As a XK-class VIP that enjoys playing CI juggernaut, I have come to realization that juggernaut is almost if not useless during most of the Main raids due to being Slower than Turtle and as well having an questionable choice of weaponry.
Here is an suggestion that may or may not be approved by most of the community of the server while presenting pros and if there is cons for it.
BUFFS:
-increase HP from 500 ---> 650.
-swap the RPK to M60.
-increase the walking speed by 5% extra or a bit more if possible.
-(optional suggestion) give him a shield for defensive/protection purposes
CONS:
-the increase of hp will make the juggernaut get bullied even more by foundation MTF'S (but at the very least jugg will survive a bit longer)
-swapping the rpk to m60 will cause a bit lower damage against MTF units but at the very least will provide more suppression/covering fire to prevent from heavy push against CI + as well will take longer time to reload
Overall: i believe this buff idea would be appreciated for those who mains jugg, however as i was writing this i have come to realization that UNGOC juggernaut will need to have same buff if this suggestion were to get approved (walking speed and the HP increase) to have an even ground fight incase there is an event were pvp is involved.
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(EDITE) i have seen everyone's comment of my suggestion idea and it seems mainly so far everyone disagree with the hp buff and thus i have decreased the value number.
Here is an suggestion that may or may not be approved by most of the community of the server while presenting pros and if there is cons for it.
BUFFS:
-increase HP from 500 ---> 650.
-swap the RPK to M60.
-increase the walking speed by 5% extra or a bit more if possible.
-(optional suggestion) give him a shield for defensive/protection purposes
CONS:
-the increase of hp will make the juggernaut get bullied even more by foundation MTF'S (but at the very least jugg will survive a bit longer)
-swapping the rpk to m60 will cause a bit lower damage against MTF units but at the very least will provide more suppression/covering fire to prevent from heavy push against CI + as well will take longer time to reload
Overall: i believe this buff idea would be appreciated for those who mains jugg, however as i was writing this i have come to realization that UNGOC juggernaut will need to have same buff if this suggestion were to get approved (walking speed and the HP increase) to have an even ground fight incase there is an event were pvp is involved.
====================================================================================================
(EDITE) i have seen everyone's comment of my suggestion idea and it seems mainly so far everyone disagree with the hp buff and thus i have decreased the value number.
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