Content Suggestion A suggestion to buff SOP with a reasonable counterbalance (possibly more focused on Nu-7 for fairness)

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:

The Premise:​

This suggestion would provide basis for Content Team to perform a relatively quick balance update for surface combat, specifically targetted to SOP forces within the combat gameplay. Now, I am aware that DEA has already been receiving some smaller buffs, so if needs be, these overall suggestions can be oriented more to Nu-7.

The reason I'm going to call this one different is because it would take a blended OOC/IC approach to pull off. I know for an objective fact the biggest headache of Content when balancing SOP is that if you overbuff them, then whenever they get called to go help with another situation (for example; D-Block Riot or SCP Breach), their vastly superior arsenal would ruin the intended gameplay loop for everyone else, and why would anyone ever bother to try for AO or E-11 if Nu-7 has the best content for combat?

Accordingly, the IC part of this suggestion is that Site Administration will, if accepted, immediately codify changes to the duties and expectations of Nu-7 that outright forbids them from assisting with internal situations unless it has degraded to the point of a Code Black.

Think about it - why do duties like ArchAngels and Nu-7 striking deals to go to D-Block or even help E-11 in HCZ exist? Because the surface gameplay loop in terms of power balance right now is so unbelievably boring and one-sided that there needs to be refreshing alternatives to exist and access to keep people staying in the regiment. If that problem was alleviated and people willingly would try to power onto Surface, then we can stop them from also using these changes to disrupt internal gameplay loops on threat of removal from the regiment, and allow for raids to finally get under control a bit.

The Changes:​

Look, I'm gonna be honest, I don't have every specific idea under the sun, this isn't my area of expertise. The Suggestion is more to have it be accepted so that Content can actually do the data dive required to determine what the best changes actually are. Some suggestions;

1) Greater depth of specialty kit - DEA recently got sticky grenades. They are a cool addition and quite tactically useful for certain killbox styled choke points that are commonly encountered within the raid gameplay loop, maybe Nu-7 could have these too. Possibly even other slots having more general grenades or support style base-kit, to increase their self-sufficiency on the surface.

2) Better weapons - The numbers argument doesn't work out when Content use that to try and defend Nu-7 being at a disadvantage guns wise. CI have insta-kills, their own easily authable and used AA, a Jugg who can use a weapon that is genuinely able to kill in less than 0.5 seconds sometimes etc. The only reason that more numbers exist is because raid defenses usually fail so bad that CI make it all the way to HCZ and the entire Site has to drop what it's doing to get to them. SOP should actually be the ones offering them the strongest resistance, so that raid combat is more engaging and doesn't disrupt site-wide RP as is now increasingly the case. CI basically have free reign over vents at this point - They bring about 6 people out, camp up at F Hill/Sniper Hill which has a perfect sight line over all of Compound, and no one dares to leave base because it'll result in a bee-hive swarm killing you instantly.

To add to the above point about compound, do remember that Nu-7 aren't just raid defense. They ideally should get to stretch their legs and do plenty of surface combat, but I currently think that their regiment is in the second worst state I've seen in terms of actual surface presence because the pseudo base-camping with no ability to counter it due to weapon imbalance means the whole regiment would rather camp inside compound or just hold internally for the raid. This is pretty much the opposite of the ideal.

3) Slot redistribution/changes - These last two are spitball ideas but just because I'm trying to offer something instead of going "meh leave it for content to figure out" - some jobs in Nu-7 are incredibly sought after. I know I love Marksman, a lot of people love Autorifleman/Specialist etc, but they are either difficult or infrequently accessed, meaning their vital tools are missed out of raid defense

4) A potential new job? (Naffen don't smite me please) - I know people meme about the Nu-7 Jugg, but something of it's nature really isn't a bad idea. Take the existing loop; there are numerous killbox styled sections of the F base layout that CI camp at before advancing. Surface Elevators just after the internal blast door, the EZ side of the Surface Elevators, PW Bathrooms overall, D-Block, 914, Numerous HCZ spots - the point is that at no point does any job Nu-7 has to offer have the muscle to shoot at them for over half a second. They get genuinely lasered until CI gets bored and move up, or go to meet an objective. Something to actually buy Nu-7 a small but targetted TTK window at these killboxes would be excellent.

Has something similar been suggested before? If so, why is your suggestion different?:
Almost 1000% numerous times, however my instance is different because of the OOC/IC blend approach that myself and other SA will take to forcibly balance this and keep the burden away from staff management, by ensuring that if Nu-7 is going to be strong enough to actually fight back on surface, they have to stay up there to enjoy these changes.

Possible Positives of the suggestion (At least 2):
Surface combat and raid gameplay loop are greatly enhanced and the majority of the conflict will take place at these areas, reducing site-wide RP hinderances that a raid can cause.
SOP overall has the ability to engage in a more proactive and fun approach to combat on the server, boosting their regimental health.
Quality of roleplay as mentioned above should increase due to more uninterrupted time being spent in flow.
Raid objectives of CI/GOC may be refreshed or improved due to having to surprise SOP a lot more, allowing for them to figure out new ways to actually get inside Foundation and execute their plans


Possible Negatives of the suggestion:
CI/GOC vs F will become rebalanced towards surface, whilst good, this does mean that more raids overall may be deemed a failure than the current rate.
Staff will have to monitor closely to ensure an Nu-7/DEA power dynamic imbalance does not arise.
The above problem of overall power of regiment content may still draw players away from other regiments to take part in Nu-7.


Based on the Positives & Negatives, why should this suggestion be accepted:
I think that focusing Nu-7's intended role (a main, surface oriented combat force to defend Site-65) actually back up to the Surface is a healthy approach. If they got all this kit and then could still go down into Site all the time for Code 2's and 5's, fair enough, I could see this suggestion getting denied from a mile away, but I do think that this is the fairest balance one can reach. Surface combat will actually occur more often, SOP will have a more proactive and fun time playing into the gameplay loop, and CI will get an increased challenge but greater reward for getting past SOP and into the Site. This should repair a lot of things, especially the issue with the RP loop CONSTANTLY getting interrupted by an ongoing Code, which is becoming a nigh on fundamental issue to the Server health. Fingers crossed this suggestion works!


IMPORTANT: If you're a member of Nu-7 currently and have feedback as to specific issues that cause this power imbalance, you should help out a lot with the acceptance chances of this by using your reply to demonstrate these issues with clips or data as I do not have access to this!!!
 
May 5, 2024
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Nu7 needs better kits (guns) but we also need a Juggernaut and there is reasons for it.

1. Nu7 needs a heavy and tanki job for Raiding Ci because of the kill box right at the entrance of the Ci base.

2. We also need to push place inside the Facility wenn CI is holding them like D-block, 076 CC, 008 CC, 106 CC, Reactor and so on.

3. It will also help on Surface when Nu7 / Dea cant leave compound because of CI.

4. It also helps if there is a Foundation x GOC War because we have to fight at two fronts.

I think every nu7 can agree to set some conditions for getting it like the jugg not being allowed to help in D-Block riots or only being allowed to help in Code 5s when their is only 2 SCPs breached with the exeption of a 008 breach.

And the thing with CI fighting the Jugg when CI playes it well it is quite easy kill the Jugg and even easier when they use thier Jugg and TB.

And i almost forgot the thing with Foundation has numbers yes we have numbers BUT you need to realise that not every combative is just gonna instanly be there and you also need to think about the people who are AFK, just not responding or just doing other duties like controling D-block, protection the DOM or escording the ECMs or O5s. And not to forget when or if the CI breach a Scp or Scps almost or even more than halfe of the Combatives need to deal with the Scps. And sometimes the Scps just cut off the way of combatives to get to where CI is.
 
1. Nu7 needs a heavy and tanki job for Raiding Ci because of the kill box right at the entrance of the Ci base.
if you don't get called out, CI base isn't the worst thing ever to raid. If you get called out, then yea obviously they'll set up, just like Foundation do if CI are raiding.

also smoke grenades
also everyone pushing at once instead of one by one

2. We also need to push place inside the Facility wenn CI is holding them like D-block, 076 CC, 008 CC, 106 CC, Reactor and so on.
With 076 and 008, CI are the ones needing to push, not you, them. You can hold just fine, I've done it myself before!
As for the rest, well duh defenders advantage. Pushing will be tough when people are set up, the same goes for anyone. Smokes can do a good job to help the push. Only really issue with this is TB being TB (which is p silly)

3. It will also help on Surface when Nu7 / Dea cant leave compound because of CI.
A juggernaut would be horrendous on surface. At least for CI it is.
It also wouldn't prevent being sniped from long distances, or just playing against the literal ditch Foundation base is in.

4. It also helps if there is a Foundation x GOC War because we have to fight at two fronts.
So do CI when we're having a CI x GOC war.

I think every nu7 can agree to set some conditions for getting it like the jugg not being allowed to help in D-Block riots or only being allowed to help in Code 5s when their is only 2 SCPs breached with the exeption of a 008 breach.
"sir, it is FailRP to help D-Class as CI"

And i almost forgot the thing with Foundation has numbers yes we have numbers BUT
Oh okay, he's going to go on about how Nu-7/DEA are balancing in terms of inside F, which results in them being outnumbered on surface righ-

you need to realise that not every combative is just gonna instanly be there and you also need to think about the people who are AFK, just not responding or just doing other duties like controling D-block, protection the DOM or escording the ECMs or O5s. And not to forget when or if the CI breach a Scp or Scps almost or even more than halfe of the Combatives need to deal with the Scps. And sometimes the Scps just cut off the way of combatives to get to where CI is.
gulp
 
May 5, 2024
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if you don't get called out, CI base isn't the worst thing ever to raid. If you get called out, then yea obviously they'll set up, just like Foundation do if CI are raiding.

also smoke grenades
also everyone pushing at once instead of one by one
We tried that but the thing is that the hallway is so small that you can just blind fire and still kill all of us even with shilds infront.

With 076 and 008, CI are the ones needing to push, not you, them. You can hold just fine, I've done it myself before!
As for the rest, well duh defenders advantage. Pushing will be tough when people are set up, the same goes for anyone. Smokes can do a good job to help the push. Only really issue with this is TB being TB (which is p silly)
The thing with 076 is that Foundation needs to do the first push because ci almost always breaches 076 and when he breachs he just kills half or more of the Foundation Combatives outside.

A juggernaut would be horrendous on surface. At least for CI it is.
It also wouldn't prevent being sniped from long distances, or just playing against the literal ditch Foundation base is in.
Marksman arent the main problem the issue is that there just hords of ci around the corners. The Jugg is of cource the biggest help because of his speed his main use on surface is to tank the rounds and take ci attention away from the main team leaving the compound.

So do CI when we're having a CI x GOC war.
For that i would also say that the (nu7) jugg isn't allowed to help against ci. (if we get it)

"sir, it is FailRP to help D-Class as CI"
Elaborat that pls niox.
 
The thing with 076 is that Foundation needs to do the first push because ci almost always breaches 076 and when he breachs he just kills half or more of the Foundation Combatives outside.
wait in the maintenance room then for him to pass, then go kill the CI.
we have to wait for 076 to fuck off, once he does then go hold us in there!

Marksman arent the main problem the issue is that there just hords of ci around the corners. The Jugg is of cource the biggest help because of his speed his main use on surface is to tank the rounds and take ci attention away from the main team leaving the compound.
i just think snipers fucking suck.
Anyways he will still he shreded by 1 guy with a Sniper or Scar-H

For that i would also say that the (nu7) jugg isn't allowed to help against ci. (if we get it)
this clause would not be created rule wise. War's are very IC things, and this would have to be an OOC agreement

Elaborat that pls niox.
wont lie i just misread that part lmao, thought you meant it being against the rules for CI to help in a D-Block Riot!
 
Jun 24, 2022
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1. CI usually hover around 12-15 players online at once, if not more.
they lose half of the numbers if its vental raid and if its a frontal either get a LAV or set up ambush point at EZ lobby
2. Foundation is so spread out across the site that it isn’t possible to gather enough combatives to match CI numbers (not even factoring TB and Juggernaut as force multipliers)
have you ever consider having people patrol or guard areas ci tend to go to like secondary hcz, 914, and 076 sure its not like an army but ci ultimate strength is stealth so if you get rid of that factor then they will usually die fairly quickly
3. CI are actually usually holding areas, not pushing. For instance when in HCZ hacking an SCP, or holding D-block. All these areas have horrific killboxes for Foundation to push and it is incredibly hard to stop CI from reaching them due to the vent system allowing them to entirely bypass SOP.
Have you ever heard of a thing called tear gas pretty sure gensec captain have some and they are allowed to use it on ci when they are in d block or you can make them yourself its pretty cheap.
 

Stodgems

Well-known Member
Jan 16, 2025
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+Support

Nu7 has been struggling on surface for a while, not to say we dont have times when we do well on surface but most of the time we dont. The answer for us not getting new equipment and updates has always been that "we have numbers" but that means best case scenario and most of the time when CI are fighting us we dont have the numbers which makes that point obsolete.
 

Tay

Advanced Expert Civil Gamer
Head Moderator
SCP-RP Staff
Content Team
Donator
Feb 4, 2023
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- On behalf of Content Team -

We're currently looking into a rebalancing of AMTF: Nu-7, so any changes or ideas said here will be appreciated and looked into.

This can include things like weapon changes/balances, job additions, vehicle additions, further RP tools, or anything that you believe would add to Nu-7's uniqueness and the enjoyment factor of the whole regiment.

Thanks for your time, and we look forward to seeing what else you can come up with.
 
Apr 6, 2023
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- On behalf of Content Team -

We're currently looking into a rebalancing of AMTF: Nu-7, so any changes or ideas said here will be appreciated and looked into.

This can include things like weapon changes/balances, job additions, vehicle additions, further RP tools, or anything that you believe would add to Nu-7's uniqueness and the enjoyment factor of the whole regiment.

Thanks for your time, and we look forward to seeing what else you can come up with.
An idea I had for a while was to emphasise that CI is an Insurgency and F is a Military. Give Nu-7 some extra armoured vehicles like a single tank with a 2 hour cooldown if it gets destroyed & an extra LAV or two.

Perhaps a buff to the LAV's handling and damage put out but that's probably for another suggestion.
 

Tay

Advanced Expert Civil Gamer
Head Moderator
SCP-RP Staff
Content Team
Donator
Feb 4, 2023
153
69
111
Could take a real deep dive into what Doug suggested and see what else MRP has to offer SOP, CI and GOC for surface gameplay loops. Surface is just MRP lite realistically
I could see some benefit in this, however, we need to be careful not to take away from the uniqueness of MRP. So suggestions that are more standalone than just porting over MRP tools, are preferred.


An idea I had for a while was to emphasise that CI is an Insurgency and F is a Military. Give Nu-7 some extra armoured vehicles like a single tank with a 2 hour cooldown if it gets destroyed & an extra LAV or two.

Perhaps a buff to the LAV's handling and damage put out but that's probably for another suggestion.
We're currently discussing the idea of increasing/changing Nu-7 armoured vehicle roster internally, so if there is anything you want to add on to that topic, or anything you can think of to expand it, please say so.
 
This can include things like weapon changes/balances, job additions, vehicle additions, further RP tools, or anything that you believe would add to Nu-7's uniqueness and the enjoyment factor of the whole regiment.
make them USSR 10th regiment with their vehicles. I want to see CI play like rats against their tanks that are strong as fuck
 

Doug 'TrippleD'

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Apr 19, 2024
361
1
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Could take a real deep dive into what Doug suggested and see what else MRP has to offer SOP, CI and GOC for surface gameplay loops. Surface is just MRP lite realistically
I could see some benefit in this, however, we need to be careful not to take away from the uniqueness of MRP. So suggestions that are more standalone than just porting over MRP tools, are preferred.
I think there could be a system similar to the ISD/Janitor/Biohazard prop system for nu7. Certain jobs (maybe a new one) could have access to placing down props like concrete barriers, sandbags, tank traps etc. This wouldn’t be ripping off features from MRP but using a different system. There would also need to be some sort of rule against placing these mid combat which would be easy enough to add and enforce.