What does this suggestion change/add/remove:
Adding the ability to buy beakers and centrifuge vials to CL4 positions to Medical and Research jobs (also this could be done with checking if they have the proper donation rank maybe allowing them to spawn beakers and such might be hard work though)
Has something similar been suggested before? If so, why is your suggestion different?:
To my knowledge no.
Possible Positives of the suggestion (At least 2):
Allows people to stay on job.
Gives a simple benefit to people who decide to play RP heavy classes.
Possible Negatives of the suggestion:
Now beakers and Vials are not just donator only
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion is intended for Consultants and Researchers who are unable to make simple chemicals or treat someone because the centrifuge vials are absent. The main idea is to provide a small benefit to RP classes, helping those focused on RP to have a smoother experience. This encourages players to engage with RP-oriented roles by offering modest rewards while maintaining the appeal of donation perks, since it is still easier to donate to become a chemist than to complete all the requirements to become a consultant.
Adding the ability to buy beakers and centrifuge vials to CL4 positions to Medical and Research jobs (also this could be done with checking if they have the proper donation rank maybe allowing them to spawn beakers and such might be hard work though)
Has something similar been suggested before? If so, why is your suggestion different?:
To my knowledge no.
Possible Positives of the suggestion (At least 2):
Allows people to stay on job.
Gives a simple benefit to people who decide to play RP heavy classes.
Possible Negatives of the suggestion:
Now beakers and Vials are not just donator only
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion is intended for Consultants and Researchers who are unable to make simple chemicals or treat someone because the centrifuge vials are absent. The main idea is to provide a small benefit to RP classes, helping those focused on RP to have a smoother experience. This encourages players to engage with RP-oriented roles by offering modest rewards while maintaining the appeal of donation perks, since it is still easier to donate to become a chemist than to complete all the requirements to become a consultant.
Last edited:
Donator
Game Master