Denied Bring Site-9 Clearance Zones to Site-65

This suggestion has been denied and will not receive development.
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Recker

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What does this suggestion change/add/remove?


Summary
My suggestion is to bring over the planned clearance "zones" from the planning board for Site-9 over to Site-65. This would effectively add special zones to your keycards and redo the keypad system to have "zones". As an example, Security Sector would have the "Security Zone" endorsement meaning that your keycard must have the security zone marker/endorsement in order to enter security sector, effectively preventing mingery from tech experts, cadets, etc. and limiting the amount of unauthorized traffic to that area.

The same thing applies to Engineering and Medical zones on your keycard. The generator room would have the Engineering marker be required, all doors in medbay would have medical be required, and etc.

Here is a chart of what jobs would get each marker on your keycard and the areas that may receive those specific markers for Site-65....
Zone Type
Jobs Permitted
Areas Affected
All Zones (Security, Engineering, Medical)​
All MTFs, Internal Affairs, External Affairs, All CL4s, Site Administration, Site Command
N/A​
Security​
General Security, Combat Medics​
Security Sector, Lower HCZ Armory, MTF Bunks, D-Block Doors (All of them minus kitchen and main entrance), GSD Captains/Security Chiefs Office, DEA Bunks​
Engineering​
Engineers, IT Technicians, Tech Experts​
Engineering Bunks, Reactor Area, Maybe the door to the FIRST room to LCZ electrical (but not into the room with the switches)​
Medical​
Trainees, Doctors, Senior Doctors, Combat Medics​
Medbay doors minus the first few doors/entrance.​

As an example,

A cadet may enter security sector and use his zone clearance on his keycard to open the D-block doors to pull out D-class. However, if a chef attempts to open the D-block door to pull D-class out, they'll be met with an access denied message.

I also believe in order to balance out the nerf this would have on GOIs and D-Class, we allow 914 to add zones to keycards by putting keycards in 914 on fine multiple times. So after the keycard's general clearance level is upgraded (i.e. CL2 -> CL3)... if you kept putting it on fine it'd add those extra zones.

keycard_teaser.png


Has something similar been suggested before?​

I don't believe so, no. Not for Site-65.

Suggestion Positives:

There are tons of positives to implementing this system into Site-65. These include:
  1. Significantly removing the capability for people to minge and ruin server health.
  2. Requires more strategic planning on the part of GOIs. They must obtain specific keycards with those specific zones, which makes them focus more on stealth, intelligence, and planning as opposed to just constantly running in guns blazing.
  3. As mentioned above, all MTF regiments would get access to all zones in the event something happens in, for instance, medical bay. They can respond and deal with it.
  4. SCPs and other non-combatives are more limited to the doors they can open, thus preventing trolling.

Suggestion Negatives:

  1. Raids from GOIs may be *slightly* nerfed based off the zonage of certain areas if their goal is to go in said areas. So if their goal is to go to raid the GSD Captain's Office and they don't have the security zone, they'll have to hack open the scanner.
  2. It will make it harder for D-Class to do things such as raid security sector, however, this can be combated by allowing 914 to add zones to keycards at random.

Why should this be accepted?

This should be accepted as there is nothing really wrong with adding more security. Time and time again the server has constant issues with people doing things like going into security sector and getting guns as non-combatants or unauthorized people letting D-Class out, or tech experts running into the back of medbay to mess around with people and documents/clipboards. Adding this suggestion would very easily cut down on the amount of unauthorized area access by at least half which would also, in turn, increase the potential for RP. Want to go in the back of medbay? Ask a Combat Medic or Sr. Doctor to escort you! You no longer can just walk in by yourself. Want a D-Class? Ask a Gensec to let one out for you.
 
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Recker

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+Support
The only major minus to this one is the amount of dev time it will take to implement otherwise it looks like a good idea. Not sure if it will be implemented before they finish site 9 tho
I'd imagine once it's done for Site-9 the devs focusing on Site-65 could bring it over since it'd already be completed. It'd probably just require some modification obviously.
 
This is basically what you are asking for. Regimental specific keycards, except for everyone.
 
Nov 20, 2022
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in your walls
big -support

it wont just slightly affect GOI's it will completely shaft them in most circumstances since you can only hold 1 keycard of each level meaning you can only hold a level 3 for 1 zone (unless that's changed) meaning at minimum if CI want to come through the front with keycards obtained from surface combat/raids they will need 1 lvl 3 surface card and 1 lvl 3 HCZ card if they want to go there. Not to mention they will *only* get surface cards from surface combat. They have to raid to get anything else. Do you know what that means? When CI have to raid for cards? Siege raids. Unfun combat. That's what this will incentivize because it will be considerably harder for CI do anything in foundation without grinding other zone cards. This is a bad change for a combat oriented server. No.


TLDR: Adding zones will cause GOIs to farm cards of those zones for later raids though siege raids. Incentivizing a very unfun style of combat out of necessity.
 
This is a bad change for a combat oriented server.
not entirely sure that this is a roleplay oriented server

anyway, there are previously accepted suggestions for keycard storage and such, so assuming both that and this would be implemented at the same time, it kinda balances out? it'll be rough at first, yeah - but this would become a resource over time that should be managed
 
big -support

it wont just slightly affect GOI's it will completely shaft them in most circumstances since you can only hold 1 keycard of each level meaning you can only hold a level 3 for 1 zone (unless that's changed) meaning at minimum if CI want to come through the front with keycards obtained from surface combat/raids they will need 1 lvl 3 surface card and 1 lvl 3 HCZ card if they want to go there. Not to mention they will *only* get surface cards from surface combat. They have to raid to get anything else. Do you know what that means? When CI have to raid for cards? Siege raids. Unfun combat. That's what this will incentivize because it will be considerably harder for CI do anything in foundation without grinding other zone cards. This is a bad change for a combat oriented server. No.


TLDR: Adding zones will cause GOIs to farm cards of those zones for later raids though siege raids. Incentivizing a very unfun style of combat out of necessity.
Me when Nu-7 is an MTF. Just steal their keycards and that's most of the site, it's not that hard.
 
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Recker

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Nov 26, 2022
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big -support

it wont just slightly affect GOI's it will completely shaft them in most circumstances since you can only hold 1 keycard of each level meaning you can only hold a level 3 for 1 zone (unless that's changed) meaning at minimum if CI want to come through the front with keycards obtained from surface combat/raids they will need 1 lvl 3 surface card and 1 lvl 3 HCZ card if they want to go there. Not to mention they will *only* get surface cards from surface combat. They have to raid to get anything else. Do you know what that means? When CI have to raid for cards? Siege raids. Unfun combat. That's what this will incentivize because it will be considerably harder for CI do anything in foundation without grinding other zone cards. This is a bad change for a combat oriented server. No.


TLDR: Adding zones will cause GOIs to farm cards of those zones for later raids though siege raids. Incentivizing a very unfun style of combat out of necessity.

Not sure where you're getting that you can only access HCZ with an HCZ keycard. Not at all how the zones system works. Re-read the suggestion and the way Site-9 zones will work and lmk what you think.

bro they haven't even fucking released it yet, we don't know really how its gonna work

It's been explained in detail? Not sure why the hostility.
 
Apr 4, 2023
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This is basically what you are asking for. Regimental specific keycards, except for everyone.
I cant' find it on the Dev tracker sadly.
 
I cant' find it on the Dev tracker sadly.
it's significantly likely that that was what inspired the site-9 keycards system in the first place

in the teaser thread, i asked ventz if, following site-9's release, any of the appropriate things (this in particular) might be looked at to be consider for site-65 and to my recollection, he gave a pretty affirmative response

i should note that this can change over time, though. ...time not seeming to be anything we have all a lot of though ? or seem to be willing to give all of this.

as a whole, this is a large, complex machine with many intricate moving parts. i would like to stress the importance of patience for this and all things involved. i get that it's a long wait, but that's just how it is
 
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