What does this suggestion change/add/remove:
Give a set of missions to ER, as they are made to "stop" the war they should be given a set of missions during peacetime, these would be the following missions that will appear on the F4 menu in a separated section called "quests":
1. Attack enemy FOB, the closest FOB to town will be pinged to ER and they will be able to go and attempt to destroy it, during this assaults NWO/UAN will be informed with an announcement as soon as ER starts attacking the FOB. If a ER dies during the assault they will not be able to go back and the quest will result as failed.
2. Destroy enemy convoys: During this mission ER will get a moving ping of an active convoy (Supply trucks) that are to be destroyed in order to make UAN/NWO unable to supply the FOB
3. Protect Town (If Leader is on): During this mission ER is tasked of building up a FOB in town and setting up defences, after 10 minutes NWO or UAN will get an announcement where they will have to attack town and destroy ER FOB, UAN/NWO will have only 1 life, if they succeed they will get 500K Warfunds for "stealing" ER supplies.
Possible Positives of the suggestion (At least 2):
No more peacetime boredoom
More reasons to buy Veteran
More stuff for ER
More stuff for UAN
More stuff for NWO
Possible Negatives of the suggestion:
Dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
No more peacetime boredoom
Give a set of missions to ER, as they are made to "stop" the war they should be given a set of missions during peacetime, these would be the following missions that will appear on the F4 menu in a separated section called "quests":
1. Attack enemy FOB, the closest FOB to town will be pinged to ER and they will be able to go and attempt to destroy it, during this assaults NWO/UAN will be informed with an announcement as soon as ER starts attacking the FOB. If a ER dies during the assault they will not be able to go back and the quest will result as failed.
2. Destroy enemy convoys: During this mission ER will get a moving ping of an active convoy (Supply trucks) that are to be destroyed in order to make UAN/NWO unable to supply the FOB
3. Protect Town (If Leader is on): During this mission ER is tasked of building up a FOB in town and setting up defences, after 10 minutes NWO or UAN will get an announcement where they will have to attack town and destroy ER FOB, UAN/NWO will have only 1 life, if they succeed they will get 500K Warfunds for "stealing" ER supplies.
Possible Positives of the suggestion (At least 2):
No more peacetime boredoom
More reasons to buy Veteran
More stuff for ER
More stuff for UAN
More stuff for NWO
Possible Negatives of the suggestion:
Dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
No more peacetime boredoom
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