CI DC Warfunds

What does this suggestion change/add/remove: Adds a warfunds to CI to allow the spawning of a single under cover foundation agent within the site
The C.I member would be able to choose a clearance for the undercover CI operative costing more warfunds for each level of clearance that they spawn with (Including biometrics) and what department that they would be disguised as
These operatives would be considered non combative and would be unable to breach SCPs, Acting as support for CI that raid or collecting items such as samples without being discovered and being held to the same standard as other personal on site, They'd be allowed to authorize tests and procedures that the corresponding foundation rank would be able to (excluding protocols relating to dblock due to them being none combative)
The cooldown for the warfund should start once the current person using it dies or disconnects to prevent multiple CI from having the role at the same time


as something similar been suggested before? Not that I know of

Possible Positives of the suggestion (At least 2): Allows those members in CI who want to RP within a certain department a way to do so without having to have the fear of their disguise leaving, or not having the correct information such as a high humes level since they are considered a foundation staff member.
Gives CI an additional way to scout within the site and spend their warfunds in off hours, Since it isn't combative it wouldn't affect server pop as much as a deepcover raid


Possible Negatives of the suggestion: Potential chance of metagame through the voice of CI players and its hard to moderate what the players are doing on the class without getting a staff member involved (IE i let a Delta onto the class and they act combative despite being ordered not to)

Based on the Positives & Negatives, why should this suggestion be accepted: I believe the suggestion gives more RP to a lot of departments on the server
It makes E-11 have to scrutinize documents more before authorizing samplings/Tests
it makes ISD keep a look out for policy breaks on CL4 staff (Trying to weed out potential DCs)
It gives GSD reasons to look over the test before it is conducted to make sure that everything is following policy
 
sounds great but to be honest I'd be more in favor of giving CI direct access to permanent disguises through warfunds, as you said DC is hard to RP with because you are always threatened with losing your disguise so that could effectively remedy that + wouldn't require a whole new role with a set of rules

pinhead i dont wanna alarm you but they mentioned sample rp in it
 
I should've stated that yeah, CL4 biometric would be a little much, I was more referring to CL3 biometic to allow us to to find documents and the such
To elaborate on what I said.

The Bio Cl3 and Non Bio Cl4 could be used to access most relevant disguises. Making Cl3 the most optimal, and giving a slight risk to a cl4 disguise as you'd need to pull out a cl3 to access any bio doors.
And yeah, a bio cl4 would be off the table. As with it you could just do stuff like waltz into 008 and only have to hack the airlock.

Could maybe even give the cards that they have some minor error, like a misspelled word, or number inplace of a word (E.G. Secur1ty Captain).
 
This would be balanced if all factions could do it to each other, or make it configurable so that factions can be added and removed from other factions. For example Foundation can do it to CI but then if Foundation and GOC go to war then make it so Foundation can do it to GOC also.

If CI alone gets this then why are CI getting more buffs as last I checked they dont struggle to do DC Infils so why make it easier.
 
This would be balanced if all factions could do it to each other, or make it configurable so that factions can be added and removed from other factions. For example Foundation can do it to CI but then if Foundation and GOC go to war then make it so Foundation can do it to GOC also.

If CI alone gets this then why are CI getting more buffs as last I checked they dont struggle to do DC Infils so why make it easier.
"These operatives would be considered non combative and would be unable to breach SCPs, Acting as support for CI that raid or collecting items such as samples without being discovered and being held to the same standard as other personal on site"

When are we getting the non-combative Nu-7 buff?
 
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This would be balanced if all factions could do it to each other, or make it configurable so that factions can be added and removed from other factions. For example Foundation can do it to CI but then if Foundation and GOC go to war then make it so Foundation can do it to GOC also.

If CI alone gets this then why are CI getting more buffs as last I checked they dont struggle to do DC Infils so why make it easier.
I wouldn't be opposed to GOC getting it i guess? They have enough warfunds options in my opinion and with the upcoming rework to orange suit i don't believe they need it.
For foundation getting a option like this im heavily against it, Both GOC and CI dont have as many members stationed to their FOBs/Bunks compared to foundation, So it would be so much easier members of the group to weed out those who don't actually follow the cause.
Compare that to foundation who has people always coming in and out of being stationed on site, with such large numbers on site ISD wouldn't be able to get a full idea behind every members ideologies.
My idea for this was either that a existing member of the foundation in RP was converted to the cause of CI, be that either a calling from the engine or simply just being paid off by the insurgency, Them valuing the money more than they value their loyalty, This is why they'd still be opposed to releasing SCPs directly or being unwilling to bear arms due to them coming from a non-military background
 
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