What does this suggestion change/add/remove:
Recently, a suggestion was accepted to change how door auto repair works. Unfortunately, this has a fatal flaw.
The current system for door repair requires that the door be 100% broken in order for a Tech or Engineer to repair it.
What this has led to is during breaches, SCP players will break bulkhead doors until they are a sliver of a percent off, and then leave it for the next breach so it can be broken instantly next time.
Ordinarily this would not be a problem, however there is no possible way for Foundation staff to tell the door is on the verge of failure.
Essentially, there is no counter-play.
So my suggestion is the following:
1. Allow engineers/techs to be able to see the damage state of a door if it is partially broken.
2. Allow engineers/techs to be able to fix partially damaged doors.
3. Increase the repair time heavily for bulkheads, or add a cooldown for repairs after being broken
Has something similar been suggested before? If so, why is your suggestion different?:
As mentioned, there have been changes suggested with doors and bulkhead access, but not specifically for repair mechanisms.
Possible Positives of the suggestion (At least 2):
+ More engagement for tech experts as they would be professionally needed in order to tell if a door has been broken partially.
+ Better breach counter-play since bulkheads would actually function if repaired properly.
+ Incentivizes E-11 to bring techs through HCZ.
Possible Negatives of the suggestion:
+ SCP Players complain their creative use of game mechanics are no longer exploitable
+ I really don't see any negatives of this
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall would benefit the E&TS department which finds little usage outside of breaches.
I have also been informed that this has been an issue for a long time, one that I firmly believe necessitates a fix.
Recently, a suggestion was accepted to change how door auto repair works. Unfortunately, this has a fatal flaw.
The current system for door repair requires that the door be 100% broken in order for a Tech or Engineer to repair it.
What this has led to is during breaches, SCP players will break bulkhead doors until they are a sliver of a percent off, and then leave it for the next breach so it can be broken instantly next time.
Ordinarily this would not be a problem, however there is no possible way for Foundation staff to tell the door is on the verge of failure.
Essentially, there is no counter-play.
So my suggestion is the following:
1. Allow engineers/techs to be able to see the damage state of a door if it is partially broken.
2. Allow engineers/techs to be able to fix partially damaged doors.
3. Increase the repair time heavily for bulkheads, or add a cooldown for repairs after being broken
Has something similar been suggested before? If so, why is your suggestion different?:
As mentioned, there have been changes suggested with doors and bulkhead access, but not specifically for repair mechanisms.
Possible Positives of the suggestion (At least 2):
+ More engagement for tech experts as they would be professionally needed in order to tell if a door has been broken partially.
+ Better breach counter-play since bulkheads would actually function if repaired properly.
+ Incentivizes E-11 to bring techs through HCZ.
Possible Negatives of the suggestion:
+ SCP Players complain their creative use of game mechanics are no longer exploitable
+ I really don't see any negatives of this
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall would benefit the E&TS department which finds little usage outside of breaches.
I have also been informed that this has been an issue for a long time, one that I firmly believe necessitates a fix.
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