Content Suggestion Cyber Attacks

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What does this suggestion change/add/remove:
This Suggestion adds the ability to attack other factions through the great thing known as technology. Basically, there would be a new terminal/computer in every base. This includes CI, GOC, and Foundation. You would be able to select different cyber attacks like maybe one for GOC/CI to hack into Foundations security cameras for a limited amount of time.


All these attacks would have a reasonable cooldown. Now there might be one to temporarily shut down a factions comms (it’d be short but the cooldown would be long).

To remove these attacks before it affects anything, the faction must use their terminal/computer to use a te-5 or another minigame to remove it.

It would also take some time for the attack to go into affect. So if you hack a factions comms line, it’ll take 30 seconds to 2 minutes for it to take effect (content team can decide how long). During this time, the opposing faction can attempt to counter the attack. If they counter it, then it goes away and doesn’t do anything. However, if they don’t act quick enough their comms goes out for a tiny amount of time.

Factions could also raid other factions to hack their terminal/computer which would disable any inputs for some amount of time so that they don’t have to worry about cyber attacks.

Now, the only problem with this I can foresee right now is the fact GOC/CI doesn’t have cameras so it’s more unfair for them to be able to hack Foundations cameras. This is why Foundation would be able to hack something else they can’t, but currently I can’t think of anything.

Perhaps there could also be a cyber attack to open certain doors. This is why I would also suggest a Cyber Attack raid cooldown type thing. However, cooldowns on attacks would also fix that.

In summary, all factions would be able to hack each other (anonymously) but would be able to counter the attacks if they’re quick enough. It could be the same mini-game as the TE-5, or it could be an entirely new one that people have to learn. Attacks can range from opening doors, tapping into security cameras, to cutting a factions comms.


Allows more fun for GOIs/Foundation when they have nothing else to do.

Has something similar been suggested before? If so, why is your suggestion different?:

Not that I saw.

Possible Positives of the suggestion (At least 2):
- More things to do in downtime
- Allows a new playstyle


Possible Negatives of the suggestion:
- May get annoying after a while
- People don’t wanna sit at a terminal making sure their goi/foundation is fine.
- Dev Time (legitimately though)


Based on the Positives Negatives, why should this suggestion be accepted
Overall, this will bring an entirely new play style that can be changed to be balanced but people would most likely find it fun. To some people, it may look annoying to deal with, but with good enough cooldowns, people will begin to like it.


EDIT: I forgot to add but there would be player counts needed for cyber attacks. For foundation, most likely 60-70 or 4-6 SOP. Then GOC would need 6-8. Finally, CI would need 6-8.
 
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CI kick foundation while they’re down, raids are already 30 minutes long, now imagine not being able to call out CI too
It’d last only a minute. Plus it’d be Contents Team decision on how long it’d last and how long the cooldown would be. Also it’s not like they can’t defend against it. If you read the suggestion there would be a way to counter it.
 
+/- Neutral
I like adding another front through which GOis can attack another faction, but it'd be hard to work it in and balance it with the way raids currently work on the server.

The way I see it, CI gameplay at least could use some kind of non-disruptive passive assault method. When reading this, my first thoughts were either something along the lines of the old game Dystopia (a classic IMO) that was basically a traditional team shooter whose gimmick was that you could jack into a virtual space to fight there.

My other thought was something like a persistent virtual control points layer - The idea as it sits in my head isn't easy to describe, but this is basically what formed in my mind:
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Basically, the TF2 Control Points gamemode, but cyber warfare? My immediate thought was that you do a hack to capture the point or something. So you progress along the points towards your opponent and then if you get in, you get some kind of access or other useful boon. I think this idea specifically would have to lock below a certain playercount to prevent people taking advantage of low pop to unfairly progress it (below 70 maybe?)

Maybe also an additional optional configurable one that can be toggled on and off for event purposes, too.

I wouldn't mind toying around with this, tbh. I think there's something here, but I can't personally fully grasp it.
 
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+/- Neutral
I like the idea of having a Communications system inside the foundation/goc/ci that you could hack to disable their comms, just how reactor works with the lights. I however don't think having one you can use at any time will be beneficial for either side.

Additionally this would give techy's something else to repair especially if it's given some kind of minigame instead of the traditional hold left click.
 
we have considered something like this in the past, but honestly we cant see it working well at all, especially when we saw how aids MNScript was with people just taking the piss with hacking every 2 mins
That’s fair. Was the main problem just people spamming hacks? The intention of this suggestion is for long cooldowns and delays, player count requirements, and maybe add a rule cooldown somewhat like the MR and DC cooldown for certain attacks to allow for more fun for factions during downtime.
 
That’s fair. Was the main problem just people spamming hacks? The intention of this suggestion is for long cooldowns and delays, player count requirements, and maybe add a rule cooldown somewhat like the MR and DC cooldown for certain attacks to allow for more fun for factions during downtime.
TBF MNScript was not like uh cooldownwed to my knowledge but, it became a frustrating point for players, as it serverd as a thing for 1% of the playerbase to enjoy, and i just feel personally that this would just make it easier for raids to happen rather than being skill based and equalised by that, but I think if people wanted to disable CCTv there should rather be something deep covers have to get in and destroy or hack via a hard Minigame in some location or like take over a command hub where CCTv is displayed, but that then has a whole host of other issues.

As cyberattacking would be likely deployed from their base, meaning 0 effort to exert an attack on the foundation
 
TBF MNScript was not like uh cooldownwed to my knowledge but, it became a frustrating point for players, as it serverd as a thing for 1% of the playerbase to enjoy, and i just feel personally that this would just make it easier for raids to happen rather than being skill based and equalised by that, but I think if people wanted to disable CCTv there should rather be something deep covers have to get in and destroy or hack via a hard Minigame in some location or like take over a command hub where CCTv is displayed, but that then has a whole host of other issues.

As cyberattacking would be likely deployed from their base, meaning 0 effort to exert an attack on the foundation
Yeah that makes sense. What about maybe smaller scale hacks that get sent from a contested terminal on surface. Or maybe a terminal in each base like you said that deep covers could do. It just might be hard for Foundation to fight back since GOC and CI don’t really have that much room so being at the terminal would probably be quite harder, but a terminal on surface would allow more surface activity and for civis it could look like a normal computer that requires like a passcode or some sort of security measurement which is just the keycards / jobs.

And I could also see harder mini games like a multiple staged minigame to do more serious hacks.

And since it could be either somewhere actually contested on Surface or in each base it wouldn’t necessarily be a free raid advantage. However, if one faction has surface completely under control it may be a little harder to defend. So maybe in each base would be better.

Also, maybe in Foundation specifically since no one really mains tech expert on CI or GOC, the Tech Expert / Engineers can fix things like CCTV Compromises and gives them a bit more RP to work with other than wait for SCP to breach to fix doors or wait for CI/GOC to break and hack things.