Rule Suggestion Changes to D-class Escape risk Fear RP requirements

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Jun 7, 2023
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What does this suggestion change/add/remove:
Alright before you DOWNVOTE this hear me out. Escape risks are crackheads who will take any chance to get a keycard, gun, kill, ect and have to put themselves into danger because of it. So I'm proposing a change where Escape Risks need to have at least 2-3 guns on them for fear RP to take affect along with if it is 2 people with a gun on them, they can try (emphasis on the TRY) to kill them by any means and or run away via trickery (Which is something D-class do anyway). Now I understand this would be a bit annoying at times but think about it. Escape risks are already in low numbers so I imagine this wouldn't be a major problem, while at the same time allowing for D-class to take MASSIVE risks and at time be rewarded for it. It would also make sense in RP since Escape risks are the lowest ranking D-class and know they would be killed at a moment's notice and therefore will risk their life for they already don't have much to lose (Other than their life which is inconsequential to them because most of the time, they're crackheads that want to wreak havoc). Also for the Fear Rp to take affect the

Has something similar been suggested before? If so, why is your suggestion different?:
Not to what I know, but this is a very simple change and in reality, inconsequential.

Possible Positives of the suggestion (At least 2):
- Escape risks have another reason to want to be escape risk other than to be meta gaming magnets
- Could lead to some interesting deception (maybe)
- Follows in lore info

Possible Negatives of the suggestion:
- Could be annoying at times (But this probably will be a rare occurrence)

Based on the Positives & Negatives, why should this suggestion be accepted:
Listen I understand that this will be annoying when it happens. BUT REMEMBER THE KEYWORD, Empathy, D-class deserve some advantages here and there along with the fact that Escape risks are pretty much the fent heads of D-block and have their main purpose as to cause havoc. Even if doing so causes severe injury to others or themselves, it's what makes D-class fun, the risks you take as D-class lead to it being fun to play. However this doesn't really affect work permits which are already a drag to get and wouldn't lead to any denial of work permits for normal D-class.
 
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They're still prisoners, William. If NU-7, CI, and GOC all have the same fear RP requirements, I don't actually understand - IRPly - why they'd be opposite.

It'd also unnecessarily overcomplicate DBlock and necessitate even more GSD to mainline DBlock instead of being able to be 'general security'.
 
Massive - Support

Just because there escape risks shouldn't invalidate there will to live, To summarize this suggestion its just "i killed a lot of people so i therefore shouldn't have to follow fear rp" You are still human, and you are still a prisoner with no way to defend yourself.

getting to escape risk isn't hard just constantly be combative and escape every 5 minuets and kill guards. all this would do is increase combativeness on the server to get escape risk so there immune to a core rule

if you cant find fun on d class that isnt breaking out and causing havoc, just play CI atp

Keep this suggestion nice everyone don't insult the person or the potential idea behind it even if you dont like it.
 
-Support

This will only create issues, harm any chances of escape risks being tested on and only encourage more combat. We already have enough of that.

It'll also be a nightmare at low population.
 
-Support because in that situation where they are unable to fear rp you why wouldn't they just shoot you? At the end of the day if you are an unarmed person you are an unarmed person, no matter how crazy you are
 
Massive - Support

Just because there escape risks shouldn't invalidate there will to live, To summarize this suggestion its just "i killed a lot of people so i therefore shouldn't have to follow fear rp" You are still human, and you are still a prisoner with no way to defend yourself.

getting to escape risk isn't hard just constantly be combative and escape every 5 minuets and kill guards. all this would do is increase combativeness on the server to get escape risk so there immune to a core rule

if you cant find fun on d class that isnt breaking out and causing havoc, just play CI atp

Keep this suggestion nice everyone don't insult the person or the potential idea behind it even if you dont like it.
I understand where ur coming from, but I never said to INVALIDATE fear RP I just said to change it to where you can atleast get a chance to save your run if you used 914 and are being captured by some bozos yk? also escape risk is pretty hard to get especially from zero karma, just saying why not give a reason to have those suits instead of them just being magnets for metagame. :)
Also I'm blacklisted from CI due to saying I shit myself when I was 7 in OOC.
 
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-Support

This will only create issues, harm any chances of escape risks being tested on and only encourage more combat. We already have enough of that.

It'll also be a nightmare at low population.
Dearest Civil networker. I would like to remind you that Escape risk's have NO way to be tested on, whether this change is implemented or not will not change Escape risk's attitude to using D-class a combat class.
Also we can't exactly escape during low pop due to keycard limitations but that doesn't say we cant do anything at ofc.
Remember, this is a server not just for RP or Combat but a coexistence whether we like it or not. :)
 
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They're still prisoners, William. If NU-7, CI, and GOC all have the same fear RP requirements, I don't actually understand - IRPly - why they'd be opposite.

It'd also unnecessarily overcomplicate DBlock and necessitate even more GSD to mainline DBlock instead of being able to be 'general security'.
Always remember Karma is still decaying all the time, along with the fact that these DEATH-ROW prisoners also means they already done something horrible. Along with the fact of escape risk's being the worst of the worst of D-block and willing to do ANYTHING to escape does make sense. I understand the CI, NU-7, and GOC requirements but remember those people have something to lose not D-class. Also most of the time its shoot on sight for Escape risk's anyway so I wouldn't see a need for more GSD when GSD that are already there just kill escape risk's when their loose.
Also, I wish you luck on ur Chief app :)
 
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-Support because in that situation where they are unable to fear rp you why wouldn't they just shoot you? At the end of the day if you are an unarmed person you are an unarmed person, no matter how crazy you are
I understand and tbh, if you don't have a weapon there not much of a point in running away anyway. Plus they will just shoot on sight if they see escape risk running around. This really just applies to 914 disguises for D-class.
 
I understand and tbh, if you don't have a weapon there not much of a point in running away anyway. Plus they will just shoot on sight if they see escape risk running around. This really just applies to 914 disguises for D-class.
In a FearRP sit with your idea implemented, how do you prove that the disguised D-Class was or wasn't an Escape Risk? This feels like a bit of an annoying hoop for Staff to jump through.
 
In a FearRP sit with your idea implemented, how do you prove that the disguised D-Class was or wasn't an Escape Risk? This feels like a bit of an annoying hoop for Staff to jump through.
When a D-class respawns he is returned to his original state showing his status as a escape risk
if he does survive however im not exactly sure, maybe a clip of the user showing his karma to prove he's escape risk since there is a exact amount for escape risk