I wanted to share my thoughts on playing as SCPs in the game. Specifically, I paid $30 for Type Green, but unfortunately, I find it almost impossible to enjoy playing as them due to certain issues.
The main problem is the lengthy breach cooldown. As it stands, I can only breach three times a day, sometimes even less, due to my work and school commitments. The current 5-hour cooldown period means that if I miss a breach or if the server resets, I have to wait another 5 hours before attempting it again. This has led to me sitting in the same cell for well over 12 hours straight, which is not very enjoyable.
Additionally, the response from GENSEC is quite overwhelming. As soon as a breach happens, the loud alarm goes off, and all 20 GENSEC members seem to be immediately alerted and ready to rush the SCP. This quick and intense response results in breaches often lasting a mere 2 minutes before being taken down by the GENSEC.
To improve the gameplay experience for SCPs, I would like to suggest two changes. Firstly, I believe it would greatly benefit the game to have a shorter breach cooldown time, allowing players to have more opportunities to play as SCPs and enjoy that gameplay aspect without being limited too much by the cooldown.
Secondly, it would be more immersive and balanced if the GENSEC response to breaches was not as immediate and intense. Perhaps waiting for a minute or two before sounding the alarm and sending in the full force of GENSEC would allow SCP players to have a fighting chance and make the gameplay more engaging and strategic.
I hope the admin can consider these suggestions to enhance the gameplay experience for those playing as SCPs. Thank you for taking the time to read my concerns.
TLDR: Please consider making the breach cooldown shorter and delaying the loud GENSEC alarm and response to breaches to improve the gameplay for SCPs.
The main problem is the lengthy breach cooldown. As it stands, I can only breach three times a day, sometimes even less, due to my work and school commitments. The current 5-hour cooldown period means that if I miss a breach or if the server resets, I have to wait another 5 hours before attempting it again. This has led to me sitting in the same cell for well over 12 hours straight, which is not very enjoyable.
Additionally, the response from GENSEC is quite overwhelming. As soon as a breach happens, the loud alarm goes off, and all 20 GENSEC members seem to be immediately alerted and ready to rush the SCP. This quick and intense response results in breaches often lasting a mere 2 minutes before being taken down by the GENSEC.
To improve the gameplay experience for SCPs, I would like to suggest two changes. Firstly, I believe it would greatly benefit the game to have a shorter breach cooldown time, allowing players to have more opportunities to play as SCPs and enjoy that gameplay aspect without being limited too much by the cooldown.
Secondly, it would be more immersive and balanced if the GENSEC response to breaches was not as immediate and intense. Perhaps waiting for a minute or two before sounding the alarm and sending in the full force of GENSEC would allow SCP players to have a fighting chance and make the gameplay more engaging and strategic.
I hope the admin can consider these suggestions to enhance the gameplay experience for those playing as SCPs. Thank you for taking the time to read my concerns.
TLDR: Please consider making the breach cooldown shorter and delaying the loud GENSEC alarm and response to breaches to improve the gameplay for SCPs.