Good job on fixing and adding missing stuff so far, I think there's been a dramatic improvement from last week in terms of bugs and missing content.
Weapon attachments
The weapon attachment system is extremely obscure, like imagine being a new player and seeing a bunch of images of hotdogs with no other information than stuff like "homemade internals" or "milspec". Like, it's borderline a scam, because a lot of these attachments you really don't want to use, yet you're gonna have to pay 3-9k to find out about it. This might not be a priority, but in the future I think this should be looked at. I'd recommend at least adding clear stats before purchasing that says what they do.
Steam group
Use Steam group to announce stuff, the Riverden trial was announced on the group but not the release, nor the event that was this week, seems like a waste not to do it.
Update rules page,
-Job list is outdated, i.e factorian not in job list, genetic researcher still there, some missing jobs, etc.
-The map is still evocity at the bottom of rules.
-Speed limits
-"1. They must be in your organization and have an identifying tag in their name OR you must be in the same party as them."
This rule above should include instructions how to create a party, "/createparty". It does not make it very clear what a "party" is. Maybe add createparty to the command list in f4 menu ingame as well to make it even easier for those not familiar of the system?
More Heconomy feedback (obviously all of these might not be very high priority, but when time allows, these might be worth looking at)
-Rename electric connector to something like "Heco electric connector", and add instructions like "Left click on a generator" and then "now left click on a machine you wish to connect/power". I think this will make it more clear what the tool is for and how to use it.
-Make levels do something, either faster mining/chopping or more resources, more resources/higher chance of getting more stuff might be better, because it means you won't hog everything from others, but still get a good benefit yourself.
-Make water in the mines not hurt, or remove the cobalt from waters. Nobody wants to mine a ore down one level, then run to the hospital and back 5 times for like 5-15 cobalt.
-Rebalance some recipes, armor for example is basically throwing scrap in the ocean (50 scrap is quite a lot, 15 armor isn't), car alarm is also a bit steep on circuits and electrics for what it does.
-Add some more intuitive way of getting explosives. Explosives are required in order to craft science equipment, but there is no clear obvious way to get them. It's basically destroying printers or opening crates, which is not obvious and very unintuitive for those looking to get started with Heconomy (not to mention if you're gonna spend money on crafting crates just for explosives you might as well buy science equipment for the cash instead right away). Possible alternatives would be either a way to craft it in assembler machine, having a chance to find it in dumpsters, or something else.
-FAL is an error
Map errors
-Rocks (I think they are supposed to be rocks, I have never actually seen them, but whatever items are supposed to be spread around the deep mines) in the bottom of the mines are errors, I have subscribed to everything, I have CSS mounted, and I have rejoined, they are still errors. I am not talking about ore nodes just to make it clear.
-Errors on prison section
-Flying NPC on south street
Link to images for errors and flying NPC, if it suspected that these errors are on my side I'd like to know how to fix them, nothing I have tried have worked.
Errors were fixed today and are gone