What does this suggestion change/add/remove:
This suggestion would make the following changes to the engineering/E&TS department that (as far as I am aware) do not require dev work:
In addition to this, I suggest one thing that does require (hopefully minimal) dev work. This can/should be done later, and not hold back the non-dev work from being done first and ASAP (please for the love of gods do not delay things when it's not necessary). Namely, the creation of a new prop placer tool for E&TS roles that can place the following props:
Related, it would also be nice if the offices next to CPC inside PW would not be removed as is currently planned, or, if they are anyway, some equivalent space be added in any upcoming changes. 2/3 of these rooms are currently the E&TS spawn area on UK, and it is very useful, and all three of the rooms are actively used, so removing them doesn't make any sense. I can understand changing or updating them, or reworking PW entirely but with the same number or greater of equivalent space, but removing them outright doesn't make any sense when they are all actively used.
Has something similar been suggested before? If so, why is your suggestion different?:
Various changes have been suggested before and either accepted and later dropped, or denied outright. There is also a currently open suggestion to make similar-ish changes, but not quite the same thing. This is similar to a lot of suggestions regarding this department in that:
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This would have significant benefits and open up a lot of opportunity for roleplay and progression for a relatively very small amount of work.
This suggestion would make the following changes to the engineering/E&TS department that (as far as I am aware) do not require dev work:
- Add one new job, the Director of Engineering
- CL4
- Whitelisted, same application process as other Director/Chief roles
- Non-combative
- Same loadout as current Technical Expert, plus 25 armour (would likely go into areas like CL4 SCP containment chambers regularly, as a CL4)
- Can job ban IT Technicians, Engineers, and Senior Engineers
- Can job approve Senior Engineers
- Edit Technical Expert job
- Rename to "Senior Engineer"
- Make CL3 instead of CL2
- Give overrides on all doors it already currently does, plus SCP-079 and SCP-682 containment
- Make it require job approval from department director (may require minor dev work, not sure)
- Make the job level requirements Total 40/Support 20, similar to Senior Doctor
- Edit IT Technician job
- Make CL2 instead of CL1
- Give overrides to any doors it currently already has, plus any CL3 offices or similar rooms (basically any rooms that would have terminals that are low-risk)
- Make the level requirements Total 20/Support 10, similar to Doctor
- Make CL2 instead of CL1
- Edit Engineer job
- Give door overrides to any CL2 SCP containment chambers in LCZ
- Create a Discord channel for the Engineering department (one for each server), accessible via role selection like Medical/Research/Security
- Create a Discord channel for Engineering leadership (one for each server), i.e. the directors and SA+
In addition to this, I suggest one thing that does require (hopefully minimal) dev work. This can/should be done later, and not hold back the non-dev work from being done first and ASAP (please for the love of gods do not delay things when it's not necessary). Namely, the creation of a new prop placer tool for E&TS roles that can place the following props:
- models/props_downtown/sign_donotenter.mdl
- models/props_c17/streetsign004f.mdl
- models/props_fortifications/traffic_barrier001.mdl
- models/props/street/contruction_barricade.mdl
Related, it would also be nice if the offices next to CPC inside PW would not be removed as is currently planned, or, if they are anyway, some equivalent space be added in any upcoming changes. 2/3 of these rooms are currently the E&TS spawn area on UK, and it is very useful, and all three of the rooms are actively used, so removing them doesn't make any sense. I can understand changing or updating them, or reworking PW entirely but with the same number or greater of equivalent space, but removing them outright doesn't make any sense when they are all actively used.
Has something similar been suggested before? If so, why is your suggestion different?:
Various changes have been suggested before and either accepted and later dropped, or denied outright. There is also a currently open suggestion to make similar-ish changes, but not quite the same thing. This is similar to a lot of suggestions regarding this department in that:
- It doesn't request any jobs to be added other than a single Director position
- It keeps the department roughly the same size (I have heard complaints from SL that changes would make it bigger and they don't want this, so this avoids this "problem") while still improving roleplay potential
- It doesn't require any major dev work, to my knowledge, and should only require SA+ to configure it and maybe some minor configuration or similar changes that a CS could likely do in 5 minutes, or a dev could do in a similar amount of time (e.g. I believe the job approval system may not be configurable, and may require a dev or CS to copy over that system for the Senior Engineer job)
Possible Positives of the suggestion (At least 2):
- Significantly improves the included jobs' roleplay opportunities
- With actual organisation, the directors can actually arrange cross-department roleplay and the like, and it opens up a lot of roleplay opportunities like this, and involving CL4+ generally
- Improves oversight and reduces these jobs being used to FailRP
- It's currently a known issue, and isn't helped by there being essentially no consequences, in-RP or not, to doing anything like this. Nobody ever gets job banned (only SA and SC can do it), and there's no route for anyone to report issues or get anything done about anyone. Given their current reputation, nobody ever even tries, because it's known there's no point.
- Gives an actual path to progression
- It is currently only IT Technician/Engineer -> Technical Expert. This would make it actually sensible, as Engineer -> IT Technician -> Senior Engineer -> Director. This incentivises people to actually play the roles and try to progress, as they actually can unlike right now.
- Gives these jobs a more sensible amount of things to actually do as part of their base gameplay
- Right now, IT Technician is only CL1, and can only fix terminals, so they have basically nothing to do. Ideally, they would be able to do more overall, but giving them access to CL2 areas and CL3 offices would noticeably increase the amount of terminals they have access to. Similarly, giving Senior Engineers access to most SCPs would both give them a lot more to repair, and give them a lot of places they can do RP with.
- With these jobs now actually being viable for roleplay, this would open a whole new department and type of roleplay for people
- More variety for a small change
Possible Negatives of the suggestion:
- Literally none.
Based on the Positives & Negatives, why should this suggestion be accepted:
This would have significant benefits and open up a lot of opportunity for roleplay and progression for a relatively very small amount of work.