Denied CI/MTF/GOC Overheal mechanic

This suggestion has been denied and will not receive development.
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L.Saint

Active member
Jul 21, 2022
203
36
21
What does this suggestion change/add/remove:
Add a mechanic where time spent doing a task rewards a player with more health or armour. It could be an added bonus for CMissions, a chemical that can only be created once and cannot be stored, a series of tasks to create/develop more armour. An advanced armoury item with an hours cooldown, an SCP that needs to be interacted with or stolen, an item bought by MC&D. Anything that will allow players to gain an advantage as long as they are willing to put in the appropriate effort to do so.

Possible Positives of the suggestion (At least 2):
+ Instead of begging for rebalances players can actively work on getting the advantage they need.
+ R&D/Quarter mastery RP could be added to factions that need more passive RP, such as CI.
+ It's another activity for combative factions to engage with.

Possible Negatives of the suggestion:
- Could be hard to balance.
- Can be abused if not balanced correctly.
- Dev time to develop which is needed elsewhere.

Based on the Positives & Negatives, why should this suggestion be accepted:
Especially whilst playing CI, I've noticed since the removal of dynamic damage resistance that raids and other combative situations end in the same way, 10-20 people being completely wiped out by 2 firing lines. This suggestion allows for effort to be rewarded, if done right this cannot become unbalanced or favour any one faction as it will allow for any player who dedicates time to doing 'task' to be rewarded with 'buff'. The CMission system is very similar to what I intend the implemented version of this suggestion to be like, except it will be available constantly and with different rewards.
 

L.Saint

Active member
Jul 21, 2022
203
36
21
-support

Describing the destruction beam effects. Extra health shouldn’t be easy to get
Nothing suggested the implemented feature should be easy, just available at all times, it also doesn't need to be as powerful as the ADB effects. Just an advantage anyone can get if they put in the 'appropriate' amount of effort for it.
 

Michael Dzhetnikov

Civil Gamers Expert
Mar 22, 2022
618
64
91
No, bad idea, instead give all medics Medi Guns and when they heal enough they charge and become invincible.



+Support
 

Snowson

Active member
Jun 20, 2023
47
11
21
-support
I am strongly against any system that increases anyone's health substantially beyond other players
 

Scopes

Well-known Member
May 2, 2022
331
70
41
19
Michigan
-Support

Combat is already good enough. We need more roleplay rather than 24/7 combative situation.
 

Bohemia

Active member
Oct 23, 2022
442
104
21
+ Support

Roleplay is already good enough. We need more combat rather than 24/7 roleplay situation.
 
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L.Saint

Active member
Jul 21, 2022
203
36
21
-Support

Combat is already good enough. We need more roleplay rather than 24/7 combative situation.
There is RP in getting these advantages. Whether it be R&D or quarter mastery. It's not just something that can only affect combat.
 

verybobby

MRP War Criminal
Donator
Oct 10, 2022
393
32
21
Suggestion Denied

Hi @L.Saint,

Thanks for taking the time to make a server suggestion. We do not plan on adding tasks/missions to gain more health or armor, as this would cause balancing issues and is highly unneeded.

Your suggestion will now be locked and marked as denied.​
 
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