What does this suggestion change/add/remove:
Alright before you DOWNVOTE this hear me out. Escape risks are crackheads who will take any chance to get a keycard, gun, kill, ect and have to put themselves into danger because of it. So I'm proposing a change where Escape Risks need to have at least 2-3 guns on them for fear RP to take affect along with if it is 2 people with a gun on them, they can try (emphasis on the TRY) to kill them by any means and or run away via trickery (Which is something D-class do anyway). Now I understand this would be a bit annoying at times but think about it. Escape risks are already in low numbers so I imagine this wouldn't be a major problem, while at the same time allowing for D-class to take MASSIVE risks and at time be rewarded for it. It would also make sense in RP since Escape risks are the lowest ranking D-class and know they would be killed at a moment's notice and therefore will risk their life for they already don't have much to lose (Other than their life which is inconsequential to them because most of the time, they're crackheads that want to wreak havoc). Also for the Fear Rp to take affect the
Has something similar been suggested before? If so, why is your suggestion different?:
Not to what I know, but this is a very simple change and in reality, inconsequential.
Possible Positives of the suggestion (At least 2):
- Escape risks have another reason to want to be escape risk other than to be meta gaming magnets
- Could lead to some interesting deception (maybe)
- Follows in lore info
Possible Negatives of the suggestion:
- Could be annoying at times (But this probably will be a rare occurrence)
Based on the Positives & Negatives, why should this suggestion be accepted:
Listen I understand that this will be annoying when it happens. BUT REMEMBER THE KEYWORD, Empathy, D-class deserve some advantages here and there along with the fact that Escape risks are pretty the fent heads of D-block and have their main purpose to cause havoc. Even if doing so causes severe injury to other or themselves, it's what makes D-class fun the risks you take as D-class lead to it being fun to play.
Alright before you DOWNVOTE this hear me out. Escape risks are crackheads who will take any chance to get a keycard, gun, kill, ect and have to put themselves into danger because of it. So I'm proposing a change where Escape Risks need to have at least 2-3 guns on them for fear RP to take affect along with if it is 2 people with a gun on them, they can try (emphasis on the TRY) to kill them by any means and or run away via trickery (Which is something D-class do anyway). Now I understand this would be a bit annoying at times but think about it. Escape risks are already in low numbers so I imagine this wouldn't be a major problem, while at the same time allowing for D-class to take MASSIVE risks and at time be rewarded for it. It would also make sense in RP since Escape risks are the lowest ranking D-class and know they would be killed at a moment's notice and therefore will risk their life for they already don't have much to lose (Other than their life which is inconsequential to them because most of the time, they're crackheads that want to wreak havoc). Also for the Fear Rp to take affect the
Has something similar been suggested before? If so, why is your suggestion different?:
Not to what I know, but this is a very simple change and in reality, inconsequential.
Possible Positives of the suggestion (At least 2):
- Escape risks have another reason to want to be escape risk other than to be meta gaming magnets
- Could lead to some interesting deception (maybe)
- Follows in lore info
Possible Negatives of the suggestion:
- Could be annoying at times (But this probably will be a rare occurrence)
Based on the Positives & Negatives, why should this suggestion be accepted:
Listen I understand that this will be annoying when it happens. BUT REMEMBER THE KEYWORD, Empathy, D-class deserve some advantages here and there along with the fact that Escape risks are pretty the fent heads of D-block and have their main purpose to cause havoc. Even if doing so causes severe injury to other or themselves, it's what makes D-class fun the risks you take as D-class lead to it being fun to play.
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