What does this suggestion change/add/remove:
this suggestion adds a money sink
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
1. This change will allow better conversion rates between the V point to IGM ratio that is currently experiencing inflation.
2. the value of items would be more balanced when grinding for materials as the total IGM is lower in the server
3. makes having more money more desirable as there's a purpose rather than having more than a vast amount of money (this would be subjective to each person) is pointless to one degree.
Possible Negatives of the suggestion:
None, inflation is bad for the games economy overtime as it is with the real world.
Based on the Positives & Negatives, why should this suggestion be accepted:
For continual longevity of the server and being able to monitor and have a near definitive and stable conversion ratios between items, money and V points.
There are quite a few ways to earn money in SCP-RP but not many major money sinks that allow the balance of goods and items. This would naturally cause inflation of goods and could lead to worsening balance of V-point to IGM ratios. I suggest that we add a bail out for any jail time spent, so for example a 10 min jail time would be 10K bail out if they choose to do so or 5K dependent on how you want to charge per minute.
I would also suggest increases to MRE kits and desirable food items to create a greater need for good chefs and for people to be paid on this role better from P2P trades. Perishables such as MREs and NPC items should be charged at a greater rate such as at least 500-750 USD for 1 MRE. I would suggest that to further the balance, an NPC or event every month where people can buy almost anything for a limited time, at a premium rate, could be added and that money earned would be removed.
A money sink is good for the economy and makes grinding for items worth the grind in the end so I'm interested what others would think of this.
this suggestion adds a money sink
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
1. This change will allow better conversion rates between the V point to IGM ratio that is currently experiencing inflation.
2. the value of items would be more balanced when grinding for materials as the total IGM is lower in the server
3. makes having more money more desirable as there's a purpose rather than having more than a vast amount of money (this would be subjective to each person) is pointless to one degree.
Possible Negatives of the suggestion:
None, inflation is bad for the games economy overtime as it is with the real world.
Based on the Positives & Negatives, why should this suggestion be accepted:
For continual longevity of the server and being able to monitor and have a near definitive and stable conversion ratios between items, money and V points.
There are quite a few ways to earn money in SCP-RP but not many major money sinks that allow the balance of goods and items. This would naturally cause inflation of goods and could lead to worsening balance of V-point to IGM ratios. I suggest that we add a bail out for any jail time spent, so for example a 10 min jail time would be 10K bail out if they choose to do so or 5K dependent on how you want to charge per minute.
I would also suggest increases to MRE kits and desirable food items to create a greater need for good chefs and for people to be paid on this role better from P2P trades. Perishables such as MREs and NPC items should be charged at a greater rate such as at least 500-750 USD for 1 MRE. I would suggest that to further the balance, an NPC or event every month where people can buy almost anything for a limited time, at a premium rate, could be added and that money earned would be removed.
A money sink is good for the economy and makes grinding for items worth the grind in the end so I'm interested what others would think of this.
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