What does this suggestion change/add/remove:
Reworking of the D-Class Riot System
Currently a lot of roleplay leaders are frustrated with the current state of the riot system recently added. The system seems to be heavily weighted in favour of D-Class and as such ruin the experience of the few people who choose to mainly play GENSEC. Before the riot system, D-Class could already regularly and easily access decent weapons and kill for higher tier weapons and cards. They were able to door fault doors, hold the outer D-Block area for an hour, and generally be a nuisance during breaches or raids. While this was annoying to combat, these were exceptional cases that felt special both as D-Class or as GENSEC. However, with some of the recent changes, the power has shifted completely into the D-Class's hands. Easy access to assault rifles, PDWs, magnums, and keycards at a massively reduced scrap while GENSEC's only benefit is they spawn with a sub-par SMG is frankly absurd.
Reworking the Riot System to claw back some of the scrap reductions, weapon additions, etc would help immensely with allowing GENSEC to have a more fair fight would massively improve their experience on the server.
I'm not great at giving exact values for suggestions but some examples would be:
Remove CL2 scrap cost reduction (Change from 200 > 500 during riots). They already can kill people more easily for cards, you don't need to make it easier for them to get out. Let them kill people and earn their freedom.
Remove sticky grenades from the shop or make them more expensive. Cadets would be the only ones to be one-shot by sticky grenades, everyone else has enough armor to tank it so they can get to a medic. This item specifically targets the newer players on the server and makes their experience worse.
Removal of the upcoming scrap cost reductions. It is already easy for people to gather large quantities of scrap (I have close to ~21k and I barely play D-class), a .44 magnum which is an incredibly effective weapon should not be 120 scrap.
This section may be update with more ideas but at the current moment this is what I've come up with. I'm worried about the upcoming changes to allow D-Class to spawn with armor during the riots effectively making them deal with people with 100/50, 250/50, and 150/50 on spawn.
Has something similar been suggested before? If so, why is your suggestion different?:
While it was discussed and changes were suggested informally, no forum suggestions were made to my knowledge.
Possible Positives of the suggestion (At least 2):
Improve new player experience when playing GENSEC
Decrease some of the overall havoc of the site to allow for proper roleplay to be conducted
Shift some of the balance back so personnel are fighting prisoners with weapons rather than effectively CI 2: Electric Boogaloo
Possible Negatives of the suggestion:
Make D-Class underpowered and not viable if balance changes are not done right
Worsen new player experience when playing D-Class (it's pretty fun for a new player to be able to easily access weapons and shoot whoever they'd like during a riot.)
Based on the Positives & Negatives, why should this suggestion be accepted:
The new player experience is actively be hampered by the shift in balance in favour of D-Class and disrupts the roleplay initiated by roleplay leaders. While I play SCP-RP for the combat (hence why I'm the Dep. Director a combative department), many of my fellow RP leaders are frustrated with the amount of chaos on the site actively disrupting any plans they had for roleplay involving other personnel like medical. We already have to deal with CI and automated SCP breaches that disrupt roleplay but making riots apart of that ecosystem would just give no time for anything to happen. The few players that dedicate their time on GENSEC and mainly play GENSEC roles, their experiences are being worsened by changes like these and I don't want GENSEC to go into hiding because their CL1-CL3 personnel get frustrated while dealing with D-Class who out-gun, out-run, and even have higher clearance cards then they do.
While I understand some players may not be supportive of this change citing reworking/nerfs would result in a system that is seldom used which I don't disagree with, if proper testing and feedback is done a proper system that is fair for both sides can be made.
Reworking of the D-Class Riot System
Currently a lot of roleplay leaders are frustrated with the current state of the riot system recently added. The system seems to be heavily weighted in favour of D-Class and as such ruin the experience of the few people who choose to mainly play GENSEC. Before the riot system, D-Class could already regularly and easily access decent weapons and kill for higher tier weapons and cards. They were able to door fault doors, hold the outer D-Block area for an hour, and generally be a nuisance during breaches or raids. While this was annoying to combat, these were exceptional cases that felt special both as D-Class or as GENSEC. However, with some of the recent changes, the power has shifted completely into the D-Class's hands. Easy access to assault rifles, PDWs, magnums, and keycards at a massively reduced scrap while GENSEC's only benefit is they spawn with a sub-par SMG is frankly absurd.
Reworking the Riot System to claw back some of the scrap reductions, weapon additions, etc would help immensely with allowing GENSEC to have a more fair fight would massively improve their experience on the server.
I'm not great at giving exact values for suggestions but some examples would be:
Remove CL2 scrap cost reduction (Change from 200 > 500 during riots). They already can kill people more easily for cards, you don't need to make it easier for them to get out. Let them kill people and earn their freedom.
Remove sticky grenades from the shop or make them more expensive. Cadets would be the only ones to be one-shot by sticky grenades, everyone else has enough armor to tank it so they can get to a medic. This item specifically targets the newer players on the server and makes their experience worse.
Removal of the upcoming scrap cost reductions. It is already easy for people to gather large quantities of scrap (I have close to ~21k and I barely play D-class), a .44 magnum which is an incredibly effective weapon should not be 120 scrap.
This section may be update with more ideas but at the current moment this is what I've come up with. I'm worried about the upcoming changes to allow D-Class to spawn with armor during the riots effectively making them deal with people with 100/50, 250/50, and 150/50 on spawn.
Has something similar been suggested before? If so, why is your suggestion different?:
While it was discussed and changes were suggested informally, no forum suggestions were made to my knowledge.
Possible Positives of the suggestion (At least 2):
Improve new player experience when playing GENSEC
Decrease some of the overall havoc of the site to allow for proper roleplay to be conducted
Shift some of the balance back so personnel are fighting prisoners with weapons rather than effectively CI 2: Electric Boogaloo
Possible Negatives of the suggestion:
Make D-Class underpowered and not viable if balance changes are not done right
Worsen new player experience when playing D-Class (it's pretty fun for a new player to be able to easily access weapons and shoot whoever they'd like during a riot.)
Based on the Positives & Negatives, why should this suggestion be accepted:
The new player experience is actively be hampered by the shift in balance in favour of D-Class and disrupts the roleplay initiated by roleplay leaders. While I play SCP-RP for the combat (hence why I'm the Dep. Director a combative department), many of my fellow RP leaders are frustrated with the amount of chaos on the site actively disrupting any plans they had for roleplay involving other personnel like medical. We already have to deal with CI and automated SCP breaches that disrupt roleplay but making riots apart of that ecosystem would just give no time for anything to happen. The few players that dedicate their time on GENSEC and mainly play GENSEC roles, their experiences are being worsened by changes like these and I don't want GENSEC to go into hiding because their CL1-CL3 personnel get frustrated while dealing with D-Class who out-gun, out-run, and even have higher clearance cards then they do.
While I understand some players may not be supportive of this change citing reworking/nerfs would result in a system that is seldom used which I don't disagree with, if proper testing and feedback is done a proper system that is fair for both sides can be made.