What does this suggestion change/add/remove:
APS for NATO and NWO, for their most advanced tanks. (M1A2, Challenger, T-90 and the T-14).
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
1. Gives tanks proper, and realistic survivability
2. Makes tank regiments not purely rely on air superiority
Possible Negatives of the suggestion:
Literally none, this would not only make it so you can't one-shot any tank, but it would make it so the 2 tank regiments could actually get to fight each other, as intended.
Based on the Positives & Negatives, why should this suggestion be accepted:
I'm going to be extremely short here, since this is kind of being already discussed at large (tank vs heli balance etc).
Tanks are not fun to play, the regiments' activity, and the fact that neither us take any MBT's out speak for themselves, we have nothing going for us, as anything we take is easily counterable by more than 3 things, 2 of those being able to straight up one-shot us.
Speaking from experience, and from watching others', this is NOT fun.
All 4 tanks mentioned have both soft-kill, and hard-kill protection, this being a combination of ERA armour, ceramic plating (which neither are implemented or work in game btw), and APS, which afaik just doesn't exist in the game either. This would make us not get one-shot every time we try to step out of base.
APS for NATO and NWO, for their most advanced tanks. (M1A2, Challenger, T-90 and the T-14).
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
1. Gives tanks proper, and realistic survivability
2. Makes tank regiments not purely rely on air superiority
Possible Negatives of the suggestion:
Literally none, this would not only make it so you can't one-shot any tank, but it would make it so the 2 tank regiments could actually get to fight each other, as intended.
Based on the Positives & Negatives, why should this suggestion be accepted:
I'm going to be extremely short here, since this is kind of being already discussed at large (tank vs heli balance etc).
Tanks are not fun to play, the regiments' activity, and the fact that neither us take any MBT's out speak for themselves, we have nothing going for us, as anything we take is easily counterable by more than 3 things, 2 of those being able to straight up one-shot us.
Speaking from experience, and from watching others', this is NOT fun.
All 4 tanks mentioned have both soft-kill, and hard-kill protection, this being a combination of ERA armour, ceramic plating (which neither are implemented or work in game btw), and APS, which afaik just doesn't exist in the game either. This would make us not get one-shot every time we try to step out of base.
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