Content Meeting Discussion [Content Team Thread] Community Ideas and Feedback - E-11

This suggestion will be discussed at the next content meeting.

Snake

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Dec 20, 2023
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E-11 Feedback & Suggestions Thread

Help us fine-tune Site-65's primary SCP response force.

Hey everyone,

We’re putting this thread together to gather your thoughts on Mobile Task Force Epsilon-11 ("Nine-Tailed Fox"). how they function, what they bring to the table, and what could be improved to make them more balanced, interesting, and fun for everyone involved, including SCPs.

Whether you’re part of E-11, have interacted with them in roleplay, or just have ideas you think could help expand them as a whole, we want to hear it.

What We’re Aiming For:

We want E-11 to be:

- A MTF that feels elite and fun to play, but not overpowered
- A team with a meaningful gameplay loop beyond combat
- A role that's fun to play and isn't racking up burnout from constant SCP breaches
- A functional MTF that serves as the primary line between SCPs breaches and a Code Black
- A unique loadout system that's a well-rounded balance between lore, combat, and roleplay for both E-11 and the wider site​

Some things to think about:

- What should E-11 be doing outside of containing breaches?
- Are E-11 too strong or weak against SCPs? And what should they be?
- Are there new tools, gear, or roles they could have?
- Are there better ways to separate E-11 from other combat roles beyond just SCP combat?
- How can E-11’s containment tools or methods be more interactive?
- What would make playing in E-11 more rewarding in the long term to limit burnout?​

If you’ve got feedback, ideas, or even flat-out concepts. Please post them below! Just try to be detailed so we can fully understand what you’re suggesting. We’re open to all kinds of input, whether it’s a small tweak or a major shift.

Please know, while we will be reviewing all feedback, this does not mean everything said will be accepted by default. Ideas and feedback will be tallied up in a suggestion thread for Content Team and Senior Server Leadership+ to review.

Keep the thread on topic, we will be forced to reply ban people and delete messages if they don't contribute to the thread as a whole.


Thanks for helping us keep E-11 sharp, fair, and fun.

– The Content Team
 
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Allow us to know more things, declassify things for us.

In lore, we report under A-1, and directly underthat , O-5.

We should know about the warhead, we should know about who site inspection actually is ,even as level 3. This is just to add on to the "lore" part of us
I would agree with having that sentiment if E-11 was not structured the way it was right now. Right now they are Containment Units except a regiment not an elite response task force.
 
Aug 4, 2023
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if someone info breaches for no reason. its a failed infobreach, it has to be voided
If someone has the info and tells someone the info he knows. Then it's a IC issue.

So that means CI can't infobreach in site that there is a nuke and all foundation will die? So we talking about ruleplay here.
 

Citadel

Well-known Member
Apr 29, 2025
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Being completely honest? I believe the only way to save E-11 is to merge it into GSD. Finally have a site security for the entire site, gives the opportunity for a massive GSD overhaul with new jobs and rank structure. E-11 becomes ERT, can even play the E-11 entrance announcement when they are deployed.
 
Aug 4, 2023
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Being completely honest? I believe the only way to save E-11 is to merge it into GSD. Finally have a site security for the entire site, gives the opportunity for a massive GSD overhaul with new jobs and rank structure. E-11 becomes ERT, can even play the E-11 entrance announcement when they are deployed.
But what happens to the GSD level jobs? Do they become new deptrmant or something?
 
I don't have much experience or knowledge with E-11 so I'll give input based off a General Security standpoint.
We don't really mind what happens to E-11 as long as the players in the regiment are having fun. However if any change involves increasing GSD's responsibilities in HCZ we need more roles/slots to handle it. More SCUs and SRUs or a dedicated HCZ Officer role
 

Citadel

Well-known Member
Apr 29, 2025
3
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But what happens to the GSD level jobs? Do they become new deptrmant or something?
Either GSD level jobs are minimised and ranks are introduced early or, the level jobs stay and a rank structure is placed on top, the structure would incorporate advanced / HCZ elements of GSD but all under the chief of security which finally makes the job make sense with much more RP for everyone.
 
Allow us to know more things, declassify things for us.

In lore, we report under A-1, and directly underthat , O-5.

We should know about the warhead, we should know about who site inspection actually is ,even as level 3. This is just to add on to the "lore" part of us
Im going to be honest, This is both a terrible idea and this will not positively affect the gameplay loop for current or future E-11 members, That gives potentially a single new RP route for E-11 and makes them a target for DC kidnaps (Which isnt fun)
 
A good first step is to firstly identify the disparities between the UK and USA E-11, there's bound to be a reoccurring issue if the regiment itself is the problem.

Then we base change off those disparities. Is it truthfully damage? Quantity of breaches? Types of breaches that naturally overwhelm? E11 utility? Cooldown issues? Access to information? There's plenty of avenues that could go wrong but until we identify the issue for BOTH, the fixes will never stick as each server has a different diachotomy.
 
Aug 4, 2023
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A good first step is to firstly identify the disparities between the UK and USA E-11, there's bound to be a reoccurring issue if the regiment itself is the problem.

Then we base change off those disparities. Is it truthfully damage? Quantity of breaches? Types of breaches that naturally overwhelm? E11 utility? Cooldown issues? Access to information? There's plenty of avenues that could go wrong but until we identify the issue for BOTH, the fixes will never stick as each server has a different diachotomy.
At this point, rework the whole server OR release Site-9 faster. because i know making "Site-65 2.0" would be a fucking long dev time and take so much time from Site-9.
 
At this point, rework the whole server OR release Site-9 faster. because i know making "Site-65 2.0" would be a fucking long dev time and take so much time from Site-9.
I think its more of the issue that people are unwilling to accept that they are just two different servers, Same content but completely different communities who see problems differently and interact with the existing content differently
 
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Being completely honest? I believe the only way to save E-11 is to merge it into GSD. Finally have a site security for the entire site, gives the opportunity for a massive GSD overhaul with new jobs and rank structure. E-11 becomes ERT, can even play the E-11 entrance announcement when they are deployed.
What I said earlier
 
Jul 6, 2025
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[Content Suggestion] E-11 Tracker Job


What does this suggestion change/add/remove:

This suggestion adds a new job to the MTF E-11 Regiment called the “Tracker.” This specialist is equipped with trap based and tactical support utilities designed to slow, weaken, and contain SCPs more effectively. The Tracker is intended to be a support-heavy unit that helps tip the scales during containment breaches by deploying a range of area denial tools and immobilization equipment. This adds a tactical layer for coordinated containment rather than relying on casualty heavy engagements.

What exactly would the utilities be looking like? (Not all of them would have to be added but definitely would add some cool new utilities).

E-11 CSG Class (Moving E-11 Breacher to SGT)

~ Shock Grenade (Not an in-game item to my knowledge but essentially would serve as a slowing agent for all those afflicted by said grenade).

~ Electric Net Gun (Not an in-game item but would act as a gun that shoots a net which would completely hold smaller/humanoid SCPs for 3 seconds).
~ ERT Deployable Force Field (An in-game item with some tweaks making it weaker than the actual one ERT gets but definitely useful in allowing E-11 time to respond while simultaneously allowing E-11 more area denial within HCZ.)
~ Triggered Nerve Gas Mine (Not an in-game item but would essentially serve as an area denial mine which can only be triggered by SCPs).

- Kant Scanner
- SCP Cuffs
- FHR-40 (Or another Primary, not too familiar with the guns on the server)
- M9 (Secondary)
- Radio
- CL3 Card (with E11 CSG overrides).


~ Represents possible utilities that could be added/developed to this new class.

Has something similar been suggested before? If so, why is your suggestion different?
Not to my knowledge.

Possible Positives of the suggestion (At least 2):

Enhanced Strategic Depth:
The Tracker adds utility-based gameplay to E-11, encouraging coordination and preparation over pure reaction. It promotes control, chokepoint defense, and support-based playstyles.


Better SCP Containment Flow:
With tools like the Electric Net Gun or Shock Grenade, the Tracker can halt fast moving SCPs like SCP-076 providing precious seconds for team coordination.

Encourages Team Synergy:
Since the Tracker’s kit is not designed to solo contain SCPs, it forces cooperation, allowing others to capitalize on slows, stuns, or zoning traps.


Counter to Rush:
Many SCPs rely on speed or ambush tactics. Tools like the Triggered Nerve Gas Mine provide area denial, discouraging reckless charges or hiding in high-traffic locations.


Possible Negatives of the suggestion:

Balance Concerns:

Tools like stuns and gas can be overpowered if spammed or poorly balanced, potentially making the game frustrating for SCP players.


Potential for Abuse:
Improper use (e.g., spamming mines near SCP spawns or doors) could lead to unfun gameplay without proper cooldowns or placement limitations.

Based on the Positives & Negatives, why should this suggestion be accepted:

This Tracker role introduces a tactical backbone better reinforced by the fact that it is CSG+ to the E-11 lineup that promotes smarter engagements over bodies. With proper balance and limitations, the utilities proposed will significantly improve the containment process, especially in chaotic or multi-SCP breach scenarios. The addition of trap-based utilities offers a counter to fast or evasive SCPs while encouraging teamplay, preparation, and thoughtful positioning.
 
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mradam_123

Active member
Jun 28, 2025
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To the very few people who said "Replace E-11 with GSD" Here is why it doesn't make sense:

Site-65 is a high priority site with several anomalies that may cause mass casualties and even end of the world scenarios' if gotten out such as SCP-096, SCP-008, SCP-682. in the lore several MTFs such as E-11 and Nu7 have stationed at high priority sites to provide internal security.

To the people the stated "Replace E-11 with (Insert MTF)" here is why it also does not make sense:


First of all even if we did replace E-11 with these MTFs it would still have the same balancing problems its has today. Secondly, Nine tailed fox is one of the most recognizable MTFs out their, when people think or hear "Mobile Task Force" Epsilon-11 is probably the first thing that comes to mind and honestly achieving E-11 because of its status in the lore of SCP was a big part why I was dedicated to getting. and it also serves as an incentive to why many new players want to get it.

My idea to balance E-11 and make it fun?:
E-11 needs to buffed extremely when fighting SCPs like 076, TG, 8837, 7722 as when fighting these SCPs right now it s basically a death simulator. E-11 also needs devices to break up big groups of dangerous SCP combos such as TG and 8837 or 076 and 682, my idea is to make some sort of impact grenade that forces these SCPs to spread out. I also think E-11 needs more utility such as giving the E-11 breachers (Since there is only 2 of them) with weaker SCP Shields and also give E-11 when they flag on scramblers and NVGs (They are a containment force surely they should have items that are crucial to them at all times and this doesn't nerf 096 as most of the time his picture always pops up in LCZ in public and E-11 rarely die in 096 breaches)
 
Nov 8, 2022
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Replace E-11 with some other on-site MTF and make ERT a E-11 so it's a "Elite MTF"

Some MTF i would sugget are:
Zeta-9
Xi-8
Or a unique MTF that is not part of SCP canon but for server is a Jack Of All Trades: Eplison-54 "The Smart Ones"
If you want replace E-11 but keep the "Starter MTF", i would recommand by creating the unique MTF that is not part of the canon. Because every MTF must do something but not everything at ones. Do with Eplison-54 "The Smart Ones" or anything other unique non-scp canon MTF.

Because i would rather switch ERT with E-11 and put the E-11 "starter place". A unique, jack of all trades MTF.
I actually highly agree with this, E-11 in lore isnt usually stationed around site and are only called in when shit hits the fan. Replacing E-11 with a new regiment would give it some temporary fame and prestige. However, right now the reason E-11 isn't really fun is that I personally feel like there isn't any prestige associated with the job.

Other than that, fighting SCPS is generally the only fun thing E-11 gets to do in general. Maybe tweaking the fighting system would be nice, as the current one is kinda boiled down to shoot a mag die and run back and die again. There should be a more unique system for fighting SCP's, but I'd be damned if I could come up with one.
 
Aug 4, 2023
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To the very few people who said "Replace E-11 with GSD" Here is why it doesn't make sense:

Site-65 is a high priority site with several anomalies that may cause mass casualties and even end of the world scenarios' if gotten out such as SCP-096, SCP-008, SCP-682. in the lore several MTFs such as E-11 and Nu7 have stationed at high priority sites to provide internal security.

To the people the stated "Replace E-11 with (Insert MTF)" here is why it also does not make sense:

First of all even if we did replace E-11 with these MTFs it would still have the same balancing problems its has today. Secondly, Nine tailed fox is one of the most recognizable MTFs out their, when people think or hear "Mobile Task Force" Epsilon-11 is probably the first thing that comes to mind and honestly achieving E-11 because of its status in the lore of SCP was a big part why I was dedicated to getting. and it also serves as an incentive to why many new players want to get it.

My idea to balance E-11 and make it fun?:
E-11 needs to buffed extremely when fighting SCPs like 076, TG, 8837, 7722 as when fighting these SCPs right now it s basically a death simulator. E-11 also needs devices to break up big groups of dangerous SCP combos such as TG and 8837 or 076 and 682, my idea is to make some sort of impact grenade that forces these SCPs to spread out. I also think E-11 needs more utility such as giving the E-11 breachers (Since there is only 2 of them) with weaker SCP Shields and also give E-11 when they flag on scramblers and NVGs (They are a containment force surely they should have items that are crucial to them at all times and this doesn't nerf 096 as most of the time his picture always pops up in LCZ in public and E-11 rarely die in 096 breaches)
My opinion on this?
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