What does this suggestion change/add/remove:
[This suggestion aims to remove the inability for SCPs to sit, such as humanoid SCPs like 035, 049, TGs, 7722, 073 etc, while making it FailRP for SCPs to enter vehicles unless the situation requires it.
This also solves things such as transporting humanoid SCPs in vehicles, not making it a driving information leak when you have to drag an SCP behind your vehicle (of course this is impossible with SCPs that cannot physically sit or be in vehicles.
Simply making a new rule that would prohibit SCPs from entering vehicles unless for RP reasons (so no entering during active hostile breaches), or if they're non-humanoid and then removing the script that disallows SCPs to sit down will basically allow for a lot more immersive RP]
Has something similar been suggested before? If so, why is your suggestion different?:
[Not that I'm aware of]
Possible Positives of the suggestion (At least 2):
[At the moment, SCPs are incapable of entering vehicles, and this also inhibits their ability to sit down using the sit everywhere mod. My only bet is that the script basically creates an invisible vehicle on the seat you want to sit on, and considering SCPs can't enter vehicles, it inhibits the ability to sit normally anywhere else
First of all, it'd just be RP enhancement and more in character, for example having an interview with 049, it'd make sense you'd sit face to face with them, instead of them having to stand besides the chair all the time
As I've stated above as well, transportation of humanoid SCPs during DEA buying them back, or simply... well, transportation becomes a LOT easier. GOC doesn't have to mass amnesticate surface because they couldn't physically stuff an SCP into a truck and it just... looks neater...]
Possible Negatives of the suggestion:
[People could abuse this, going into vehicles to avoid getting shot, or simply minges going up to surface as 999 or 2295 and stealing a humvee, driving around Pinewood for 30 minutes. But once again, making this FailRP should circumvent at least 80% of these cases, and remove the bad apples regardless.]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Based on the fact that this can't be abused in a game breaking sense, and is really more of an inconvenience if done (and again, leads to a staff intervening if done), I'd say that getting much more immersive RP and situations out of it definitely warrants this being accepted.
I just really want to sit as SCPs... Like... look at 049's room, 4 entire places to sit, but not a single one for him to sit on ;-;]
[This suggestion aims to remove the inability for SCPs to sit, such as humanoid SCPs like 035, 049, TGs, 7722, 073 etc, while making it FailRP for SCPs to enter vehicles unless the situation requires it.
This also solves things such as transporting humanoid SCPs in vehicles, not making it a driving information leak when you have to drag an SCP behind your vehicle (of course this is impossible with SCPs that cannot physically sit or be in vehicles.
Simply making a new rule that would prohibit SCPs from entering vehicles unless for RP reasons (so no entering during active hostile breaches), or if they're non-humanoid and then removing the script that disallows SCPs to sit down will basically allow for a lot more immersive RP]
Has something similar been suggested before? If so, why is your suggestion different?:
[Not that I'm aware of]
Possible Positives of the suggestion (At least 2):
[At the moment, SCPs are incapable of entering vehicles, and this also inhibits their ability to sit down using the sit everywhere mod. My only bet is that the script basically creates an invisible vehicle on the seat you want to sit on, and considering SCPs can't enter vehicles, it inhibits the ability to sit normally anywhere else
First of all, it'd just be RP enhancement and more in character, for example having an interview with 049, it'd make sense you'd sit face to face with them, instead of them having to stand besides the chair all the time
As I've stated above as well, transportation of humanoid SCPs during DEA buying them back, or simply... well, transportation becomes a LOT easier. GOC doesn't have to mass amnesticate surface because they couldn't physically stuff an SCP into a truck and it just... looks neater...]
Possible Negatives of the suggestion:
[People could abuse this, going into vehicles to avoid getting shot, or simply minges going up to surface as 999 or 2295 and stealing a humvee, driving around Pinewood for 30 minutes. But once again, making this FailRP should circumvent at least 80% of these cases, and remove the bad apples regardless.]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Based on the fact that this can't be abused in a game breaking sense, and is really more of an inconvenience if done (and again, leads to a staff intervening if done), I'd say that getting much more immersive RP and situations out of it definitely warrants this being accepted.
I just really want to sit as SCPs... Like... look at 049's room, 4 entire places to sit, but not a single one for him to sit on ;-;]
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