What does this suggestion change/add/remove:
[Consider changeing the under used Marder and K16 to create a rocket-propelled artillery, same to the KV Technical S8 rocket used by csb and not the emplacement system, but with medium speed and offensive power comparable to the Marder or K16. Additionally, implement options to switch to Anti-Tank (AT) and anti infantry missiles, with the AT missiles featuring a short range, for instance, from a village to an airfield.]
Has something similar been suggested before? If so, why is your suggestion different?:
[maybe]
Possible Positives of the suggestion (At least 2):
will expand on stratergies and turn the under used almost useless k16 and marder into a asset
Possible Negatives of the suggestion:
[-dev time but with frogger back possible
-if not balanced right may be useless or overpowered]
[Consider changeing the under used Marder and K16 to create a rocket-propelled artillery, same to the KV Technical S8 rocket used by csb and not the emplacement system, but with medium speed and offensive power comparable to the Marder or K16. Additionally, implement options to switch to Anti-Tank (AT) and anti infantry missiles, with the AT missiles featuring a short range, for instance, from a village to an airfield.]
Has something similar been suggested before? If so, why is your suggestion different?:
[maybe]
Possible Positives of the suggestion (At least 2):
will expand on stratergies and turn the under used almost useless k16 and marder into a asset
- Player Engagement: The ability to switch between different missile types could increase player engagement, as they'd need to adapt their tactics to the situation at hand.
- Diversified Gameplay: This suggestion introduces new artillery and missile options, enhancing the variety of tools available for players to experiment with and strategize.
Possible Negatives of the suggestion:
[-dev time but with frogger back possible
-if not balanced right may be useless or overpowered]
Last edited:
Upvote
-2