What does this suggestion change/add/remove?
This suggestion would add the previously removed/ unadded Seed Lab to the herbalist role.
Has something similar been suggested before? If so, why is your suggestion different?
From what I can see, nothing like this has been suggested previously.
Possible Positives of the suggestion
The seed lab would add more depth and work to the Herbalist job. Currently, the herbalist role is quite bare bones and very unprofitable compared to chemist and advanced chemist. This would also add a whole new market of selling advanced seeds to others.
Possible Negatives of the suggestion
The main negative I can see is losing a high tier seed. If you are afk while growing and your plants are being infested, you could lose potential hours of work. This also applies to seeds being destroyed or stolen during a raid.
Based on the Positives & Negatives, why should this suggestion be accepted
I believe this suggestion should be added to simply make herbalist better. Spending 1 hour to make about 150000 with constant effort and surveillance seems like nothing to the millions you could make as an advanced chemist. This addition would 100% make herbalist a viable role for making money and actually participating in the economy.
Should this not be accepted, I simply want to know why seed lab wasnt added in the first place.
This suggestion would add the previously removed/ unadded Seed Lab to the herbalist role.
Has something similar been suggested before? If so, why is your suggestion different?
From what I can see, nothing like this has been suggested previously.
Possible Positives of the suggestion
The seed lab would add more depth and work to the Herbalist job. Currently, the herbalist role is quite bare bones and very unprofitable compared to chemist and advanced chemist. This would also add a whole new market of selling advanced seeds to others.
Possible Negatives of the suggestion
The main negative I can see is losing a high tier seed. If you are afk while growing and your plants are being infested, you could lose potential hours of work. This also applies to seeds being destroyed or stolen during a raid.
Based on the Positives & Negatives, why should this suggestion be accepted
I believe this suggestion should be added to simply make herbalist better. Spending 1 hour to make about 150000 with constant effort and surveillance seems like nothing to the millions you could make as an advanced chemist. This addition would 100% make herbalist a viable role for making money and actually participating in the economy.
Should this not be accepted, I simply want to know why seed lab wasnt added in the first place.