And you are still able to.
The Content team has been encouraging ISD to shift towards a more roleplay-focused department rather than being solely combat-oriented.
During C1, many players tend to rush towards the CI, GOC, or intruders. This is not the direction we want ISD to take.
In the past, ISD was not perceived as a fully combative unit; instead, it was classified as semi-combative. This meant that while conducting arrests, you could use combative actions, but you were not allowed to actively seek out CI to engage them in combat.
This classification was changed due to frequent rule breaks and the loopholes that players were exploiting.
We hope that small adjustments like these, without strict rule enforcement, can help guide ISD in a new direction.
Remember, you are part of security, but you are not GSD or MTF, and you do not have access to heavy military gear.
ISD is moving more roleplay focused through the Director of ISD's new policies that they have been adding enforcing. We have a new code system that designates what we are supposed to do during situations and we are protocol wise not supposed to just hunt down CI or GOC. We actively are meant to protect non-combatives and enforce the FLC unless things are bad like low staffing, code 5 in LCZ, code 2, or Code Black/AA Level 3 is authed. Those are the times in which we would work more combatively to help secure the issue and secure LCZ for the non-combatives. The issue with the reduction in armor is that it reduces our ability to assist in Code 2s or Code 5s in LCZ. If we lose the ability to protect non-combatives effectively or assist in low staffing situations to help out where needed during situations like Code 5s, it makes us just FLC enforcers.
We got nerfed by having our guns display while we are disguised meaning we can no longer have weapons while disguised as tech experts or other non-combatives (I have already been kidnapped by a researcher and tech experts because of this while trying to make arrests since I had a non-combative disguise and had to store my weapons). This is another nerf which lowers our effectiveness even further for our job. To me, this feels like a push to make us non-combative and to have us sit back rather than a support for who needs it that also enforces the FLC.
I just tried helping in D-Block. The lack of full armor during the active Code 2/5 combo made it near impossible for me to assist since it was understaffed, GSD were just sitting talking, and ISD had lower armor which caused us to have to consistently retreat for more armor after getting shot like 2 times by a D-Class with an assault rifle.
Additionally, how am I supposed to arrest MTF units if they act up knowing full well, they have a MASSIVE combat advantage having full armor while mine is lower. If I had to store my guns to disguise as non-combative, I can't enforce anything if any of them point a gun at me and tell me to drop my bodycam, cuff me, etc. Even if I have guns, I need to basically fight someone who is full power while having far less damage reduction than him. If anything, this makes me need to push more combative exercises on my guys so we have better headshot consistency to defend ourselves if the need arises especially with CI or GOC raids in the areas we are in such as patrolling Delta or helping in D-Block due to low staffing (one of our side jobs).
Overall, this change to ISD armor makes us have heavily reduced combative ability for protecting ourselves, non-combatives, and assisting around site due to low staffing. We are police primarily but secondarily we are a support job to assist where needed to prevent the deaths of non-combatives. The armory helps with storing guns but we still are relatively screwed in defending ourselves and others on all fronts now whether we have combative disguises or not. 25-50 armor may not seem like a lot but the damage reduction it gives is HUGE and makes our job far less effective if we lost that much. I can live without an armory (not saying I don't love having it since it makes me not have to run to SS to keep storing my default guns while I disguise and giving me more time to get a disguise instead of running to try and get armor then a disguise) but that lack of armor severely harms the effectiveness of my job. The change makes no sense for our gameplay loop and hurts it rather than helps it in any way.
(Reference ISD Agent Handbook section 1.1 and 1.2 for our duties)