Rule Suggestion Big Issue

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:

Add a rule that forbids CI players from hopping on SCP's during a raid.
Or CI Requesting for SCP's to hop on during a raid with the intent to breach.

Has something similar been suggested before? If so, why is your suggestion different?:

This hasn't been suggested previously

Possible Positives of the suggestion (At least 2):

Less Long breaches that kill everything activity wise on the server
Less Coordinated-OP SCP's that ignore CI raiding parties

Possible Negatives of the suggestion:


None It forces CI to work with whatever SCP's that are onsite at that time rather than hopping on a combo-wombo of Type green's, astronaut, 079 that kill any semblance of roleplay

Based on the Positives & Negatives, why should this suggestion be accepted:

Would make SCP breaches that occur not last that thing as it'll be random players.

 
Asking for a scp to hop on with the sole intent to breach it shouldn't be a thing, work with your timing and whatever scps are on-site.
[...]
we are asking for rules to be added so SCP's aren't flagged on with the sole intent of breaching
Does this include D-Class?
The main argument that CI have always tried to use whenever someone has argued this before is the staff ruling regarding SCPs that they are "always onsite IC" and thus its fair to ask any singular SCP on to breach them. For starters, is that argument not paradoxical itself? If the SCPs are always on at all times, and yet CI continuously only flag onto SPECIFIC SCPs that they know provide them the best benefit to their raid even if others are not available, is that not also just metagame from them knowing what SCPs are available by essentially looking at the scoreboard just to ensure maximum raid success with no variety whatsoever?
You make a compelling argument. ...I agree that this specific issue is a problem and even if something were done about the scoreboard, you could always just find out from the SCP tab anyway.
The argument literally goes both ways when you think about it like this and it makes you think that it's genuinely more hassle than it's worth to allow them to keep doing this, because god knows how long I've seen people beg for this.
I'm an F main, but have played a decent amount of CI and I often see sentiment held in both along the lines of the other side being largely uninterested in RP and just wanting combat. Conversely, I've seen good RP come from F & CI both.

People are likely begging for it because they seem to be under the impression that CI always metagame despite probably only occasionally having the full picture. And as a result, developing the mentality that when CI raid, they will always plant people on SCP roles to have them team, despite this being explicitly disallowed.
Secondly, the argument that CI Command enforce these rules in order to ensure they don't ruin role-play is hilariously rich
...It shouldn't be, because it's a matter of server rules. This reads more as difficulty of enforcement being misconstrued as it being permitted.
I had to make a complaint that two members of CI REGCOM+ were sitting in the CI TS on SCPs that made it to surface, JUST as conveniently, a main gate slaughter of a CI raid appeared! The winning mentality behind all of the logic involved is utterly ridiculous.
So just as an engineered encounter should be rightfully penalised, what exactly happens during coincidence? And how do you tell the two apart? While I don't disagree that this happens at all or that it should be curbed, this is starting to sound less like an issue with CI and more like a conspiracy. You can't seriously expect me to believe that this is happening with such frequency and always with always such intention behind it.

I'll tell you the same thing that Staff probably might regarding this - If there's issues hold onto evidence, call sits, raise it with SL, make complaints, etc. Making a new rule out of this is either:
  • Not going to work, at least in the way you seem to see it working

  • Be circumvented by bad actors who were likely already breaking the rules anyway

  • Be near-impossible to enforce or at the very least, a massive headache for Staff to do so effectively because of the arbitrary nature of it
Or all/any mix of the above.
You have OTHER ways to cause chaos within the Foundation. Pairing two of the main combat loops that on their own are already designed to disrupt Foundation function together, just so that you can get the dopamine of a longer raid and thus a higher K/D, is irrelevant. I know SSL+ are working hard on trying to find more things to do on the surface for you, hell I know for a fact I wouldn't mind a CL5 meeting to also share ideas. But I'm at the end of my tether again with single breaches like 035 managing to somehow snowball consistently into a nuke.

I'm all for you using role-play to do this, if you actually did. For example, if an SCP was ALREADY flagged on such as 7722, stayed on long enough for a DC to find them first and confirm presence, THEN CI raided and breached it. I genuinely would have no ground to stand on, cause that would at least require setup, have counterplay and engage people. The current loop is literally just "kill people near the SCPs likely to give us the best K/D, then issue the flag on, finish the hack and boom, roleplay is ruined.
Honestly, a fun IC plot beat could be to allow CI sample SCPs ala GOC (albeit a bit more strictly controlled) in place of a raid. It sounds insane, but you could reasonably ICly contextualise this somehow.

Plus it would just be extremely funny, imagine allowing CI to sample an SCP.



Ultimately, I do agree that there is a problem with breach severity. I just don't believe the proposed solution is reasonably enforceable. Are you intending on having anyone flagging on an SCP during a raid be actioned against and if they're found to hold a CI rank, force flagged off? What's the angle here?
 
Apr 4, 2023
485
186
111
mfw CI breach the same SCPs over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again because it's their meta build.

Let's have some new raids besides the same generic 079 hold because we want a mass breach at peak pop.

+Support
 
mfw CI breach the same SCPs over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again because it's their meta build.

Let's have some new raids besides the same generic 079 hold because we want a mass breach at peak pop.
...You know, why don't we give CI a 'flag on random available (breachable?) SCP' button that staff can tell they've used it via a log and just enforce the usage of that for breach raids?

🤔
 
-Support

Mods can we nerf ci 5 more times and smite their activity
this is gonna be a juicy suggestion

Anyway a CI player could hop on an SCP before the raid, which happens most of the time anyway. This won't change that much, but still, CI has been nerfed enough already.
I feel like you are all somewhat proving OP's point by declaring that yes, doing this does explicitly advantage CI.

You can claim that "oh, can't do that, they'd metagame" all you want, but you are aware that you don't have to be specific when asking SCPs to flag on? You can just do e.g. "// SCPs flag on" and then breach the ones that you want to put of the ones available. You can also just PM people that you know are unlikely to meta that aren't on CI, like staff members and people you somewhat trust.

And don't pretend that CI players don't constantly abuse this, because they always have on both servers. Back when I was staff, I would regularly spectate CI breach raids and I'd say it was 50/50 whether the SCP would blatantly break rules to help CI in ways they weren't allowed to, and the only reason that has decreased is because the rules got more lax on teaming. I was even told sometime around then that CI maintained some form of blacklist, where if you refused to just let them go after breaching you, they'd refuse to breach you in future, regardless of server rules, and which is blatantly metagaming based on which player is on an SCP. Even outside of site, once a CI SCP was on surface, 90% of the time, they'd beeline directly to CI base and then mysteriously be captured about two seconds later. This has always been an issue on both servers, and I haven't seen or heard anything to suggest this has changed.

I also disagree with the idea of flagging to breach anyway. If people have been on an SCP waiting to breach and CI turns up, it should be them getting breached, not their pals on CI flagging mid raid to get insta breached for the 10,000th time. I'd support implementing some kind of timer or something where you can't get breached by CI if you flagged on after the raid started and there are SCPs remaining that didn't do that. I don't think it's fair on the people that actually put the time in to wait, and I don't agree that it makes sense that the SCPs magically appear in their containment chambers just in time to breach via CI.

I also think it's boring as fuck the constant min-maxing that CI do where they constantly breach the same SCPs over and over because they're the most powerful ones. It's boring as fuck, breach a different SCP for once. CI also shouldn't be winning raids all the time, that should be the minority of the time - why would CI succeed in breaching an SCP 90% of the times they raid, that balance is stupid as fuck. They also shouldn't be able to just hold the fucking garage all the time because they're taking advantage of the gameplay mechanics that mean nobody can spawn outside, even if in reality SC could easily call in nearby units to pincer them - and sometimes they have to do that via staff/GMs. CI in general does not have a sensible balance.
 
Jun 3, 2022
360
1
85
111
Just for slight context to the level of this post - Houston holds no in character roles and exists purely through his events and occasionally a gensec officer character.

If the server is at a state were a suggestion of this calibre (which has been voiced several times before) is now being echoed by someone in Houston's position, it's clearly an issue that needs addressed. If you're unable to see that, then you're part of the issue (y)
 
Dec 25, 2023
332
81
61
thats just projection...
there are rule breakers everywhere on the server, but because CI is a combative regiment everyone has to cherrypick those, and ignore the others. Cool.

Sometimes things exist, and it is not cherrypicking to state that.


Frankly it's closer to survivorship bias, more CI SCPs so I see more CI SCPs break rules - maybe the rule breaks actually wouldn't go down if CI were blocked from doing this, who knows.

All I know is that 75% of the time I've punished SCPs for teaming with humans, it was with CI (and the other 20% is with D-Class).
 
Aug 4, 2023
68
9
61
my only question is: Why now? Why you didnt notice 1 year early? in 2023/2024, the problem was starting there, why didnt you notice there?

Why the CN players now notice the problems in 2025? Why the players want the radical/extreme changes now?

What the hell is going on here now.
 

Holland

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Donator
Aug 27, 2022
464
128
111
Did or does Ci abuse this = Yes
Sinds when = always
all CI = no some

is it only ci = No D-class GOC randomplayers .

Is the chance higher for teaming if you are from the same faction that breached the scp = yes
Is the above logic = yes
do i care = no
do i enforce it = Yes

did ci do /c hop on scp xxxx = Yes they did and i screamed at them ( dont dare me imma send some ss lmao )

Removing CI to hop on scps is stupid But we should implement more strict rules/ enforce this way better.

Does the outcome change if a scp is teaming = yes
severity = depends





Yes this is an issu,e but holy i cant be bothered with something this small that takes away 20 min of your life or 1 staff sit there is a lot worse that needs to be adressed im not wasting my brainpower on this.

it is an issue yes, does it require such changes = no, Staff needs to monitor more, Correction CI staff mains should enforce this more when they see it.

As TOLD IN A MEETING KICK CI PLAYERS OUT OF THE CHANNEL IF THEY SWITCH TO A SCP MID RAID

ty

+/- neutral such useful words but not.
 
my only question is: Why now? Why you didnt notice 1 year early? in 2023/2024, the problem was starting there, why didnt you notice there?

Why the CN players now notice the problems in 2025? Why the players want the radical/extreme changes now?

What the hell is going on here now.
Better late than never I guess…