Content Suggestion Anomalous Bone Marrow Changes.

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
It would make it so that Anomalous Bone Marrow (50% of the Sample gain from 8854) would heal any active fractures, and/or make them immune to gaining any new fractures for a period of time.

Has something similar been suggested before? If so, why is your suggestion different?:
Nope.

Possible Positives of the suggestion (At least 2):
>Useful for healing Fractures during torture Situations (E.G. You continuously break their bones, inject them up with Bone Marrow, repeat).
>Another feature for a Chemical.
>Would create more resource management on whether the Bone Marrow should be turned into Liquid Anima, or kept for its natural properties.
>A new VWar effect for GM's to use in events, RP enhancements, etc.
>Unable to be used whenever an arm is broken, which means that Medics are still needed.
>Anomalous Bone Marrow is more expensive than fracture cures. This means that Medics would not be worthless for Leg Fractures.

Possible Negatives of the suggestion:
>Undermines the usage of Medics, specifically when fixing Leg Fractures.
>(Edit) On the move usage, similar to that of Morphine.

Based on the Positives & Negatives, why should this suggestion be accepted:
More Positives than Negatives, math is math.
In actuality, it's just something that I thought of, that I thought would be pretty neat. Useful as a torture item, would be a new cool effect for GM's, and makes people think more on how they manage their resources, and if they should use the Bone Marrow for it's natural use, or if they should make it into Liquid Anima.

Wait a second I've just repeated myself. Oh well.
 
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I like giving the Anomalous Bone Marrow an affect, I simply believe this affect would mean Juggs and TBs would carry just to drink if they were on the verge of fracturing - I think it would be more interesting if it had a more special affect.
Juggernaut's are fracture proof sir

Anywho I'll add this to the negative, lapsed my mind (Do note morphine can do this already by the way)
 
Jan 16, 2022
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This would not only undermine medics, but also the role of the fracture medicine itself. It's clearly been designed to be harder to carry, taking up a 2*3 slot in your inventory for just the one. Why do that if you can just take swig of a chemical? Also, this would most probably always land into CI/GOC hands more than foundation, through the fact that CI typically have more people (literally haven't seen more SOP than CI I'm the past 2-3 weeks unless early morning, I think I can use this point by now)
 
This would not only undermine medics, but also the role of the fracture medicine itself. It's clearly been designed to be harder to carry, taking up a 2*3 slot in your inventory for just the one. Why do that if you can just take swig of a chemical?
Valid, however A) Arm Fractures, and B) It's still expensive. People won't use this 24/7 due to its worth in Liquid Anima, as a Torture method, or just generally using it.
There's also that 8854 gives 500ml of Calcium and Anomalous Bone Marrow, making it actually pretty rare, especially if you're making Anima.