Content Suggestion Another enforcement suggestion

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Jul 9, 2022
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What does this suggestion change/add/remove: This suggestion is Soley based on the "heavy" jobs of each faction Foundation enforcements/CI delta OP/GOC strike team. this Suggestion will be changing the health and Armor value of each of these jobs to 150 (or just armor but health would also be very helpful in this) but getting this also come at a cost of lowering speed to whatever content team seems suitable i say to around what the Orange suit speed is but of course faster than that. I am also asking that grenades of some kind be added to these jobs.a
- A-1 Enforcement
- O-1 Enforcement
- E-11 Enforcement

Screenshot 2025-04-18 092058.pngScreenshot 2025-04-18 092133.pngScreenshot 2025-04-18 092152.pngScreenshot 2025-04-18 092252.pngScreenshot 2025-04-18 092314.png
As you can see kits are very bland when it comes to the foundation side of things not saying they need door charges or that these other jobs need to lose anything that they have, but when you look at the GOC strike team and CI delta OP that's a good example of an "Enforcer" they are fully kited with more than enough to get the job done once again anything extra added can be up to content I'm just vouching for some kind of grenades to be added to said jobs.
Has something similar been suggested before? If so, why is your suggestion different?:

-this is the only one that i have seen so far while searching i think its one or two more out there. but mine includes all factions instead of just A-1 And O-1 so everyone can experience the buff.

Possible Positives of the suggestion (At least 2)
- Health and Armor makes enforcement jobs on every faction better and more enjoyable to play to some people who avoid it
- Gives the job a better kit to rely on instead of a LMG and a shield as your only play.


Possible Negatives of the suggestion
- The only way i can see this going south is if foundation has every single enforcement job filled and it makes it an issue with raids and SCP breaches but this is very rare as of now and CI/NU7/GOC might not like the speed nerf if they are trying to combat on surface other than that i see no wrong with this at all.

Based on the Positives & Negatives, why should this suggestion be accepted:

- Based on what i said above i think this will be a good idea to implement as if you look at it everyone gets a pie, the job can only hold two people at a time (Except GOC) with 150 armor and HP, I don't think it will drastically shift combat on the server and the only downfall is a mass MTF flag which is 50/50. i dont understand how heavy military personal have all this armor to look cool but nothing to show for it but a guy in a jacket can have 150 for what reason? Once again i don't want any of the jobs to lose anything I'm not trying to make this a nerf suggestion but calling a guy an "Enforcer" just because he has a shield and a LMG is very bland In my opinion, its time all these jobs got shown the love they deserve!
 
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Fanta

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Mar 7, 2024
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I'll give it to you this is well written though a lot of this is basing it off your opinion rather than facts though with that said I would like to see as well the addition of an actual "enforcement/Jug" improvement as every other role including brute + Scout have a health in crease I'd see no reason for a job that is CSG+ and with a limit of two to have even a small increase of health and or armour.
+Support
 
Dec 25, 2023
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I don't like the idea of buffing combatives, esspecially CI, and esspecially ones that spawn with an M249 Para, but I think a small increase in armour for a small decrease in speed could be interesting on some jobs.

As a GOCer though, I don't think I would enjoy that at all on the Strike Team and I think any slow that would be noticeable would be more annoying than a buff of HP/Armour. I'm not sure how CI would feel about this, but needing to do surface combat with less speed can be annoying (guess it just depends on the amount).
 
Apr 6, 2023
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I personally think that defensive combat is really fucking boring. Sitting in a room for 30 minutes is not fun for both sides. This would substantiate that issue a bit more than needed.

Combine that with the fact that defensive combat is actively being discouraged by CT in the way of shields getting nerfed, Chem Grenades getting added, Dimensions getting added, Map Changes that make defending harder means I highly doubt that a change like this needed or will even be accepted.

-SUPPORT
 
Dec 25, 2023
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Only thing that matters to you

Chaos Insurgency Over Powered (y)

  • CI Delta Op practically perfect role for it's faction.
  • A1/O1 Enforcer pretty good, M249 Para very good.
  • GOC Strike Team pretty good, should have M249 Para
  • E-11 Breacher (who fuckin knows what this role does or is?), has M249 Para tho
 
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Jun 24, 2022
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I never understood the desire for the "best of the best" to have better kits than any other job. Aren't you supposed to be able to do better than the average combatant with an equal amount of health and firepower?
Yes, however they are usually given better weapons, equipment, and funding, so they can increase the company's lethality and combat effectiveness.
Usually SF are the first people to be given experimental weaponry as high command Knows that 10 SF have a higher chance at completing a mission given to them, then 50 infantry.
 
I don't usually speak on balance suggestions as this is not my wheelhouse, however I have enough knowledge to know that the E-11 Breacher buff at least is sufficiently justified as it is mainly intended to deal with combat against SCPs and not other factions, but there are scenarios in which Breacher gets used against other factions, so I can understand any hesitancy on that part.

As for everything else, I agree with diversifying the job's kits and making combat actually interesting instead of just purely defensive and drawn-out engagements where people will sit on a point for hours on end - As others have said, I think that this lists significantly toward incentivising and exacerbating the latter.

I believe this also somewhat borders on going against what's been said in the FAQ - The suggestion boils down to "The kits for these jobs are bad, I think they should have grenades and more health/armour, maybe make them slower to compensate." With little other elaboration other than a little bit of "X job has this, we should also have this". This may seem harsh, but I'm trying to get across the impression that CT may get when they go over the suggestion. Again, I'm no expert, but I'm at least aware that the general target for balance changes is that they are made with adequate justification. Personally, I feel like this doesn't meet that and it may be denied for its (IMO, somewhat correctly) perceived lack of balance.
+/- Neutral
 

Snake

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Dec 20, 2023
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I personally think that defensive combat is really fucking boring. Sitting in a room for 30 minutes is not fun for both sides. This would substantiate that issue a bit more than needed.

Combine that with the fact that defensive combat is actively being discouraged by CT in the way of shields getting nerfed, Chem Grenades getting added, Dimensions getting added, Map Changes that make defending harder means I highly doubt that a change like this needed or will even be accepted.

-SUPPORT
I might point out practically everything you've listed here was not content pushing it
 

Snake

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Dec 20, 2023
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Chaos Insurgency Over Powered (y)

  • CI Delta Op practically perfect role for it's faction.
  • A1/O1 Enforcer pretty good, M249 Para very good.
  • GOC Strike Team pretty good, should have M249 Para
  • E-11 Breacher (who fuckin knows what this role does or is?), has M249 Para tho
E-11 Breacher is the same thing as the other enforcement jobs just with a better shotgun