You ever get bored and write a suggestion for something you don't even play anymore? No? Just me? Okay.
What does this suggestion change/add/remove:
[So recently been playing alot more serious roleplay servers on diffrent games and I noticed we really didn't sweat finding a combat/Medic at all. We would just go to a dispensary and get a bandage or whatever and keep going, which, when you think about it doesn't make much sense, because you get shot bad enough you're gonna bleed out in like, 5 minutes, you ain't just slapping a hello kitty bandaid on it and moving on with your day.
What I'm suggesting is remove the bandage from dispensers and add a tourniquet.
The difference will be a tourniquet will temporarily stop bleed damage (if you really wanna push it slows you down by like... 0.1% or whatever) until you can get to a medical professional who would reasonably carry stuff to stop a deadly wound more effectively.]
Has something similar been suggested before? If so, why is your suggestion different?:
[I've suggested before a surgery system, but it kinda got misinterpreted as another combat buff system, but I don't think anything like this has.]
Possible Positives of the suggestion (At least 2):
[Adds more value to medics
Gives more worry to injuries
Adds more RP to being shot]
Possible Negatives of the suggestion:
[Less effective combat in a server with bad it reg
Dev work
Interrupts my team deathmatch game]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Coming from someone who has been in every regiment, you really don't worry about having a medic nearby anymore with the no revive kidnapping change and most of the time they would just sit in medbay for hours, which tbh is boring as all hell. I think this will kinda fix that to where people will really value keeping a doctor in their area.]
What does this suggestion change/add/remove:
[So recently been playing alot more serious roleplay servers on diffrent games and I noticed we really didn't sweat finding a combat/Medic at all. We would just go to a dispensary and get a bandage or whatever and keep going, which, when you think about it doesn't make much sense, because you get shot bad enough you're gonna bleed out in like, 5 minutes, you ain't just slapping a hello kitty bandaid on it and moving on with your day.
What I'm suggesting is remove the bandage from dispensers and add a tourniquet.
The difference will be a tourniquet will temporarily stop bleed damage (if you really wanna push it slows you down by like... 0.1% or whatever) until you can get to a medical professional who would reasonably carry stuff to stop a deadly wound more effectively.]
Has something similar been suggested before? If so, why is your suggestion different?:
[I've suggested before a surgery system, but it kinda got misinterpreted as another combat buff system, but I don't think anything like this has.]
Possible Positives of the suggestion (At least 2):
[Adds more value to medics
Gives more worry to injuries
Adds more RP to being shot]
Possible Negatives of the suggestion:
[Less effective combat in a server with bad it reg
Dev work
Interrupts my team deathmatch game]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Coming from someone who has been in every regiment, you really don't worry about having a medic nearby anymore with the no revive kidnapping change and most of the time they would just sit in medbay for hours, which tbh is boring as all hell. I think this will kinda fix that to where people will really value keeping a doctor in their area.]
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