Content Meeting Discussion [Content Team Thread] Community Ideas and Feedback - Chaos Insurgency

This suggestion will be discussed at the next content meeting.

Tay

Super Advanced Expert Civil Gamer
Senior Administrator
SCP-RP Staff
Event Team
Donator
Group Moderator
Feb 4, 2023
257
119
111
Chaos Insurgency Feedback & Suggestions Thread

Help us make the main opposition to the Foundation a fun challenge.

Good morning Civil Gamers,

With the success of the two previous Community Ideas and Feedback threads, we have decided to create another for the Chaos Insurgency and begin making headway towards improving the faction both when playing as it and when facing it. We're aware that this will be a large task, and that lots of the community will have a bunch of different ideas, but with helpful debate, we aim to make the Chaos Insurgency a fair and interesting part of the server's gameplay loop.

So, whether you’re a DELCOM of the Chaos Insurgency, a Nu-7 PVT, part of DEA, a player who has interacted with them in roleplay, or simply just have ideas you think could help expand them as a whole, we want to hear it.

What We’re Aiming For:

We want the Chaos Insurgency to be:

  • A faction with a clear identity separate from others within the server
  • A collection of unique roleplay mechanisms that support a custom gameplay style not found anywhere else
  • A group that is a threat, but not overpowering
  • A functional yet fun way to disrupt Foundation, which has trade-offs for both sides and can be facilitated without combat as a first option
  • A collection of non-disruptive activities to counter downtime that can be done independently without involving other factions

Some things to think about:
  • What should the Chaos Insurgency be doing in between raids?
  • How would the ideal Chaos Insurgency raid hamper the Foundation while remaining fun for both sides?
  • Are there new tools, gear, or missions they could have?
  • Are there better ways to overhaul the Chaos Insurgency's combat identity, similar to the UNGOC's recent overhaul?
  • What resources or items could be added to the Chaos Insurgency that they can make use of, but are also desired and can be stolen/given to other factions, i.e. like the Neuro Controller.
  • Would you like to see the Chaos Insurgency being given new SCP/anomalous items, and do you have any recommendations?

If you’ve got feedback, ideas, or even flat-out concepts. Please post them below! Just try to be detailed so we can fully understand what you’re suggesting. We’re open to all kinds of input, whether it’s a small tweak or a major shift.

Please know, while we will be reviewing all feedback, this does not mean everything said will be accepted by default. Ideas and feedback will be tallied up in a suggestion thread for Content Team and Senior Server Leadership+ to review.

Keep the thread on topic and respectful. We're aware that some people have strong opinions about the Chaos Insurgency, but expressing these in a non-constructive way will result in deletion, and you may be reply-banned.


Thanks for helping us keep the Chaos Insurgency unique, cool, and fun.

– The Content Team
 
Hi! Small addition to my earlier post, in mention to Cheesy's point of making CI less powerfull on surface;

Provide GM-Objectives that provide specific kits on the same cooldown as the main raid. These kits can be balanced for the raids, while the normal kits that CI spawns with can be weakened sufficiently to make surface combat viable without F being curb-stomped by multiple PKM's!
 
I am too tired to write a full thingy but I'll put a general idea down. CI on surface needs to be less powerful, perhaps change their gun stats to reflect with this with higher spread but increased damage or something like that, give CI IEDs, The ability to setup roadblocks using a tool like in MRP, increase the incentive for CI players to play smart on surface instead of just running to F Hill and shooting.
What reason do CI need to be less powerful on surface? SOP players need to be smarter and not take the same route and run in a straight line. Like I have heard you say before "SOP have a losing mentality" if they played with more confidence they could do a lot better. From being in Nu7 recently I see the losing mentality which you talked about, SOP seem to just sit in base because "they will just die so no point" and when they do leave they just run into 4 CI then complain about it. Maybe the discussion should be how to improve the current state of SOP instead as if you start nerfing one faction just because the other is struggling you will have the same problem just on the other side.
 
What reason do CI need to be less powerful on surface? SOP players need to be smarter and not take the same route and run in a straight line. Like I have heard you say before "SOP have a losing mentality" if they played with more confidence they could do a lot better. From being in Nu7 recently I see the losing mentality which you talked about, SOP seem to just sit in base because "they will just die so no point" and when they do leave they just run into 4 CI then complain about it. Maybe the discussion should be how to improve the current state of SOP instead as if you start nerfing one faction just because the other is struggling you will have the same problem just on the other side.
Doing nothing isn't going to fix the losing mentality.
 
It's a Combat faction that provides a combat loop to the server.
It attracts players due to ease of access, 0 requirements except play on occasion, just combat; Roleplay optional.

Scrap it really.
How you can really "scrap" the "core" faction of the server? You would need to restart whole server to age 0 to make this work.

Not gonna play site 9 card here but this is a sad truth.