Rule Suggestion CI limitations during low pop [US]

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John Schnatter

Well-known Member
Jan 21, 2025
24
2
41
What does this suggestion change/add/remove:
Some form of limits to CI operations within the site during low-pop hours. I recently endured a 5-hour on-and-off raid of disguised D-class and CI nearly taking over the entire site, killing people who are making chems in a secluded area, kidnapping the same people 3+ times in a row within a 2-3 hour window, and holding people for over an hour.

I suggest either a rule limiting operations to once every [SUM OF REASONABLE TIME when BELOW CERTAIN PLAYER COUNT] or making hostile frontal assault raids on site not allowed under a certain PLAYER COUNT instead of the ridiculous rule I heard when discussing this issue of "4+ mtf units = raidable" (esspecially since apparently, they can flag on mtf units, take a picture of that, and then flag back onto ci and use that picture as proof there are enough mtf to raid?), as this rule does not take into account the amount of CI that can raid. The current setup allows a disproportionate amount of CI to enter the site, like what we had today with 10+ CI sitting in medbay, completely oppressing site personnel, while there were maybe 10 combatives in total, some of whom we were spending their time decorating checkpoint charlie.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find within recent threads. Please let me know if I am incorrect.

Possible Positives of the suggestion (At least 2):
Server health in the low-pop and even medium-pop environment

Possible Negatives of the suggestion:
Complaints from CI members who regularly play low-pop hours.

Based on the Positives & Negatives, why should this suggestion be accepted:
Yes. I just watched an extremely dedicated consultant rage quit from the server after being kidnapped 2-3 times within the same raid and dying when someone attempted to kidnap him again while holding a fresh batch of expensive and rare chemicals. Not because he was armed or defending himself, but because a d class who had teamed with the CI felt a little trigger happy and decided to shoot the consultant for fun.

Allowing this to happen regularly is not good for server health.
 
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However, I agree with you that what US CI are doing is really bad if what's said word for word is true and that should be brought up to SL+ and dealt with on the US side. On UK CI, this doesn't really happen. Non combatives are left alone unless they pull some stupid shit, and researchers making chems would left to do what they want to.

Personally I led a later night d block raid. It was lower pop so we just entered and stole a d class, held d block for a few mins, and extracted. UK CI leadership emphasises care for server health with raids, and this is something that's done without rules to prevent raids at certain times and player populations. I think instead of rules that cover both UK and US, SL should talk to US about taking from UK and thinking more about server health when they do their raids.
 
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The more you limit what people on the server can do because you don't agree with the way the server should work leads to less fun and more ruleplay
He’s asking not to get shot while making chems by a bunch of sweats. He’s not asking for total CI annihilation. Like randomly shooting people over and over is not RP is just stupid. But muh my fun.
 
Is this an official SL ruling...? Because I'm going to be honest, This doesn't make sense, Their "RP reason" to kill anyone on site can be "The engine told me to kill foundation" or "I didn't want them to comms in my location"

Oh no! CI have to have an actual reason to kill someone? What do you mean I cant gun down the chemist that was alone in chem labs! This is unfair!
 
Oh no! CI have to have an actual reason to kill someone? What do you mean I cant gun down the chemist that was alone in chem labs! This is unfair!
I would barely call CI a RP faction, CI is a mind controlled bunch of peons that run at foundation and kill them because the engine compels them to, Your logic is flawed as SOON as you try to give justification for CI not to kill people because they are not free thinkers, They kill foundation that is their purpose.
 
I would barely call CI a RP faction, CI is a mind controlled bunch of peons that run at foundation and kill them because the engine compels them to, Your logic is flawed as SOON as you try to give justification for CI not to kill people because they are not free thinkers, They kill foundation that is their purpose.
While yes that's true in lore, this is a videogame. Not every bit of SCP lore translates directly to an RP server on gmod, and you have to remember that fun has to be balanced. I'm sure you'll do just fine not killing that lone chemist making chems in the lab.
 
While yes that's true in lore, this is a videogame. Not every bit of SCP lore translates directly to an RP server on gmod, and you have to remember that fun has to be balanced. I'm sure you'll do just fine not killing that lone chemist making chems in the lab.
Half of the suggestions made are "Its in the lore so we should have it", I don't believe killing chemists should be considered RDM but like, its just a dick move, if a DC needs card they need a card, unfortunately i can see why DCs would go for chemists, they are in a secluded area with no gensec presence
 
I would barely call CI a RP faction, CI is a mind controlled bunch of peons that run at foundation and kill them because the engine compels them to, Your logic is flawed as SOON as you try to give justification for CI not to kill people because they are not free thinkers, They kill foundation that is their purpose.
Fairly certain this part of CI lore is very subjective. I operate under the belief that CI is just a cult, they follow an individual known as "The Engineer" who claims to be the voice and will of "The Engine," sound a lot like a cult following a singular charismatic individual claiming to be some sort of prophet.
 
Fairly certain this part of CI lore is very subjective. I operate under the belief that CI is just a cult, they follow an individual known as "The Engineer" who claims to be the voice and will of "The Engine," sound a lot like a cult following a singular charismatic individual claiming to be some sort of prophet.
Okay, but wouldn't the directive be the exact same? the engineer speaks for the engine even if it is a false god he would relay those orders to the command structure of CI, Which would order it to those below them (Alphas most likely being mercenaries or liberated dclass if they are not mind controlled) to eliminate anyone within the site since they aren't followers of the cult?
 
Yes. I just watched an extremely dedicated consultant rage quit from the server after being kidnapped 2-3 times within the same raid and dying when someone attempted to kidnap him again while holding a fresh batch of expensive and rare chemicals. Not because he was armed or defending himself, but because a d class who had teamed with the CI felt a little trigger happy and decided to shoot the consultant for fun.

Allowing this to happen regularly is not good for server health.
How is this CI's fault