Class-D Bottlenecked

ScavBane

Member
Jun 25, 2025
13
2
11
What does this suggestion change/add/remove:
I'm asking for the vent through maintenance tunnel to be lowered to level 2, and the rest to be level-1.
Grant scrap bonus for completing test, up to 300.
Allow Items in D-Block to be converted to scrap. (Obtained guns that no one likes as well as keycards to be destroyed.)
Airlock to be made Level-1 Clearance.
Class-D watchtower & Area behind it connecting it to hallway to corridors outside Medbay and LCZ to be walled off.
Vent Area in electrical room above medbay that Class-D can use to vent to another room such as around LCZ. Only accessible by Class-D, other personnel are not allowed. Install camera system in vents for security to catch Class-D in their spare time.

Has something similar been suggested before? If so, why is your suggestion different?:
N/A

Possible Positives of the suggestion (At least 2):
+ Much More fun For Class-D Escaping which has nothing in it right now.
+ The reason why so little Class-D are online for testing currently especially for Uk servers is because it's boring and uneventful, so literally make it more fun.
+ Makes it more fun to be in research for scrap bonus.
+ Allows us to trade in useless guns and keycards that we collect from dead guards into scrap.
+ The Airlock being Level-2 on the outside but level-1 on the inside shows a deep leniancy towards foundation. However, even if the airlock was level-1. Escaping D-Class would not become a problem.
+ Makes watch tower a useful escape point for Class-D as well as more protected from SCP breaches when they run into D-Block.
+ The random electrical room to have more purpose other than fixing.
+ Vents being more widespread with camera systems makes it more like a scary game, idk. FNAF prob.
+ Just more things to do with Class-D


Possible Negatives of the suggestion:
- More Escaping I guess, sucks for foundation but foundation rn I've seen waddling around, saying they're bored when doing nothing, might as well throw an escaping D-Boy at them.
- Gensec have to do their job.
- Airlock makes credential sense and cadets can't be locked in D-block anymore.
- Watch tower being walled off feels weird immersively but then again we have Juggernauts that can survive being crunched by 682, so immersion isn't great anyway.
- Vents in foundation can lead to big problems.
- Class-D having fun is illegal. Escape RP is constantly said not to be the purpose of the server in which I say. "60% of the server is Chaos Insurgency, and SCP's only make up about 1% of the RP outside breaches."

Based on the Positives & Negatives, why should this suggestion be accepted:
I hope for at least like one of these to get through, I just threw a slate of shit I think could make Class-D more fun, but I'm hoping the comment section down below can provide feedback on how these can be adapted to make it more enjoyable for the D-Boys.


But to clarify to say that Class-D RP should not be developed because of how pathetic the rest of the foundation is currently is no excuse. You should opt to improve every type of roleplay, and if you improve one that makes it dramatically annoying for the other departments, you then can seek to improve those departments by looking at the problems.

Just because your RP department is doing terribly and will be made worse by someone else getting something better, doesn't mean we shouldn't make no/barely any changes. This just leads to stagnation and that leads to nowhere. Seek to make the best roleplay out of every department one-by-one.
 
Last edited:

ScavBane

Member
Jun 25, 2025
13
2
11
-Support

D-Class is balanced... These changes would make D-Class escaping way too easy.
Keeping all things balanced is not possible.

and keeping things balanced doesn't make it fun, just angers people who sweat at games which isn't the point of the server, and they need to spend more time on something else.

Class-D are newcomers of the server and deserve to have the best experience possible before integrating with the rest.
 

ScavBane

Member
Jun 25, 2025
13
2
11
believe it or not, the Class-D gameplay loop isn't to constantly escape and kill people!
Expanding their opportunity is great, which is why I opted to make it beneficial for Class-D who get tested to get scraps as bonus rather than just Karma which has proven useless so far as the jobs provide nothing.

Another suggestion I should've included is to allow Class-D to obtain scraps from jobs rather than it just being looking at a desk for 40minutes hoping for somebody to start an RP scenario.
 
Honestly - Why not confer bonuses to D-Class who create RP?

I can empathise with the D-Class gameplay loop being both frustrating and unintuitive, which is sort of how I feel about it, too - Not really a good thing for what is intended to be the introduction to the server. I feel like there should be more incentivisation to participate in RP, which could reasonably take the form of making escape easier to some degree?

I especially like the scrap bonus for tests.

Also,
Class-D watchtower & Area behind it connecting it to hallway to corridors outside Medbay and LCZ to be walled off.
Are you asking for the door that was literally just added to the overwhelming request of many, to be removed?:skull:

Honestly, D-Block overall could use a rework IMO. I think that the gameplay loop and map space that is effectively meant to be dedicated to hooking new players onto the server could definitely be doing a better job than it is. It feels stiff and chore-ish. I feel like what you're asking for exactly is a little crazy, but I can sense something sorely needed in the spirit of what you want. Just don't expect all of this to be accepted.
+Support to an extent
 

ScavBane

Member
Jun 25, 2025
13
2
11
Honestly - Why not confer bonuses to D-Class who create RP?

I can empathise with the D-Class gameplay loop being both frustrating and unintuitive, which is sort of how I feel about it, too - Not really a good thing for what is intended to be the introduction to the server. I feel like there should be more incentivisation to participate in RP, which could reasonably take the form of making escape easier to some degree?

I especially like the scrap bonus for tests.

Also,

Are you asking for the door that was literally just added to the overwhelming request of many, to be removed?:skull:

Honestly, D-Block overall could use a rework IMO. I think that the gameplay loop and map space that is effectively meant to be dedicated to hooking new players onto the server could definitely be doing a better job than it is. It feels stiff and chore-ish. I feel like what you're asking for exactly is a little crazy, but I can sense something sorely needed in the spirit of what you want. Just don't expect all of this to be accepted.
+Support to an extent
Maybe it can be removed, but if they desire for it to be removed. They'd have to make other escape opportunities more useful such as... maintenance tunnel escape which literally leads to the same location as the watch tower. So that's why I should ask, should you add an extra wall or make that maintenance tunnel at least go somewhere else.
 
-support

I Understand your frustrations regarding the current situation D-Class find themselves in with little to no ability to escape, Once again i re-iterate that they are supposed to be given a very hard time in doing so.

Incase you're wondering, D-Class Vents and their tunnels are KOS, so if it's a code 2 and D-Class are spotted in there they will be magdumped soon as possible by anyone who is up there, who will likely be an MTF Operative due to how unaware GSD are of that route, and MTF Operatives aren't gonna give you much leeway as you well know.

Not to mention that the airlock becoming CL1 allows Mingy Researchers, Janitors, IT Techs and Engineers to just bum rush in at any given time, and they are already doing all of that to either completely and outright FailRP or to supply them with guns, which is also FailRP And Treason.

As for the new vent system, That pretty much gives GSD a FNAF-2 Ability of watching cameras, instead of murderous animatronics it's murderous D-Class and knowing GSD, They will neglect this duty pretty easily.

Finally, I am with you completely on research for D-Class being completely a neglected and underdone aspect, Not to mention that this very thing is VERY Crucial to the Foundation, both practically and literally since it is how they get their knowledge both ingame and in lore.
 
I'm personally mixed
I do like the concept of being able to trade in items for scrap, especially when you stack up five pistols from scrap piles. However a lot of the other things I disagree with

"Airlock to be made Level-1 Clearance." You guys already get CL 2 cards from the scrap vendor, assuming everything in this change is implemented all you would need is 200 scrap to start spamming the door and threatening to push out. It's already annoying when one D-Class does it, I dread to imagine it never ending.
"I'm asking for the vent through maintenance tunnel to be lowered to level 2, and the rest to be level-1." Very similar to the previous topic, but I'm curious why the maintenance tunnel to level 2? The door is biometric so it'll just be an easier hack, which is kinda annoying but nothing we can't handle.
"Class-D watchtower & Area behind it connecting it to hallway to corridors outside Medbay and LCZ to be walled off. and
Vent Area in electrical room above medbay that Class-D can use to vent to another room such as around LCZ. Only accessible by Class-D,"
Could you explain more what you mean by these? Not entirely sure what you're asking for with these.
"other personnel are not allowed. Install camera system in vents for security to catch Class-D in their spare time." It's a pain to get anyone on the cams, this would kinda be pointless.
"Grant scrap bonus for completing test, up to 300." I completely agree with this actually, XP and karma is only so much of an incentive to test. A reward that can be exchanged for items would encourage D-Class to test more and possibly discourage people from killing anyone going on tests.
"- Gensec have to do their job." I dislike the notion that we "never do our jobs". We are General Security, which means we go well beyond D-Block. I understand sometimes D-Block is slow but there is always at least some of us trying.
"- Class-D having fun is illegal. Escape RP is constantly said not to be the purpose of the server in which I say. "60% of the server is Chaos Insurgency, and SCP's only make up about 1% of the RP outside breaches."" Another notion I dislike. If D-Class fun is illegal, there would be no D-Class Type Blue, the Scrap Vendor would offer very little, if anything, and we would just keep you locked in the cells until we needed you. No courtyard to run around in. You have some concessions, is it still unfun? Sure, but it's not like you can't have fun at all. The tools are there for some fun.
 
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Jordie

Civil Gamers Expert
Nov 20, 2023
75
10
61
not on cn
- Support it is already to easy for d class too escape they don’t need for other ways to get out

Specific notes: nobody uses cameras, making airlock level 1 is making it easier to hack what means security would need to get it fixed more often
 
May 18, 2024
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3
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I made a suggestion for a fix to the d-class escape issue it should provide new opportunity to escape whilst not making it too easy i do feel your pain but lowering clearance level wont work as d-class already hack those doors too easily i would rather you make more use out of the vents which is by far easier to escape through than going directly through airlock or catwalk although you need to be good at hacking this is to keep it balanced after all this is scp rp not prison rp. https://civilnetworks.net/community/threads/ventilation-system-update.33006/