block but not be untouchable.

A code 2 cant be on For very long as it impedes Other things so if a shake down is needed it can and will be authorized by a captain SA or COS

This is literally a Boo hoo suggestion. D class are supposed to have the odds heavily stacked against them that's why u have a TB to compensate
Code 2 doesn't impeed other things other than being overrided by other codes. It also doesn't mean the code cannot/does not get called over anything.

Also being rude is unnecessary, it's a suggestion that normally is intended to get a idea of people's opinions on a idea. Not that serious.

As for the type blue, it is strong if used properly but it's only spawnable once a hour or so and even a type blue would struggle against 912, as unless it gets a auger with max ammo and gets 912 in the bathrooms the Type Blue can still just be shot down. (I could also be wrong but even a single auger may not be enough to bleed through 912's HP. Need to test.)
 

SamPaval

Active member
May 26, 2022
1,172
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True. Would keep 912 able to enter D-Block but not be untouchable.


Code 2 doesn't impeed other things other than being overrided by other codes. It also doesn't mean the code cannot/does not get called over anything.

Also being rude is unnecessary, it's a suggestion that normally is intended to get a idea of people's opinions on a idea. Not that serious.

As for the type blue, it is strong if used properly but it's only spawnable once a hour or so and even a type blue would struggle against 912, as unless it gets a auger with max ammo and gets 912 in the bathrooms the Type Blue can still just be shot down. (I could also be wrong but even a single auger may not be enough to bleed through 912's HP. Need to test.)
Code 2 impedes testing as 65% of the time U get blocked off from getting d class.

But my point stands and I'll end it here so mods dont Mute us both. This isnt needed
 

Auburn

Senior Administrator
Senior Administrator
SCP-RP Staff
Content Team
Group Moderator
Jan 2, 2023
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Suggestion Denied



Hi Kevin,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

912's entire gameplay loop outside of breaching is assisting in D-Block. It wouldn't make sense to ban him from assisting.

Your suggestion will now be locked and marked as denied.​
 
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