What does this suggestion change/add/remove:
Add some chemichals and chemist job from scp to MRP
Also if added make it scale whit scav lvl since after they removed the max hp buff ppl who grinded hours for scav 30 more less just wasted it all since now 1 tap cyanide is easy to make
Has something similar been suggested before? If so, why is your suggestion different?:
not that im aware off
Possible Positives of the suggestion (At least 2):
more peacetime stuff to do
more illegal items leading to kgb having more reasons for bunk raids
more people active and out of base wich can lead to kidnap gameplay etc
Possible Negatives of the suggestion:
depending on which are added they could be op ( don,t know a whole lot about it )
Based on the Positives & Negatives, why should this suggestion be accepted:
Fell like it could give a much needed addition to
1 drain the economy instead of ppl sitting on money since nothing is off use to them
Add some chemichals and chemist job from scp to MRP
Also if added make it scale whit scav lvl since after they removed the max hp buff ppl who grinded hours for scav 30 more less just wasted it all since now 1 tap cyanide is easy to make
Has something similar been suggested before? If so, why is your suggestion different?:
not that im aware off
Possible Positives of the suggestion (At least 2):
more peacetime stuff to do
more illegal items leading to kgb having more reasons for bunk raids
more people active and out of base wich can lead to kidnap gameplay etc
Possible Negatives of the suggestion:
depending on which are added they could be op ( don,t know a whole lot about it )
Based on the Positives & Negatives, why should this suggestion be accepted:
Fell like it could give a much needed addition to
1 drain the economy instead of ppl sitting on money since nothing is off use to them
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