What does this suggestion change/add/remove:
leveling up on the server is a big part of what make CG great.
that said i suggest we chould give certain jobs that gain xp than really earning money (avg 100k a hour)
we chould mostly give those xp focused jobs to public jobs like engineer and trashman so that basing is more for the money while not basing jobs are there to help you and interact more as they walk around alot
Has something similar been suggested before? If so, why is your suggestion different?:
as far as i saw not
Possible Positives of the suggestion (At least 2):
-players can focus on leveling instead of always farming for money
-more to do in the server on a daily basis
-slow down the invlation
Possible Negatives of the suggestion:
-leveling will go much faster although as i remember its like 100mil+ for just 1 prestige (unsure if this is a thing in cg)
based on the Positives & Negatives, why should this suggestion be accepted:
it will give players more things to do if they are tired of basing
leveling up on the server is a big part of what make CG great.
that said i suggest we chould give certain jobs that gain xp than really earning money (avg 100k a hour)
we chould mostly give those xp focused jobs to public jobs like engineer and trashman so that basing is more for the money while not basing jobs are there to help you and interact more as they walk around alot
Has something similar been suggested before? If so, why is your suggestion different?:
as far as i saw not
Possible Positives of the suggestion (At least 2):
-players can focus on leveling instead of always farming for money
-more to do in the server on a daily basis
-slow down the invlation
Possible Negatives of the suggestion:
-leveling will go much faster although as i remember its like 100mil+ for just 1 prestige (unsure if this is a thing in cg)
based on the Positives & Negatives, why should this suggestion be accepted:
it will give players more things to do if they are tired of basing