Denied Changes to SWB/JAF Anti Air Job

This suggestion has been denied and will not receive development.
What does this suggestion change/add/remove:
Adds a proximity mine and Timed C4 to the loadout of the SWB/JAF Anti Air Job.

Possible Positives of the suggestion (At least 2):
- New incentives for people to play these regiments following a good few nerfs
-Fits our role of paratroopers as they would carry low-weight but high explosive equipment
-Gives our Anti Air job a bit more firepower rather than 'you have a stinger and x amount of grenades good luck'

Possible Negatives of the suggestion:
More C4 being carried around by people to kill FOBs and tanks, but C4 was added to STS/SAS Regimental Command jobs without issue so I don't see a major problem here.

Based on the Positives & Negatives, why should this suggestion be accepted:
There's been a good few nerfs to heli regiments and this would help, essentially every other regiment besides RMP/AOR are fully kitted out with anti armour jobs (including they get stingers!) and I agree an AT4 would be too much but C4 and a proxy mine would make the job 10x more enjoyable and mean we can be more helpful.
 
Upvote 2
This suggestion has been closed. Votes are no longer accepted.

James Overscott

Civil Gamers Expert
Aug 10, 2021
126
37
91
-Support
Mainly what Connor said here. Plus, it's an anti-air job, not a paratrooper job. I don't see why they should get C4s because of that.
 
Jun 11, 2021
111
11
91
-support

As already said you guys got a heck of a firepower already
On top of it it will add another pain to tanks that even more players got c4 (c4 are very strong against tank)
And about the kwk they got nerved to aid you guys of not getting shot down easy

My tank regiment got to deal with=

-heli's
-kwk
-c4
-other tanks
-grenades
-rpg
-b2 (rare)
-flamers
-himars/scud(rare)

So adding more explosief jobs will be bad for us
And it will add in more fob destrution what is a sf regiment for