Shitty CI suggestions from the perspective of a CI LTCOM so probs bias
So what do i think / what did i think should be added to CI is quite a bit, with ultimately taking a lot of dev time to even get it to a level where most people can be happy with it. which is frankly is still impossible due to both of the servers having wildly differentiating opinions on CI. To state for the record the BEST combatatives are on CI on the UK. While US there on foundation AO and DEA, doesnt mean we dont have any it just to state for the record. but this is just the forethought so on to the actual points, and ive probably missed a lot and havent considered everything so give feedback or something.
NUMBER 1. CI BASE UPDATE
I cannot express how much this is needed before literally anything else. From RP, to raiding it, to just being in it is a shitty thing from square one. This is a old remnant from i believe very early on in the server with the only addition being the dirt bulkdoor in HCZ. but instead of just saying base update i would to i guess give a addition of rooms that are needed / changed not in order of importance
1. Interrogation room | Why does O1 have one but we dont, most of us are consider terrorist?
2. A actual lab | We are a group that USES scps WHY DONT WE HAVE CONTAINMENT CHAMBERS / SCPS ill get to that later.
3. More then 1 hallway | Make our rooms connect, think reserve bunkers if you play tarkov (IF YOU PICK USEC YOU ARE A BITCH)
4.Off limits area | Think a lower area for a archive, high grade SCPS, commanders office, a sub div room for like speical ops sub div something like that. Just something that is important. Give us something for new players to wonder and ponder about.
5. Containment cells for SCPS | Something for us to actual steal and weaponize scps, putting them in a chamber that actually locks them out for a time. of course only one, but this gives something for foundation to ACTUALLY RAID FOR. They need to get it back so they dont get it used on them.
6. A raid debrief rooms or presentation room | A room to actually show off projects for respective R&D and for raid leads to have a better stage then one they have
These are the 6 rooms i mainly want added / ideas, there are others but for now this will do.
Number 2. Changes to the DC system / Making DC non VIP
the second change but probably hardest is make DC non VIP as i believe it can be one of the most fun jobs to do RP on. But since its locked behind a pay wall it incentivizes shooting people. I know its the jobs CO to make the objectives and to make sure RP is being run. But it still brings the wrong idea to the role. Ultimately making it a non VIP role will not have people believe they have to do certain objectives or they are just wasting the slot and time.
This brings to the second change i would love to see which is a more passive DC rp in the form of a scout class or other recon. This way with this suggestion you still could keep DC VIP and add a scout job. TLDR just a disguise card, a pistol and a way to not equip any more guns.
but its a just a way to actual scout for main raids and a way for infils with focusing on gathering info and RP research while saving DC for more type of serious missions. of course this "scout" job will need some more rules and cooldowns for the raid but its purpose to encourage more passive RP not focused on killing at all and could even just not have a gun.
Number 3. Passive RP and ADD SCPS TO THE GROUP THAT IS SUPPOSED TO ABUSE THERE EFFECT
I agree that we definitely need passive RP more and for more focused centralized mission on our raids. Everyone has already stated it so just go read another suggestion about adding the option for a delcom to actual make a clear raid objective with a like thing on everyone's screen. but still we need to actual add checklistable objectives, that can be tracked, easy to see success, and actually different then just doing something different because you already breached 2 scps today. but besides raids let discuss somethings we could get for passive rp
1. Test on SCPS and research which should be added
2. Scouting jobs like the one i stated before
3. Tasks to do around the base like repairs and maybe some gun crafting
4. basically the other shit marvin already stated (crafting armor, comms spoofer and interceptors)
5. More incentive for Foundation to do infil raids so we can catch and interrogate
6. More surface SCPs. doesnt have to be playable ones maybe just ones that were left or put out on escape
but now onto SCPS WHY DO WE HAVE NONE, "Well that is because there a not a focus" MOTHERFUCKER IT IS CALLED SCP RP. you can talk about how to rp and the combat division in the server but still i really want to ask a question. which was when was the last SCP added to the server like a actual SCP not a GM one. it has been over 2 years, on the server that is CALLED SCP RP. ADD SOME TO CI AND JUST MORE IN GENERAL
but let me recommend some
SCP-207 | This one is really easy and should just be one at this point. Here a idea if you hate speed chems, add this to CI and then remove speed chems tell them to use the scps.
SCP-330 | I know this one is already in but make it where you can just actually pick up the candy and have it as a item.
SCP-1499 | WE HAVE A DIMESION SYSTEM USE IT.
SCP-009 | Add this one in foundation for another Code 3 breach and then make 008 harder. This way you can still do a code 3 breach with effects that are similar to 008 without dealing with the actual 008 problems and memory leaks
Here are just a few but read Marvin's ideas are pretty goated as well. these are just ones that exist and pretty easy
Number 4. Guns and loadouts / WHY DO WE HAVE GUNS FROM FLORIDA AND GEORGIA (kinda Georgia i mean mostly USA)
The fourth change while not as important i believe should still be stated. While we use guns from wherever we can get our hands on, we should ultimately atleast to keep a identity of some sort. why do we have the KSG and Ghost r5, i know the ghost R5 is proablely our best gun i think it should atleast be swapped with a different one to fit our more russian / eastern theme, so basically TLDR KSG goes to KS23 (ADD IT) and the Ghost R5 to AKZ or something
But the more important while still not important change. There is a loadout system, why do we keep making CI classes have everything. ill let content deal with the actual loadouts but for example. on Marksman you can have a class use the vss vintorez and ditch the SMG and smoke grenade and then the normal class with a SVD something like that.
Number 5. Anything else and all typing and no play makes Froggo a dull boy
add a way to passive hack out SCPS for stealing
Add a way to actually box SCPS and steal the inanimate ones with a actual limit besides which super / senior is feeling for the day
add motorbikes to CI with a sidecar and remove that one stupid ass truck
Remove TS in general, it feels like im talking at a bunch of skin walkers, how am i supposed to get info if this shit happens.
Stealing Docs make us able to do that even if its just copying the doc and not actual stealing it
Add a camera to DC
ADD CHEM GRENADES TO FRIDGES THE SUGGESTION ALREADY GOT ACCEPTED
add more ways for people to not treason RP but corruption RP where they get something from CI for the greater good or something.
Make assassations means something. Make it where if you get killed on like O5 or ECM you have a job ban for like 15 mintues, if it was RDM you can just get staff to job place you.
add a flame throwers or explosions expert
Surface Updates in generals, More trees, more civs, more houses and shit.
Add vents to EXFIL for ci for like XP or some other shit.
ok ingore all the errors and shit i proablely missed some stuff about thinking about the other side but im sure blob or like the uk -2 will say something about that and ill edit then