What does this suggestion change/add/remove:
+ All E-11 Classes get Containment Beams
+ All E-11 Classes get Elastic Restraints
+ New Class with a different purpose to replace the E-11 Containment Specialist Class
- E-11 Containment Specialist Class
Possible Positives of the suggestion (At least 2):
+ E-11 don't need to waste time getting beams from a dispenser
+ E-11 are able to effectively handle trespassers without the need to grab cuffs from a dispenser
Possible Negatives of the suggestion:
- Development Time
- An entire E-11 class will be left without a purpose until a new purpose is made
Based on the Positives & Negatives, why should this suggestion be accepted:
We in E-11 have many complaints on how the current system works:
- For an elite task force who specializes in the containment of SCPs, we don't even get containment beams by default, we need to pick them up in our bunks and wait a cooldown, or fetch them from a dispenser.
Do I really need to explain? We need to be able to effectively contain SCPs rapidly, why don't we get beams by default? We get containment cuffs, but not beams which is bizzare to me.
- We GUARD a checkpoint, give us elastic cuffs
On the daily, infact, no, on the HOURLY we deal with minges at the checkpoint - we deal with people who run past illegally, we deal with D-Class who have escaped, we see civilians walking past, we have people generally being an annoyance and people who are interfering with our duties. Every single E-11 will agree that cuffs are a necessity, we should not have to make our way to the nearest dispenser in order to escort somebody away, or wait for somebody with cuffs to show up, especially in the event they are trespassing in HCZ and may pose a threat to the security of the site.
These changes are a no-brainer to those within E-11, and for those outside of E-11, you likely don't know the amount of pain this gives us, but believe me, it is a real nuisance.
+ All E-11 Classes get Containment Beams
+ All E-11 Classes get Elastic Restraints
+ New Class with a different purpose to replace the E-11 Containment Specialist Class
- E-11 Containment Specialist Class
Possible Positives of the suggestion (At least 2):
+ E-11 don't need to waste time getting beams from a dispenser
+ E-11 are able to effectively handle trespassers without the need to grab cuffs from a dispenser
Possible Negatives of the suggestion:
- Development Time
- An entire E-11 class will be left without a purpose until a new purpose is made
Based on the Positives & Negatives, why should this suggestion be accepted:
We in E-11 have many complaints on how the current system works:
- For an elite task force who specializes in the containment of SCPs, we don't even get containment beams by default, we need to pick them up in our bunks and wait a cooldown, or fetch them from a dispenser.
Do I really need to explain? We need to be able to effectively contain SCPs rapidly, why don't we get beams by default? We get containment cuffs, but not beams which is bizzare to me.
- We GUARD a checkpoint, give us elastic cuffs
On the daily, infact, no, on the HOURLY we deal with minges at the checkpoint - we deal with people who run past illegally, we deal with D-Class who have escaped, we see civilians walking past, we have people generally being an annoyance and people who are interfering with our duties. Every single E-11 will agree that cuffs are a necessity, we should not have to make our way to the nearest dispenser in order to escort somebody away, or wait for somebody with cuffs to show up, especially in the event they are trespassing in HCZ and may pose a threat to the security of the site.
These changes are a no-brainer to those within E-11, and for those outside of E-11, you likely don't know the amount of pain this gives us, but believe me, it is a real nuisance.