- Oct 20, 2022
- 893
- 239
- 111
What does this suggestion change/add/remove:
This suggestion will add a grenade launcher that does good damage to SCPs, but negligible damage to humans. Whether it's as part of an existing E-11 job or a new E-11 job I'll leave to be decided by Content Team.
The rate of fire would be the same / similar as the CI Grenadier as to not do excessive damage in 1 go to an SCP. Further monitoring I think would be beneficial too as to ensure it doesn't make E-11 too fast at recontaining breaches.
Has something similar been suggested before? If so, why is your suggestion different?:
There has been uh, quite a lot of discussion about the CI Grenadier, but as the SCP damage mechanic is new there has been nothing like this I believe.
Possible Positives of the suggestion (At least 2):
- New E-11 content
- New way to combat horde SCPs (008-02, 049-2)
- Restoring RP faster from detrimental breaches like 008 and mass breaches.
- Foundation counterpart to CI Grenadier
- Can be part of VIP package, more $$$
Possible Negatives of the suggestion:
- Balance
- Dev time D:
- 049 will need working around as few 049-2s aren't that strong in smaller numbers
Based on the Positives & Negatives, why should this suggestion be accepted:

BIG UP THE HUMAN DAMAGE AND SCP DAMAGE CHANGELOG
E-11 is in need of new content, it's a high priority ticket. The grenadier job was initially to go to E-11 before it went to CI, but that's a train that has long departed. Now, with the ability to add damage vs humans and vs SCPs, E-11 can have a dedicated anti-SCP job / weapon (that isn't AA). It is of course early days with this change, but this is my idea of how it can help E-11.
God, I'm really bad at this part aren't I? I don't really have loads to say. The function is there, I think this is a cool way it can be added to E-11.
This suggestion will add a grenade launcher that does good damage to SCPs, but negligible damage to humans. Whether it's as part of an existing E-11 job or a new E-11 job I'll leave to be decided by Content Team.
The rate of fire would be the same / similar as the CI Grenadier as to not do excessive damage in 1 go to an SCP. Further monitoring I think would be beneficial too as to ensure it doesn't make E-11 too fast at recontaining breaches.
Has something similar been suggested before? If so, why is your suggestion different?:
There has been uh, quite a lot of discussion about the CI Grenadier, but as the SCP damage mechanic is new there has been nothing like this I believe.
Possible Positives of the suggestion (At least 2):
- New E-11 content
- New way to combat horde SCPs (008-02, 049-2)
- Restoring RP faster from detrimental breaches like 008 and mass breaches.
- Foundation counterpart to CI Grenadier
- Can be part of VIP package, more $$$
Possible Negatives of the suggestion:
- Balance
- Dev time D:
- 049 will need working around as few 049-2s aren't that strong in smaller numbers
Based on the Positives & Negatives, why should this suggestion be accepted:

BIG UP THE HUMAN DAMAGE AND SCP DAMAGE CHANGELOG
E-11 is in need of new content, it's a high priority ticket. The grenadier job was initially to go to E-11 before it went to CI, but that's a train that has long departed. Now, with the ability to add damage vs humans and vs SCPs, E-11 can have a dedicated anti-SCP job / weapon (that isn't AA). It is of course early days with this change, but this is my idea of how it can help E-11.
God, I'm really bad at this part aren't I? I don't really have loads to say. The function is there, I think this is a cool way it can be added to E-11.
Last edited:
Resources Team
Donator
Game Master