What does this suggestion change/add/remove:
Add a mechanic where time spent doing a task rewards a player with more health or armour. It could be an added bonus for CMissions, a chemical that can only be created once and cannot be stored, a series of tasks to create/develop more armour. An advanced armoury item with an hours cooldown, an SCP that needs to be interacted with or stolen, an item bought by MC&D. Anything that will allow players to gain an advantage as long as they are willing to put in the appropriate effort to do so.
Possible Positives of the suggestion (At least 2):
+ Instead of begging for rebalances players can actively work on getting the advantage they need.
+ R&D/Quarter mastery RP could be added to factions that need more passive RP, such as CI.
+ It's another activity for combative factions to engage with.
Possible Negatives of the suggestion:
- Could be hard to balance.
- Can be abused if not balanced correctly.
- Dev time to develop which is needed elsewhere.
Based on the Positives & Negatives, why should this suggestion be accepted:
Especially whilst playing CI, I've noticed since the removal of dynamic damage resistance that raids and other combative situations end in the same way, 10-20 people being completely wiped out by 2 firing lines. This suggestion allows for effort to be rewarded, if done right this cannot become unbalanced or favour any one faction as it will allow for any player who dedicates time to doing 'task' to be rewarded with 'buff'. The CMission system is very similar to what I intend the implemented version of this suggestion to be like, except it will be available constantly and with different rewards.
Add a mechanic where time spent doing a task rewards a player with more health or armour. It could be an added bonus for CMissions, a chemical that can only be created once and cannot be stored, a series of tasks to create/develop more armour. An advanced armoury item with an hours cooldown, an SCP that needs to be interacted with or stolen, an item bought by MC&D. Anything that will allow players to gain an advantage as long as they are willing to put in the appropriate effort to do so.
Possible Positives of the suggestion (At least 2):
+ Instead of begging for rebalances players can actively work on getting the advantage they need.
+ R&D/Quarter mastery RP could be added to factions that need more passive RP, such as CI.
+ It's another activity for combative factions to engage with.
Possible Negatives of the suggestion:
- Could be hard to balance.
- Can be abused if not balanced correctly.
- Dev time to develop which is needed elsewhere.
Based on the Positives & Negatives, why should this suggestion be accepted:
Especially whilst playing CI, I've noticed since the removal of dynamic damage resistance that raids and other combative situations end in the same way, 10-20 people being completely wiped out by 2 firing lines. This suggestion allows for effort to be rewarded, if done right this cannot become unbalanced or favour any one faction as it will allow for any player who dedicates time to doing 'task' to be rewarded with 'buff'. The CMission system is very similar to what I intend the implemented version of this suggestion to be like, except it will be available constantly and with different rewards.