- Oct 24, 2022
- 392
- 75
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What does this suggestion change / add / remove?
- Turns Parawatch into a whitelisted role
- Upon death as Parawatch, the cooldown to rejoin Parawatch would be 10 minutes.
- Changes the Parawatch facility entering cooldown from 15 minutes to 30 minutes.
- Requirements to raid remain unchanged, still requiring a valid reason.
- Allows Parawatch to kidnap members of Foundation on surface once they obtain a valid reason to enter Foundation.
- Changes to, on spawn, gives Parawatch the interrogate tool, weapon check tool, elastic restraints, medkit, flare gun, tranquilizer pistol, and a knife.
- Increases Parawatch's HP pool from 100 to 175
- Allows Parawatch to kill anyone in the facility they deem a danger to their mission once they obtain a Foundation CL2+ document, and allows them to attempt to A: Breach the SCP they learned about, B: Kidnap passive SCPs, or C: Rescue D-Class.
Has something similar been suggested before? If so, why is your suggestion different?:attempts to fix parawatch have been made before, but were kind of crap
Possible Positives of the suggestion (At least 2):
- Gives Parawatch a purpose besides just infobreaching, which will still be important due to requiring more Parawatch to team up to make things happen.
- Keeps Parawatch balanced, as there is a long cooldown to rejoin.
Possible Negatives of the suggestion:
- A lot of people don't like Parawatch
- Dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
I think that Parawatch is kind of aimless right now. You get to enter the facility, but can't kill people while they can call you out in comms or instantly kidnap you with guns. This gives Parawatch purpose, and allows them to actually be a threat. I don't think could overstate how difficult it would be to accomplish things with these harsh rulesets. You have to:
- Obtain a reason to enter Foundation (HARD)
- Gather a team of good players to play Parawatch (HARD)
- Get a Level 2+ keycard, requiring you to kidnap someone (DIFFICULT)
- Do not get caught / called out in the Foundation (DIFFICULT)
- Obtain a hacking device and or disguise (IMPOSSIBLE)
- Harsh punishment & cooldown for being killed
- Middling numbers (3 max)
And the reward? You get to breach one SCP.
But people will still try, because it'd be an awesome challenge. And if they succeed with all of those restrictions?
That's pretty cool.