Right, so the point of your cloaking ability is for recon and escaping? Imagine being a random CI alpha and you see a GOC you've been chasing fucking disappear behind a house because you don't know what pac is and you have no idea what to look for since you don't know your enemy can go invisible. You'd be justifiably annoyed because your enemy poofed into nothingness, and you admit you'd be using it to escape a combat scenario (like my example) and for spying on people. It doesn't matter if you can manually opt out of pac, it's silly to have to remove everybody's PACs (which makes participating in most events less interesting) to fight one GOC who has chameleon skin.
Your hard work pressing +pac_events and activating your cloak the minute they lose LOS..
Except they can't see you ? ? ? ?
Nonetheless it can still be used in combat, like in the example I gave in the previous post which you responded to with "Yes, That would be the point of having a cloaking ability". As I also said it doesn't matter if you say you won't use it in combat people will still complain and it'd set a precedent
You can't justify giving your character more OP gear because "GOC's loadouts are already massively unfair"
not to say at all that i think the PAC wasn't worth making or that it isn't cool (it looks phenomenal) but it's not right some GOC to get the ability to become partially invisible unless it's gonna be implemented as a server feature
I'd love to have it as a server feature, however I don't think it'll get added over other suits, like the white, or orange suit.
The GOC have this gear in-lore, & the server balances GOC in-game by not letting them use their extreme power very frequently.
Using cloaking to escape a group of CI chasing one(1) unarmed GOC member will literally never happen, & even if it does happen, it would be one of the very few times GOC can actually use their gear.
I see this as relatively unfair IF under specific situations, such as Foundation V CI.
However the balance of an organization, backed by hundreds of non-anomalous, & anomalous groups/orgs, as well as having the spending of a thousand gods(roughly 6.5 billion USD), and some of the most high-tech equipment known to man, with measurements going into GEN+01 on the low side, and GEN+02 on the higher end, against a group that is essentially a barely organized chunk of rebel fighters with AK-47s that are entirely hellbent on dyeing to breach random SCPs? I think I know which one will win.
But yes, obviously justifying more OP stuff on an OP faction or class isn't the best, but I wanted this approved for recon purposes, not combat. If I can use it to avoid a conflict with another faction? I'll use it that way. There is nothing lost between either side in that situation, unless I'm holding a document or something, which is already against server rules...
The points I'm trying to make are:
- The situation to use this as an escape tool wont come up often, if ever
- It wont help as much as you think, since it gets more visible during movement
- Using it wont make me a super-god, invulnerable to all damage
- Using it wont really upset others since they can still see me fairly well regardless
- Using it wont give me an un-necessary advantage, as I'll likely be unarmed or otherwise
- Using it to escape wont be as effective as interdimensional matter, or literal teleportation
- Using it to escape wont be as effective as liquid anemia, or literal invincibility(and also transparency)
But like I said, having an in-game cloaking mechanic for IC factions would be super fun. I just wanted to work on & develop the Grey Suit to have some slight level of cloaking, since I can make it look bad to be lore-accurate. This whole project was mostly to make the Grey Suit fully, & get it added into the server as a job of some kind.
Thank you for actually giving me criticism though!
Much better to try & rebuttal things than just a link to a phasmaphobia page lol