What does this suggestion change/add/remove: This suggestion will lower the current combat medic slots from 6 to 4 (maybe 3) and add medic jobs to AO/E-11.
This could be the loadouts and slot caps for the jobs if they are accepted.
E-11 medic
Erad
M9
First aid kit
Defibrillators
Rope leash
Infection testing kit
Clipboard
Slot cap-4
Omega-1
AK74M or PP-19-01 Vityaz
M9
First aid kit
Defibrillators
Rope leash
Infection testing kit
Clipboard
Slot cap-2
Alpha-1
CQ300 Lynx or PP-19-01 Vityaz
M9
First aid kit
Defibrillators
Rope leash
Infection testing kit
Clipboard
Slot cap-2
*All these jobs would require the medical license to be played.*
Has something similar been suggested before? If so, why is your suggestion different?: There should be another suggestion out there like this but i think it was from a player that has been banished to the shadow realm so I'm going to say no.
Possible Positives of the suggestion (At least 2):
-This can heavily help out E-11 when fighting scps as they have no extra support other than getting field kits from dispensers and hoping they don't die and have to wait 20 minutes for another or waiting for combat medic to help with the breach if they ever do.
-On the AO side of things this mainly helps with the protection or saving the life of our VIP without having to drag them to medical or run to a dispenser.
Possible Negatives of the suggestion:
-Combat medic slots being lowered so some medic mains may be angry about this
- May take away some RP from medical as if these jobs are being played they are less likely to see them unless for fractures or sickness
Based on the Positives & Negatives, why should this suggestion be accepted:
-I feel like this should be accepted because it will improve support side of things in these regiments while not taking to much away from the medical team. i feel the combat medic job is used to but you don't always see max 6 people playing unless you got some people that are GOI mains that just want to chill on the job or MTF mains trying to do the same. overall i don't believe this will be an overpowerd thing we can put through a TEST PHASE like the NU7 jugg for a week or 2 to see how it will be balanced in combat and RP.
This could be the loadouts and slot caps for the jobs if they are accepted.
E-11 medic
Erad
M9
First aid kit
Defibrillators
Rope leash
Infection testing kit
Clipboard
Slot cap-4
Omega-1
AK74M or PP-19-01 Vityaz
M9
First aid kit
Defibrillators
Rope leash
Infection testing kit
Clipboard
Slot cap-2
Alpha-1
CQ300 Lynx or PP-19-01 Vityaz
M9
First aid kit
Defibrillators
Rope leash
Infection testing kit
Clipboard
Slot cap-2
*All these jobs would require the medical license to be played.*
Has something similar been suggested before? If so, why is your suggestion different?: There should be another suggestion out there like this but i think it was from a player that has been banished to the shadow realm so I'm going to say no.
Possible Positives of the suggestion (At least 2):
-This can heavily help out E-11 when fighting scps as they have no extra support other than getting field kits from dispensers and hoping they don't die and have to wait 20 minutes for another or waiting for combat medic to help with the breach if they ever do.
-On the AO side of things this mainly helps with the protection or saving the life of our VIP without having to drag them to medical or run to a dispenser.
Possible Negatives of the suggestion:
-Combat medic slots being lowered so some medic mains may be angry about this
- May take away some RP from medical as if these jobs are being played they are less likely to see them unless for fractures or sickness
Based on the Positives & Negatives, why should this suggestion be accepted:
-I feel like this should be accepted because it will improve support side of things in these regiments while not taking to much away from the medical team. i feel the combat medic job is used to but you don't always see max 6 people playing unless you got some people that are GOI mains that just want to chill on the job or MTF mains trying to do the same. overall i don't believe this will be an overpowerd thing we can put through a TEST PHASE like the NU7 jugg for a week or 2 to see how it will be balanced in combat and RP.