What does this suggestion change/add/remove: change the medic drone to stop or add a limit
Has something similar been suggested before? If so, why is your suggestion different?: No
Possible Positives of the suggestion (At least 2): less overpowered to use the medic Drone by healing the Jugg back to 3000
Give the players a fair fight against the Juggs or the flamer
Possible Negatives of the suggestion: Jaf/ABT might have Negative thoughts about adding a limit to healing
Based on the Positives & Negatives, why should this suggestion be accepted:
because it'll enable the players base to have a fair fight against a jugg/flamers
Rather than having to spend 30 mins trying to kill a jugg who's constantly healing back to 3000 HP in a single war
Plus
(Using a jammer then)
Well if a drone jammer is placed
the medic drone user would call back the jugg/flamer so he can heal him until the jammer is expired or dead
Has something similar been suggested before? If so, why is your suggestion different?: No
Possible Positives of the suggestion (At least 2): less overpowered to use the medic Drone by healing the Jugg back to 3000
Give the players a fair fight against the Juggs or the flamer
Possible Negatives of the suggestion: Jaf/ABT might have Negative thoughts about adding a limit to healing
Based on the Positives & Negatives, why should this suggestion be accepted:
because it'll enable the players base to have a fair fight against a jugg/flamers
Rather than having to spend 30 mins trying to kill a jugg who's constantly healing back to 3000 HP in a single war
Plus
(Using a jammer then)
Well if a drone jammer is placed
the medic drone user would call back the jugg/flamer so he can heal him until the jammer is expired or dead
Upvote
3