What does this suggestion change/add/remove:
This suggestion adds the decontamination foam gun to the E-11 COM job.
Has something similar been suggested before? If so, why is your suggestion different?:
From searching, a suggestion to add the foam gun to ERT was made. However I don't believe there has been a suggestion to add it to the E-11 COM job.
Possible Positives of the suggestion (At least 2):
-Allows some Cl4 E-11 to deal with code 3 hazards more effectively.
-Makes E-11's job of containing 008 slightly easier.
Possible Negatives of the suggestion:
-Might create more misuse of the equipment?
-Could make the RC of 008 too easy in some scenarios
Based on the Positives & Negatives, why should this suggestion be accepted:
As of right now, there are only 5 E-11 jobs which actually have the foam gun applicator (3 cont specs, 2 bios). Usually this would be more than enough for a small scale 008 breach in a small area however in a mass breach where 008 is "everywhere" (LCZ, HCZ, PW, CS,Dblock etc), this quite quickly doesn't become enough. I find myself having to flag on cont. spec which is just a lot more useful than the COM job during 008 mass breaches. Considering the COM job is supposed to be most powerful E-11 job, it's pretty funny how they don't have a decontamination applicator to deal with these situations. It would also make sense in RP for the COM to have it as they would want to be prepared for extremely dangerous scenarios like these. I don't think this would exactly make E-11 too overpowered during 008 breaches as its literally just adding 2 more slots who actually get the foam gun. Also I would hope that the literal COMs of E-11 would be trusted not to misuse the equipment.
This suggestion adds the decontamination foam gun to the E-11 COM job.
Has something similar been suggested before? If so, why is your suggestion different?:
From searching, a suggestion to add the foam gun to ERT was made. However I don't believe there has been a suggestion to add it to the E-11 COM job.
Possible Positives of the suggestion (At least 2):
-Allows some Cl4 E-11 to deal with code 3 hazards more effectively.
-Makes E-11's job of containing 008 slightly easier.
Possible Negatives of the suggestion:
-Might create more misuse of the equipment?
-Could make the RC of 008 too easy in some scenarios
Based on the Positives & Negatives, why should this suggestion be accepted:
As of right now, there are only 5 E-11 jobs which actually have the foam gun applicator (3 cont specs, 2 bios). Usually this would be more than enough for a small scale 008 breach in a small area however in a mass breach where 008 is "everywhere" (LCZ, HCZ, PW, CS,Dblock etc), this quite quickly doesn't become enough. I find myself having to flag on cont. spec which is just a lot more useful than the COM job during 008 mass breaches. Considering the COM job is supposed to be most powerful E-11 job, it's pretty funny how they don't have a decontamination applicator to deal with these situations. It would also make sense in RP for the COM to have it as they would want to be prepared for extremely dangerous scenarios like these. I don't think this would exactly make E-11 too overpowered during 008 breaches as its literally just adding 2 more slots who actually get the foam gun. Also I would hope that the literal COMs of E-11 would be trusted not to misuse the equipment.