Denied Add medical syringes to medical cabinet

This suggestion has been denied and will not receive development.
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Jan 21, 2024
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What does this suggestion change/add/remove:
[ Adding the Medical Syringe item to the medical cabinet ]

Has something similar been suggested before? If so, why is your suggestion different?:
[not that i've seen]

Possible Positives of the suggestion (At least 2):
[Better medical RP, not having to buy an injector gun for rp, staff not having to be called when it's needed]

Possible Negatives of the suggestion:
[ New medical players somehow abusing it ]

Based on the Positives & Negatives, why should this suggestion be accepted:
[ I think this should be accepted because overall the medical syringe is a better rp tool than the chemical injection gun, it's made for medical rp, whereas the chemical injection gun was primarily focused on research rp, this could lead to new implementations of medical rp and procedures]1729797334322.png
 

Doug 'TrippleD'

Senior Moderator
Senior Moderator
SCP-RP Staff
Platform Team
Apr 19, 2024
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My main concern with this is people putting 323 inside of it and messing around with it.

Another concern is the fact you can’t remove liquids from the syringe once their in there.

My final concern is that CI can just say they stole syringes from our base, and sell them back to us with just 323 blood inside and from medical cabinets, which they too have in their base.

My point is, whilst it could be a good role play tool, it’s too similar to other items and I don’t really want to mess around with it, therefore, I am leaving a -support on this.
 
My final concern is that CI can just say they stole syringes from our base, and sell them back to us with just 323 blood inside and from medical cabinets, which they too have in their base.
We have only done this once, and we have not done it again, and requests to do it again have been denied by our COM. I can guarantee you, that if this were added, at least UK CI, we wouldn't use it as a method to scam F, for the sake of trust and having them actually negotiate for 008 syringes instead of being paranoid.

Anywho +/-Neutral
-I like it but if used outside of RP, you could totally run up to a ECM, inject them with static fluid + Cortico and kidnap them
 
i think if this is to be added it should be restricted to high clearance medical due to the abusability the instant inject.

this would also give people to come to medical lead to request uses of the syringe like poison & antidote used to be for interrogation purposes which would also bring a small "new" RP opportunity for medical lead and other members of the site.
 

Froggo

Game Master
Game Master
Oct 16, 2024
25
4
41
+support
But with a few things to state
1. tech experts LOVE to put 106 in these things and inject random people since i believe it does it way faster then the injection gun. Plus there a lot of chem combos that could be used for combative / kidnap heavy reasons. But still it would be a nice tool

2. about the CI aspect you could just put any blood in there and say its 008 there is not going to be a problem because if we say we have 008, just go check the CC. We don't scam foundation on the US so we wouldn't do that.

3. I feel like this would be a nice change of pace, and i feel like the ease of access would better then running to the dispenser every time. If needed on the US depending on how the medic cabinets work we could just put them in the consul room if really needed.
 
My main concern with this is people putting 323 inside of it and messing around with it.

Another concern is the fact you can’t remove liquids from the syringe once their in there.

My final concern is that CI can just say they stole syringes from our base, and sell them back to us with just 323 blood inside and from medical cabinets, which they too have in their base.


My point is, whilst it could be a good role play tool, it’s too similar to other items and I don’t really want to mess around with it, therefore, I am leaving a -support on this.
Literally it is impossible to unidentify the syringe with 008 blood. Your an actual dumbass if you buy the medical syringe with ??? inside of it.

There is much more mingey things than putting 323 inside a medical syringe:skull:

The third point of yours is literally "I dont wanna mess around with it", the cope is unreal holy.

+Support
 
Literally it is impossible to unidentify the syringe with 008 blood. Your an actual dumbass if you buy the medical syringe with ??? inside of it.

There is much more mingey things than putting 323 inside a medical syringe:skull:

The third point of yours is literally "I dont wanna mess around with it", the cope is unreal holy.

+Support
i remember once i had 323 blood in a syringe during an 008 breach n when i shwung it out infront of an ambassador i almost got shot lmao
 

Derek White

Super Administrator
Super Administrator
SCP-RP Staff
Donator
Group Moderator
Oct 12, 2022
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Suggestion Denied



Hi @Arthur 'ISD' ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

Sorry for the late response on this but this will be denied due to the fact of them being an instant chemical injection. If we were to entertain this idea we would have to make it like the normal injection gun with the cooldown and such. if you have any question feel free to DM me on discord

Your suggestion will now be locked and marked as denied.​
 
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