What does this suggestion change/add/remove:
It would make it so that Anomalous Bone Marrow (50% of the Sample gain from 8854) would heal any active fractures, and/or make them immune to gaining any new fractures for a period of time.
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
>Useful for healing Fractures during torture Situations (E.G. You continuously break their bones, inject them up with Bone Marrow, repeat).
>Another feature for a Chemical.
>Would create more resource management on whether the Bone Marrow should be turned into Liquid Anima, or kept for its natural properties.
>A new VWar effect for GM's to use in events, RP enhancements, etc.
>Unable to be used whenever an arm is broken, which means that Medics are still needed.
>Anomalous Bone Marrow is more expensive than fracture cures. This means that Medics would not be worthless for Leg Fractures.
Possible Negatives of the suggestion:
>Undermines the usage of Medics, specifically when fixing Leg Fractures.
>(Edit) On the move usage, similar to that of Morphine.
Based on the Positives & Negatives, why should this suggestion be accepted:
More Positives than Negatives, math is math.
In actuality, it's just something that I thought of, that I thought would be pretty neat. Useful as a torture item, would be a new cool effect for GM's, and makes people think more on how they manage their resources, and if they should use the Bone Marrow for it's natural use, or if they should make it into Liquid Anima.
Wait a second I've just repeated myself. Oh well.
It would make it so that Anomalous Bone Marrow (50% of the Sample gain from 8854) would heal any active fractures, and/or make them immune to gaining any new fractures for a period of time.
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
>Useful for healing Fractures during torture Situations (E.G. You continuously break their bones, inject them up with Bone Marrow, repeat).
>Another feature for a Chemical.
>Would create more resource management on whether the Bone Marrow should be turned into Liquid Anima, or kept for its natural properties.
>A new VWar effect for GM's to use in events, RP enhancements, etc.
>Unable to be used whenever an arm is broken, which means that Medics are still needed.
>Anomalous Bone Marrow is more expensive than fracture cures. This means that Medics would not be worthless for Leg Fractures.
Possible Negatives of the suggestion:
>Undermines the usage of Medics, specifically when fixing Leg Fractures.
>(Edit) On the move usage, similar to that of Morphine.
Based on the Positives & Negatives, why should this suggestion be accepted:
More Positives than Negatives, math is math.
In actuality, it's just something that I thought of, that I thought would be pretty neat. Useful as a torture item, would be a new cool effect for GM's, and makes people think more on how they manage their resources, and if they should use the Bone Marrow for it's natural use, or if they should make it into Liquid Anima.
Wait a second I've just repeated myself. Oh well.
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