What does this suggestion change/add/remove:
two things:
It changes two things regarding the staff rulings and the specific staff rulings of AT-4s
1. includes staff rulings at the bottom of the ruleset
2. staff ruling 3.01 and 3.12 to be changed to allow the usage of AT-4's always against vehicles and FOB structures
Has something similar been suggested before? If so, why is your suggestion different?:
I have no idea
Possible Positives of the suggestion (At least 2):
1. Includes staff rulings at the bottom of the ruleset
+ clears up rules
+ no new player is gonna know about staff rulings (I didn't know about it since yesterday and I've been playing for a year)
2. Allowing AT-4ing structures and vehicles no matter what
+ less confusing and gray-zoney AT-4 rules (from experience a lot of players still think that it's allowed to AT-4 structures no matter what)
+ makes it easier to kill a FOB as Infantry --> more entertaining gameplay
+ limiting what u can do with a weapon in general is boring, especially if it's a realistic action, which in this case it absolutely is
Possible Negatives of the suggestion:
1. Includes staff rulings at the bottom of the ruleset
- the effort of copy and pasting it
- maybe staff wants it to be in a seperate place on the forums for other reasons?
2. Allowing AT-4ing structures and vehicles no matter what
- As infantry u can get blown up by an AT-4 if u stand next to a structure which may be annoying if u keep respawning and getting AT4'd, but then again there's other stuff that gets that same effect, like helis CASing you, it doesn't mean we should restrict that.
Based on the Positives & Negatives, why should this suggestion be accepted:
1. Includes staff rulings at the bottom of the ruleset
Clears up rules, right now the ruleset is pretty basic and encompasses a lot of rules but by far not all of them. Putting it right below the main ruleset would be easier to access, especially if you don't know about staff rulings, which especially many new players don't.
2. Allowing AT-4ing structures and vehicles no matter what
being allowed to AT-4 something, but not if someone moves in front or to the side of it doesn't really make sense. It's either their fault that they're next to it or the structures and vehicles shouldn't be there for someone to be able to AT-4 it and thereby kill people. Adding to that, it helps with providing less confusing and gray-zoney AT-4 rules and more entertaining gameplay
two things:
It changes two things regarding the staff rulings and the specific staff rulings of AT-4s
1. includes staff rulings at the bottom of the ruleset
2. staff ruling 3.01 and 3.12 to be changed to allow the usage of AT-4's always against vehicles and FOB structures
Has something similar been suggested before? If so, why is your suggestion different?:
I have no idea
Possible Positives of the suggestion (At least 2):
1. Includes staff rulings at the bottom of the ruleset
+ clears up rules
+ no new player is gonna know about staff rulings (I didn't know about it since yesterday and I've been playing for a year)
2. Allowing AT-4ing structures and vehicles no matter what
+ less confusing and gray-zoney AT-4 rules (from experience a lot of players still think that it's allowed to AT-4 structures no matter what)
+ makes it easier to kill a FOB as Infantry --> more entertaining gameplay
+ limiting what u can do with a weapon in general is boring, especially if it's a realistic action, which in this case it absolutely is
Possible Negatives of the suggestion:
1. Includes staff rulings at the bottom of the ruleset
- the effort of copy and pasting it
- maybe staff wants it to be in a seperate place on the forums for other reasons?
2. Allowing AT-4ing structures and vehicles no matter what
- As infantry u can get blown up by an AT-4 if u stand next to a structure which may be annoying if u keep respawning and getting AT4'd, but then again there's other stuff that gets that same effect, like helis CASing you, it doesn't mean we should restrict that.
Based on the Positives & Negatives, why should this suggestion be accepted:
1. Includes staff rulings at the bottom of the ruleset
Clears up rules, right now the ruleset is pretty basic and encompasses a lot of rules but by far not all of them. Putting it right below the main ruleset would be easier to access, especially if you don't know about staff rulings, which especially many new players don't.
2. Allowing AT-4ing structures and vehicles no matter what
being allowed to AT-4 something, but not if someone moves in front or to the side of it doesn't really make sense. It's either their fault that they're next to it or the structures and vehicles shouldn't be there for someone to be able to AT-4 it and thereby kill people. Adding to that, it helps with providing less confusing and gray-zoney AT-4 rules and more entertaining gameplay
Upvote
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