In-game name:
‘Sanctum’
Steam ID:
STEAM_0:1:221047530
Age:
18
For how long have you played on our servers?:
~2 years
What country are you from?:
Canada
Time Zone:
EST
Do you have a mic?:
Yes, hardly ever used
Is this your first application for Developer?
Yes
Have you received any bans?:
No
How confident are you with Blender/Maya/3DSMax (or any other software that applies) (Rate yourself 1-10 using one rating guide):
Blender, 5/10.
I enforce proper topology on my models (strive for quads) and employ several methods to reduce polycount while maintaining acceptable appearance. On the texturing side, I can paint, UV unwrap optimally, create complex shader setups, bake, and export said shader/PBR textures for in-game models.
Maya, 0/10.
3DSMax, 0/10.
Do you have previous experience as an Artist for GMod?:
Yes, see portfolio below.
Why do you want to be an Artist? What can you help us with?:
I want to be an artist for the CN community because I have a motivation to see the roleplay side of this community thrive. Well-crafted art and assets can inspire new members to stay for both quality and community. If they believe the exceptional quality of the gameplay is worth sinking their time into, players can become more invested in the story of the server, inventing consequences and stakes behind the lore that drives the community.
Which server(s) on Civil Networks do you play on and which ones would you most prefer to map for? Have you made & edited any models before? If so attach some images showcasing your model or edit:
I only play on the SCP servers and would prefer to develop for them.
Sanctum's Sanctuary
List any ideas of new models or edits for CN that you would like to work on:
‘Sanctum’
Steam ID:
STEAM_0:1:221047530
Age:
18
For how long have you played on our servers?:
~2 years
What country are you from?:
Canada
Time Zone:
EST
Do you have a mic?:
Yes, hardly ever used
Is this your first application for Developer?
Yes
Have you received any bans?:
No
How confident are you with Blender/Maya/3DSMax (or any other software that applies) (Rate yourself 1-10 using one rating guide):
Blender, 5/10.
I enforce proper topology on my models (strive for quads) and employ several methods to reduce polycount while maintaining acceptable appearance. On the texturing side, I can paint, UV unwrap optimally, create complex shader setups, bake, and export said shader/PBR textures for in-game models.
Maya, 0/10.
3DSMax, 0/10.
Do you have previous experience as an Artist for GMod?:
Yes, see portfolio below.
Why do you want to be an Artist? What can you help us with?:
I want to be an artist for the CN community because I have a motivation to see the roleplay side of this community thrive. Well-crafted art and assets can inspire new members to stay for both quality and community. If they believe the exceptional quality of the gameplay is worth sinking their time into, players can become more invested in the story of the server, inventing consequences and stakes behind the lore that drives the community.
Which server(s) on Civil Networks do you play on and which ones would you most prefer to map for? Have you made & edited any models before? If so attach some images showcasing your model or edit:
I only play on the SCP servers and would prefer to develop for them.
Sanctum's Sanctuary
List any ideas of new models or edits for CN that you would like to work on:
- SCP Re-models (082, 096) and models for (upcoming?) SCPs
- Surface zone additions (snow cover, abandoned buildings, civilian infrastructure)
- Refresh/add loading splash screens
- Coordinate and create teasers for major events and updates
- Touch up props to better match the aesthetic of CN SCPRP
- Reducing file sizes of assets for greater performance
How confident are you with QC? (Rate yourself 1-10 using rating guide):
5/10. I can properly specify all texture and model paths for assets prepared with and exported from Blender, as well as configure QC files for playermodels with toggleable bodygroups.
Do you have any experience with Crowbar?:
I have some experience with Crowbar, including unpacking workshop addons, unpacking .gma archives for posters, de/compiling .mdl files with custom workshop content, and working with .qc in the way of bodygroups/Define Bones in the process.
How many hours can you commit to developing per week?:
~8 hours on weekends, though I'm always looking for ideas.
Why do you want to be a Developer? What can you help us with?:
I’d like to become an art developer to contribute to the quality of the gameplay experience, both as a means to enhancing immersion and driving the server in a more roleplay-oriented direction through quality of roleplay assets. In terms of contributions, I would make an effort to take on any art asset that is asked of me, but I primarily do poster work, modelling, and kit-bashing of existing assets.